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Author Topic: The Survival of The Shellfolk | For the Lauv of God  (Read 8480 times)

Supernerd

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Re: The Survival of The Shellfolk | For the Lauv of God
« Reply #15 on: September 06, 2023, 04:22:17 pm »

Fish Sugarpants
Thing 1: Hunt for Food while wielding a Bone Spear.
Thing 2: Search for Water
Thing 3: Scout the area to gain additional information
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Crystalizedmire

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Re: The Survival of The Shellfolk | For the Lauv of God
« Reply #16 on: September 06, 2023, 04:26:42 pm »

Mollask:
Collect rocks
put on clothes
Hunt
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The Canadian kitten

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Re: The Survival of The Shellfolk | For the Lauv of God
« Reply #17 on: September 06, 2023, 05:06:35 pm »

Spend 3 actions just gathering rocks
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Magmacube_tr

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Re: The Survival of The Shellfolk | For the Lauv of God
« Reply #18 on: September 06, 2023, 07:06:33 pm »

Mollask:
Collect rocks
put on clothes
Hunt

You don't have to put on clothes. You already are already wearing them.
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Crystalizedmire

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Re: The Survival of The Shellfolk | For the Lauv of God
« Reply #19 on: September 06, 2023, 07:08:32 pm »

Mollask:
Collect rocks
put on clothes
Hunt

You don't have to put on clothes. You already are already wearing them.
Oh, then I change that to collect more rocks
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Funk

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Re: The Survival of The Shellfolk | For the Lauv of God
« Reply #20 on: September 06, 2023, 07:48:45 pm »

I'm going to gather wood, we can build things of of the wood right?
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Maximum Spin

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Re: The Survival of The Shellfolk | For the Lauv of God
« Reply #21 on: September 06, 2023, 08:02:09 pm »

You don't have to put on clothes. You already are already wearing them.
Is taking them off an action?
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The Canadian kitten

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Re: The Survival of The Shellfolk | For the Lauv of God
« Reply #22 on: September 06, 2023, 08:02:54 pm »

I'm going to gather wood, we can build things of of the wood right?

Nothing in the post mention anything about wood as a resource or to build things out of wood.

I assume gathering wood means that you just gather fuel instead, and as of right now we only really need 1 person to spend 1 action to upkeep the fireplace we have here.
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Magmacube_tr

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Re: The Survival of The Shellfolk | For the Lauv of God
« Reply #23 on: September 07, 2023, 03:43:53 am »

I'm going to gather wood, we can build things of of the wood right?

There is no wood. Woody plants never evolved on Competitive Evolution 3. The only source of fuel are the sacktrees..
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King Zultan

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Re: The Survival of The Shellfolk | For the Lauv of God
« Reply #24 on: September 07, 2023, 04:06:03 am »

Walnut
Gather rocks
Gather water
Gather water
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Funk

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Re: The Survival of The Shellfolk | For the Lauv of God
« Reply #25 on: September 07, 2023, 09:42:38 am »

I'm going to gather wood, we can build things of of the wood right?

There is no wood. Woody plants never evolved on Competitive Evolution 3. The only source of fuel are the sacktrees..
I haven't read that one so my back ground is a bit lacking, an Maximum Spin mentioned wood so i had the idea that there was some.

I will then gather stones.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Death to the false emperor a warhammer40k SG

Maximum Spin

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Re: The Survival of The Shellfolk | For the Lauv of God
« Reply #26 on: September 07, 2023, 01:02:19 pm »

I was referring to the fuel as "wood". I'm sure I will be forgiven for imagining that a biological source of flammable fuel specifically referred to as a "tree" would have "wood".
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Magmacube_tr

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Re: The Survival of The Shellfolk | For the Lauv of God
« Reply #27 on: September 07, 2023, 08:40:07 pm »

_/Labour Report\_

Gathering Rocks
Mollask: x2
Mu Rex: x1
Molloch the Devourer: x1
Zark the Red: x3
Fish Sugarpants: x0
Shelbie: x3
Walnut: x1

Rocks Gathered= 11

Gathering Water
Mollask: x0
Mu Rex: x1
Molloch the Devourer: x0
Zark the Red: x0
Fish Sugarpants: x1
Shelbie: x0
Walnut: x2

Water Gathered= 12

Hunting for Meat (%33 Success Rate)
Mollask: x1 (x)
Mu Rex: x1 (✓)
Molloch the Devourer: x1 (✓)
Zark the Red: x0
Fish Sugarpants: x1 (✓)
Shelbie: x0
Walnut: x0

Meat Hunted= 12
Leather Harvested= 3

Hunting for Fuel (%33 Success Rate)
Mollask: x0
Mu Rex: x0
Molloch the Devourer: x1 (✓)
Zark the Red: x0
Fish Sugarpants: x0
Shelbie: x0
Walnut: x0



The party of seven wake up from their slumber. They quickly consume what supplies they had left. They gather their sacks, grab their spears and set out for foraging.

Everyone except Fish begin hauling rocks they deem usable to the camp, quickly gathering a pile of them near the fire. It is uneventful and quite a simple task, since there are rocks everywhere here.

While the other were gathering usable stones, Fish was still scouting around. He wanders around for a bit, encountering some bubblefish, which fly away to evade him. He finds that the cliff they had settled infront of was a rather narrow one, a terrain anomaly even. It is more of an giant rock outcrop that got soil on it as time went by. He then encounters a few boiling hot springs and a small, steaming stream that flows down to the sea.

He notes that the light-passable clouds of yesterday were all replaced by much more opaque ones. He senses that a torrential rain is coming, which also means flooding. Just not now, however. It needs to be colder first. Which would take a few days. They still have time.

Fish returns to camp to get water from the sea as they had used it all this morning. He is joined by Mu Rex and Walnut. He grabs two sacks, the other two grab one each. They descend down to the smooth shale coast and dip the sacks into the water.

They do not linger for long after they are done. In fact, they get the water and leave as quickly as possible. Because the sea is dangerous. The sea bears the enemy. The enemy owns the sea. The sea belongs to the Green-Fiends.

They walk back and out the water down.

Walnut leaves, Mollask and Molloch join in, and Mu stays. Together with Fish, the four shellpeople form a hunting party. They grab their spears and sacks, and set out into inland territory. It is craggy and steep, but a relatively flat space should be around somewhere, maybe the up the cliff?

It takes them three or so hours to find a herd of eightlegs. There is no way they can lift an eightleg corpse -a 5-meter-pile of angry bone and muscle- all the way to camp, so they'll cut the tastiest bits, get some leather and leave the rest.

Mollask jumps in first, taking care to not hit the spikes, using the venom glands in his tentacletips to inject paralysing venom into the targets thick-skinned back. The venom is not particularly fast acting, and his electric shock is useless against such an animal, so he quickly finds himself being shaken off and then kicked away like a playball. Mollask's carapace cracks, and he hastily retreats. The others of the targets herd panic and scatter, but the target is already under the effects of the venom. It can't think straight, and cannot concieve to run away.

The other three, taking advantage of the eigtlegs' confusion, make short work of it. Fish distracts it, while Mu and Molloch go for the legs. The beast is slowly paralysed, bleeds out and dies. The party cuts it open to butcher it with their tentacles, and Mollask stuffs himself with the fresh corpse to activate his ability of rapid regeneration. After that, a sleeping Mollask and four bags of raw, delectable meat are brought back to camp, along with some large rolls of raw leather. Mollask would completely regenerate his wounds in the night, and will be in perfecr condition in the morning.

The sun sets, and the air turns a very dark navy as the clouds reflect the color above them. The party sit down around the fire and hurl another sacktree husk at it to have it burn for longer. Someone has to dry all that meat and leather, they realise, or else they'll rot in the bags. They note the impending flood and stress the importance of shelter. They decide to not eat this night, opting to eat cooked meat tomorrow morning instead of raw now.

Molloch gets up from around the fire. Since they just spent a piece of fuel, it would only be logical to get another one. The tops of boulders should have some sacktrees sleeping on them.

Aaaaand he is correct. He sneaks up to the slumbering swarm, and lunges at one of them, spearing it and popping the gas sack inside it. The plantimal dies shortly after that, and Mollock returns with another days worth of fuel.

The party say their goodnights, and sleep.




_/The Uch-Urum Tribe\_

_/Population\_: 7/0

_/Resources\_
¤ Raw Meat: 12/0 (12 spoils in 2 turns)
¤ Dried Meat: 0/15 (+0 / -7)
¤ Bones: 0/0
¤ Raw Leather: 3/0 (3 spoils in 2 turns)
¤ Pelt: 0/0
¤ Stones: 11/0
¤ Water: 12/0 (+0 / -7)
¤ Fuel: 3/0 (-1)

_/Tools\_
10 Leather Sacks (8 used, 2 available)
7 Bone Spears (7 used, 0  available)
7 Leather Clothes (7 used, 0 available)

_/Buildings\_
1 Fireplace
0 Storage Caves
0 Cave Homes
0 Workshops

_/Toolmaking\_
Spoiler (click to show/hide)

_/Construction\_
Spoiler (click to show/hide)

Active Warnings
NO DRIED MEAT
STRONG FLOOD COMING IN 3 TURNS



Players

Spoiler:  Mollask (click to show/hide)

Spoiler:  Mu Rex (click to show/hide)

Spoiler:  Molloch the Devourer (click to show/hide)

Spoiler:  Zark the Red (click to show/hide)

Spoiler:  Fish Sugarpants (click to show/hide)

Spoiler:  Shelbie (click to show/hide)

Spoiler:  Walnut (click to show/hide)
« Last Edit: September 08, 2023, 04:23:04 am by Magmacube_tr »
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My gaem. JOIN NAOW!!!

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Maximum Spin

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Re: The Survival of The Shellfolk | For the Lauv of God
« Reply #28 on: September 07, 2023, 08:53:30 pm »

I'll knap a stone, use it to dig out a storage, then cook as much food as I can in one action.

ETA: Also, let me flesh out my character's appearance a little: Whatever it is these weird shellular creatures find attractive, I have THE MOST OF IT.
« Last Edit: September 08, 2023, 12:58:38 am by Maximum Spin »
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The Canadian kitten

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Re: The Survival of The Shellfolk | For the Lauv of God
« Reply #29 on: September 07, 2023, 09:12:44 pm »

Assuming a small housing would only house 1 Shellfolk, then we need 7 actions to knap rocks, and another 7 to carve the homes.
So, 14 actions in total which should be spread out to everyone over the next few turns/days to ensure we don't all drown.

Would it be sensible to craft another fireplace so we can have more meat drying actions?
How long would the meat not spoil?

1: Knap rock to sharp rock
2: Carve small housing
3: Dry meat
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