Recruit the bandits and put them in the firstroom, pretending to be very normal sane and alive bandits.
Perhaps the adventurers will kill them and then PISS OFF, leaving us in glorious peace.
The adventurers file into a large room , filled with the flags and trophies of kingdoms and cities defeated by the God-King. Pillars of light illuminate each stand. Some bare a flag and a few pieces of armor and weapons, while others have a panoply of treasures and full suits of armor.
In center of the vast room lies a circle of kneeling kings facing a raised dais in which an ever burning flame crackles. Here on the steps of the dais are camped the hsurviving bandits, clustered in their little groups.
(4)
The DEFILERS sneak around the unobservant bandits, and the cloaked figure leaps forward and puts a knife to the throat of one unobservant man. The rest step from the shadows and order the bandits to drop their weapons. After a moments pause, they throw their arms down and put their hands up.
The traitors then quickly explain that an evil spirit has kidnapped them and are keeping them in this room.
Well you hoped for a bit more of a team spirit from them, but they have stayed in your tomb long enough to make use of them…
A:Have the spirits of long dead champions of the defeated nations possess the bandits and attack the adventurers. Which adventurer do they try to take out? (Fighter, rogue, cleric, or the Druid for east reference.)
B: Curse some of the treasure and tempt them somehow to pick it up. How do you persuade them to pick it up?
C: Something else?