i also think that the keybinds are so poorly chosen that yourself and many others feel the need to entirely rebind is not a great thing. . .
I'm one of those weirdos that feels that if it isn't using HJKL (Rogue/vi keys), it's broken
To be completely fair, I mostly remapped the keys in the old version too... It's just that this version needs it more because the movement keys are *always* active (something that I think is probably a UX mistake). The original modal operation of the game was definitely better UX (he says as a vi user... hmmm...) It's really that modal operation that I would like to see return. I suspect that will be more supported eventually.
Just to be clear, by "modal operation" I mean something like "(d)esignate" to get to the designate menu, "(d)ig" to get to the dig menu, "(s)tairs" to select digging stairs. That way you can overload keys to do different things in different contexts instead of having to have 200 different key bindings with weird semantics -- for example "(t) dig stairs" because (s) is already used for motion ("s" for "down").
To be fair, it's not as bad as I'm suggesting here and you can get about 80 percent the way towards a modal keybinding if you spend an hour or so thinking about it. If I ever get a combination that I'm really happy with, I may release them. My main problem is that HJKL is actually suboptimal for right handed players because you really *have* to use the mouse, so I'm probably going to shift that to the left hand at some point (which is, I suppose, why WASD was chosen).
agree with Brewer that the 47.05 version is about as playable as any version of DF ever was, and represents a fairly majestic final stopping point before the premium conversion... so at any rate, the old ways are merely a download away.
I also agree with that. I'd be using it right now if I didn't like the new labor system so damn much. I'm a total vanilla player (apart from keymaps :-) ) so I don't like using DT. The new labor system is actually almost ideal for me.