_/Labour Report\_
Gathering RocksMollask: x2
Mu Rex: x1
Molloch the Devourer: x1
Zark the Red: x3
Fish Sugarpants: x0
Shelbie: x3
Walnut: x1
Rocks Gathered= 11
Gathering WaterMollask: x0
Mu Rex: x1
Molloch the Devourer: x0
Zark the Red: x0
Fish Sugarpants: x1
Shelbie: x0
Walnut: x2
Water Gathered= 12
Hunting for Meat (%33 Success Rate)
Mollask: x1 (x)
Mu Rex: x1 (✓)
Molloch the Devourer: x1 (✓)
Zark the Red: x0
Fish Sugarpants: x1 (✓)
Shelbie: x0
Walnut: x0
Meat Hunted= 12
Leather Harvested= 3
Hunting for Fuel (%33 Success Rate)
Mollask: x0
Mu Rex: x0
Molloch the Devourer: x1 (✓)
Zark the Red: x0
Fish Sugarpants: x0
Shelbie: x0
Walnut: x0
The party of seven wake up from their slumber. They quickly consume what supplies they had left. They gather their sacks, grab their spears and set out for foraging.
Everyone except Fish begin hauling rocks they deem usable to the camp, quickly gathering a pile of them near the fire. It is uneventful and quite a simple task, since there are rocks everywhere here.
While the other were gathering usable stones, Fish was still scouting around. He wanders around for a bit, encountering some bubblefish, which fly away to evade him. He finds that the cliff they had settled infront of was a rather narrow one, a terrain anomaly even. It is more of an giant rock outcrop that got soil on it as time went by. He then encounters a few boiling hot springs and a small, steaming stream that flows down to the sea.
He notes that the light-passable clouds of yesterday were all replaced by much more opaque ones. He senses that a torrential rain is coming, which also means flooding. Just not now, however. It needs to be colder first. Which would take a few days. They still have time.
Fish returns to camp to get water from the sea as they had used it all this morning. He is joined by Mu Rex and Walnut. He grabs two sacks, the other two grab one each. They descend down to the smooth shale coast and dip the sacks into the water.
They do not linger for long after they are done. In fact, they get the water and leave as quickly as possible. Because the sea is dangerous. The sea bears the enemy. The enemy owns the sea. The sea belongs to the Green-Fiends.
They walk back and out the water down.
Walnut leaves, Mollask and Molloch join in, and Mu stays. Together with Fish, the four shellpeople form a hunting party. They grab their spears and sacks, and set out into inland territory. It is craggy and steep, but a relatively flat space should be around somewhere, maybe the up the cliff?
It takes them three or so hours to find a herd of eightlegs. There is no way they can lift an eightleg corpse -a 5-meter-pile of angry bone and muscle- all the way to camp, so they'll cut the tastiest bits, get some leather and leave the rest.
Mollask jumps in first, taking care to not hit the spikes, using the venom glands in his tentacletips to inject paralysing venom into the targets thick-skinned back. The venom is not particularly fast acting, and his electric shock is useless against such an animal, so he quickly finds himself being shaken off and then kicked away like a playball. Mollask's carapace cracks, and he hastily retreats. The others of the targets herd panic and scatter, but the target is already under the effects of the venom. It can't think straight, and cannot concieve to run away.
The other three, taking advantage of the eigtlegs' confusion, make short work of it. Fish distracts it, while Mu and Molloch go for the legs. The beast is slowly paralysed, bleeds out and dies. The party cuts it open to butcher it with their tentacles, and Mollask stuffs himself with the fresh corpse to activate his ability of rapid regeneration. After that, a sleeping Mollask and four bags of raw, delectable meat are brought back to camp, along with some large rolls of raw leather. Mollask would completely regenerate his wounds in the night, and will be in perfecr condition in the morning.
The sun sets, and the air turns a very dark navy as the clouds reflect the color above them. The party sit down around the fire and hurl another sacktree husk at it to have it burn for longer. Someone has to dry all that meat and leather, they realise, or else they'll rot in the bags. They note the impending flood and stress the importance of shelter. They decide to not eat this night, opting to eat cooked meat tomorrow morning instead of raw now.
Molloch gets up from around the fire. Since they just spent a piece of fuel, it would only be logical to get another one. The tops of boulders should have some sacktrees sleeping on them.
Aaaaand he is correct. He sneaks up to the slumbering swarm, and lunges at one of them, spearing it and popping the gas sack inside it. The plantimal dies shortly after that, and Mollock returns with another days worth of fuel.
The party say their goodnights, and sleep.
_/The Uch-Urum Tribe\_
_/Population\_: 7/0
_/Resources\_¤ Raw Meat: 12/0 (12 spoils in 2 turns)
¤ Dried Meat: 0/15 (+0 / -7)
¤ Bones: 0/0
¤ Raw Leather: 3/0 (3 spoils in 2 turns)
¤ Pelt: 0/0
¤ Stones: 11/0
¤ Water: 12/0 (+0 / -7)
¤ Fuel: 3/0 (-1)
_/Tools\_10 Leather Sacks (8 used, 2 available)
7 Bone Spears (7 used, 0 available)
7 Leather Clothes (7 used, 0 available)
_/Buildings\_1 Fireplace
0 Storage Caves
0 Cave Homes
0 Workshops
_/Toolmaking\_¤ Sharp Stone: 1 Stone
A simple tool used for a variety of purposes. Doesn't requires a workshop to be made.
¤ Bone Spear: 1 Bone, 1 Sharp Stone
Spear made of animal bone. Used for hunting. Isn't necessary to hunt.
¤ Leather Clothes: 1 Pelt
Garments made of animal pelt. Increases armor.
¤ Leather Sack: 1 Pelt
Used to store, and transport resources more efficently. Can hold up to 3 units of resources. Can only hold 1 type of resource at a time. Necessary for storage caves to function.
_/Construction\_¤ Cave Home: 1 Sharp Stone
Small housing carved into rock. Uses up 1 Sharp Stone.
¤ Storage Cave: 1 Sharp Stone
Small storage carved into rock. Uses up 1 Sharp Stone. Can contain 5 Leather Sacks. Can contain multiple kinds of resources.
¤ Workshop: 2 Stones
A small workbench used to craft tools and items.
¤ Fireplace: 1 Fuel
A communal fireplace. Used to cook food and dry animal skins. Consumes 1 Fuel every turn.
Active WarningsNO DRIED MEAT
STRONG FLOOD COMING IN 3 TURNS
PlayersPlayer: Crystalizedmire
Appearance: ....
Items:
Leather Clothes
Bone Spear
Player: A_Curious_Cat
Appearance: ....
Items:
Leather Clothes
Bone Spear
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Appearance: He is a particularly large Shellperson. His beak is sharp and triangular. His shell is symetric and rough. His shell is colored a very dark brown. His eyes are small. His light organ has along stalk and is large. His duel tentacle is extremely sharp.
Items:
Leather Clothes
Bone Spear
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Appearance: ....
Items:
Leather Clothes
Bone Spear
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Appearance: ....
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Leather Clothes
Bone Spear
Player: The Canadian Kitten
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Items:
Leather Clothes
Bone Spear
Player: King Zultan
Appearance: ....
Items:
Leather Clothes
Bone Spear