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Author Topic: Bullied Demiurges: Cycle 6 (10/16)  (Read 5929 times)

Supernerd

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Re: Bullied Demiurges (8/16)
« Reply #60 on: September 06, 2023, 07:32:37 pm »

I would reconsider this course of action if you were to intervene to save the Forest Moon on your own accord.
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Crystalizedmire

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Re: Bullied Demiurges (8/16)
« Reply #61 on: September 06, 2023, 07:35:04 pm »

I would reconsider this course of action if you were to intervene to save the Forest Moon on your own accord.
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Egan_BW

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Re: Bullied Demiurges (8/16)
« Reply #62 on: September 06, 2023, 07:40:36 pm »

"Gah, stop that."
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Magmacube_tr

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Re: Bullied Demiurges (8/16)
« Reply #63 on: September 07, 2023, 03:49:53 pm »

Create: Infuse some of the Entrophic Beasts with the ability to generate their own power. These lineages of beasts shall evolve around their new ability, essentially becoming a new type of being, Magical Flora. The still-heterotrophic Entrophic Beasts shall consume Magical Flora to sate their hunger.

Create: The Arcane Refuge. A small floating island that shall house only Magical Flora and Entroohic Beasts endemic to it. This island serves as a failsafe, in case my creatures die off everywhere else, and so that I can re-introduce them to the world if they do so.

Inspect: Count how many varieties of beasts there are.

Protect: The Arcane Refuge.
« Last Edit: September 07, 2023, 03:52:18 pm by Magmacube_tr »
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Supernerd

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Re: Bullied Demiurges (8/16)
« Reply #64 on: September 14, 2023, 03:19:13 pm »

Is this still a thing?
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Demonic Spoon

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Re: Bullied Demiurges (8/16)
« Reply #65 on: September 20, 2023, 11:22:43 am »

Cycle 3: Much Ado About Nothing

In the third cycle the Weighturge, Planturge, Cleanurge, Mindurge, Wealthurge, Machineurge, Moulturge, Combattechurge are active.

Planturge digs out some annoying warts from a crook of a crevice, and twirls them into vast undulating ropes of flesh, which they then let loose to fly over the inward curved plains of the Akashic Wall. These flesh ropes, the more animals, continuously cancerously grow unabated, their reproductive functions run wild, constantly splitting into more and more more animals. Entropic Beasts and the Giant Tree eagerly feast on the flesh filament clouds which begin to obscure the Wall Stars from positions deeper in the influence of the Well.

Then the Planturge plucks some tube worms from its breathing holes and weaves them into slowly undulating nest tangles. He carefully places the nests on Giant Tree, where they eagerly dig in their tongue-roots to feed parasitically on their new arboreal host. Planturge repeatedly zaps the Giant Tree with a treeprod whenever it tries to rip off and consume its annoying new guests, until eventually it gives up.

Eventually the discordant crooning and screeching of the nests managed to attract musically impaired flying birds fleeing from doomed sky-isles, who settle into the nests, filling the boughs of the Giant Tree with the sounds of anti-music, and the nests with emotional support eggs to help cure their empty nest syndrome.

The birds take to hunting more animals and entropic beasts, devouring them eagerly. Sometimes they will let them bake a distance away from a Wall-Star or Wall-Scar before eating, becoming the first creatures to cook their food.

Machineurge mail orders a new planet after seeing a great commercial. They are bitterly disappointed when the "planet" is more of a "planetoid", smaller than the forest moon, and throw it towards the Well of Akasha in disgust. However, while the mechanical spinning of Farland 0010's many intricate gears is so much sound and fury, doing and signifying nothing, the gears themselves are antigravitic, pushing Farland 0010 away from the Well of Akasha. As it rises further and further away, eventually it reaches a Lagrangian equilibrium point between the gravity pull of the Wall and the Well where it steadily bobs up and down with fluctuations in gravity. Some curious Brood-Maids investigate Farland 0010 but it bobs away when any of them try to get near it, pushed away by their gravity. When they attempted to encircle it, it smashed through their line into the distance, like a bar of soap, injuring two Brood-Maids.

Mindurge patiently waits for a significant astronomological conjunction when the various planets and moons and nebulae sort of align in a squiggly line from the Giant Tree to the Well of Akasha. They shave off wafers of their own hardheadedness and quickly pop them around all that is like a big bobble cap, creating Æðelstān, a stone shell shield clutching limpetlike to the outer Wall of Akasha, and keeping everything inside, and safe from the pull of the Well, thus hopefully foiling the Doom Prophecy once and for all!

The suicidal Forest Moon almost immediately crashes against the nadir of the Æðelstān. The Æðelstān cracks and crumbles terribly under the strain, but manages to barely maintain its noble integrity against the lunar escape-suicide attempt, though the Forest Moon continues to steadily press downward, making slow progress towards self-annihilation, despite the best attempts of the Æðelstān to comfort it and talk it out of it, and tell it that actually it quite likes the... sounds the Forest Moon's birds makes.

The Research Facility 0001 was not included in the Æðelstān and drops into the Well of Akasha, lost forever, though birthing many more Nots.

As the Golden Orb continues onwards on its orbit, it smashes through the Æðelstān like a wet paper bag. The Jewelled Shield judges the noble stone's attempt to contain, and thus possess, all that is as quite acquisitive, and melt any shards of noble stone that attempt to illegally immigrate into the Golden Orb with great zeal.

Combattechurge incorporates the first corporation, Arms Limited Liability, safeguarding Combattechurge from needing to compensate for losses if they go deep into debt. Arms LLC opens its first brick and mortar portfolio diversifying location in Concrete, where their formless buzzing corporate drones offer jobs and guns!™️ to curious capitalist rodents who wonder in. Soon the streets of Concrete are filled with the sounds of guns!™️fire. Some smarter oligarchs have begun paying extortionate sums of captive entropic beasts for crates of guns and are arming haphazarded mobs of rats with them, forming an expedition with which they plan to capture Wardroids and rise from ultra-rich to mega-rich, the level at which they can afford golden hamster balls.

The Machineurge fabricates Dissimilarity Ray 0008, Dissimilarity Ray 0009, Dissimilarity Ray 0010 and Dissimilarity Ray 0011 in an internal production tract, before retrieving them from an emitting canal. Dissimilarity Ray 0008 and Dissimilarity Ray 0009 are placed on the Golden Orb's poles, while Dissimilarity Ray 0010 and Dissimilarity Ray 0011 suddenly materialize in the midst of the growing Defence Station swarm. Trigger-happy Crew-Mer-Maids immediately fire upon the intruders, but fortunately the ensorcelled glass of the Rays is immune to the lazor attacks, which simply harmlessly pass through them, hitting the Wall or an unfortunate more animal cloud.

Some Crew-Mer-Maids cautiously manage to drive their lumbering Defence Station closer over a few hours. They clamber over the house sized ray, poking at prodding at everything until they manage to accidentally make it fire, which travels quite a distance through space before eventually hitting a section of Wall, turning it into a rainbow neon colour splotch which hums and glows dimly.

Quite some time of testing later, the Crew-Mer-Maids turned one Defence Station into a Passive Aggressive Mover, which absorbs heat and perception in a large radius around it and is always rapidly moving, quickly losing contact with the rest of the Defence Station swarm, one of the Rays into a Hegemonizing Cone, which converts all matter in a cone into an average of all the matter in the cone, one criminal Crew-Mer-Maid into a Some-Dude, a strange creature that quickly drowned inside it's watersuit before the testers figured out what went wrong, an Entropic Beast into an Constantly Ordered Motion Corpse which began to move steadily towards the Well, a Flying Isle into a Sinking Hurricane which quickly got swallowed into the Well, fired it directly at the Well, which produced a brief flash of light that then immediately vanished, turned a Wall-Star into a deeply unsettling Beige-Scream, turned a branch of the Giant Tree into fire that rapidly burnt out and turned a bird into a crawling zombie, Subject Zero, which started to infect nearby entropic beasts. At this point the Dissimilarity Ray entered its cooldown cycle, much to the disappointment of eager experimenters with telescopes ripped out of Defence Stations sensors and targeting sub-systems.

With the destruction of their traditional breeding grounds, the Crew-Mer-Maids face some difficulties reproducing, and their population begins to decline, and they struggle to keep up with crewing the continuously expanding number of Defence Stations.

Fortunately, the wise Cleanurge foresaw this problem, and reflects their great urgic mop between two mirrors, and plucks out some of its infinite reflections and puts a maid dress on them. Soon these new mop-maids fly across space, creating new rivers and lakes, reconnecting the splintered Mer-Maid groups, and allowing them to once more lay more eggs in suitable conditions. Cultural cross-pollination between Brood-Maids and budding spacefaring civilization of the Mer-Maids teaches the Mer-maids much about nothing, and the Brood-Maids some of the Mer-maids interesting ideas about time and motion.

Receiving a new mission from an authorized mission issuer, the Fractabombers converted from Arkships that managed to sneak into the Golden Orb, streak across Golden Skies, confusing Goldenrattus and entropic beasts below, coming on the Corrupt Research Facility 4217 which they bomb-seed with fracta in great diligence. Soon the research facilities undergo the miracle of life, turning into new Fractabombers, squishing any Wardroids that were inside them, and quickly taking off before the confused Wardroids understand what is happening.

In unrelated events, Combattechurge works the kinks out of the Wardroid factory, then pulls a big lever while laughing maniacally, with appropriate background lightning and thunder. Soon new Wardroids emerge from the fires of industry. But are they... truly new? Their eyes are old eyes, the eyes of veterans torn from their eternal slumber. Some try to re-commit suicide, only to be once more born from the factory line.

Drawn by the fires of industrious reincarnation, ten Fractabombers begin bombing the mechanical wardroids to convert them into smaller fractabombers. Eventually, through a ruthless bombing campaign of darwinian selection, and the Combattechurge constantly batting away fractal seeds and repairing the Wardroid Factory, the only Wardroids left standing, are those relentlessly seeking their own death, and thus unable to gain it. For their part, the Fractabombers are happy to continue increasing their numbers, if with petit members, through the regenerating Wardroid population, and thus specifically avoid targeting the factory.

The suicidal Wardroids begin attempting to sabotage the factory, so that they will no longer be reborn. This leads to swarms of Fractabombers protectively hovering around and in the factory, seeding and converting new Wardroids as soon as they appear. They are now the Seedroids. The petit Fractabomber swarm steadily grows, their generational feud against the vile Defence Stations driving them to increase their numbers for their eventual revenge.

Armed with their new guns!™️, the Goldenrattus easily overrun the Wardroids pre-pilgrimage remnants, who were incapable of keeping up with divine technology uplifts. The handful of survivors are captured and displayed by the Goldenrattus monied. Thus die a people.

But all is not well within Goldenrattus society. A prophet of the new capitalism, Richrat III the Bootstrapper began to gain power within the city of Concrete, having inherited a gang of ruffians from his father, with which he seized control over the Refinery, requiring payment for access to its precious concrete. Now new buildings could only be constructed with Richrat III the Bootstrapper's implicit permission. Steadily everyone became flatterers of Richrat III the Bootstrapper to get permissions for their latest scheme or project, and it wasn't long before Concrete began to solidify into a hierarchical society with Richrat III the Bootstrapper at the top. Years passed, and eventually Richrat IV the Entrepeneur inherited all his father's vast monies. A self-made rat, he acquired significant shares in Arms LLC, and several other corporations aping its style, enforcing harsh worktimes upon the employees at the cagemakers corporation, and the construction company, and Arms LLC itself.

By far Richrat IV the Entrepeneur's most controversial policy, was an attempt to standardize the currency into coins chewed from the golden ground of the Golden Orb. Since these coins were literally worth dirt, and just about any Goldenrattus with a modicum of craftmanship could mint new coins, despite attempts to crack down on counterfeiting, inflation soon became rampant. Soon Goldenrattus couldn't physically move coins to pay for even their most basic rent. A stopgap measure sprang up, where accountrats stockpiled the coins in vast bank vaults, and served as notaries for transactions between various rats, but many rats found this new rat life too troublesome, and began to simply abandon the city, living out a wild existence in the golden wastes, trading goods between each other, and growing fat and corpulent according to their ancient religion.

In an attempt to bolster their faltering regime, Richrat IV the Entrepeneur revealed that the creative genius that had allowed them to accrue over 70% of Concrete's wealth, had also allowed them two new exciting products, which, wearing a golden cloth suit, Richrat IV the Entrepeneur happily unveiled to a cowed Goldenrattus crowd. The Flying Car, and the Space Yacht!

Somewhere, some time ago, Fatrat the Grossly Large was fed to a luxury entropic beast.

For a time, the common Goldenrattus were enanamored by these fancy things, and began to live the steady grind, hoping to eventually accumulate enough wealth over generations that their great grandchildren may one day potentially afford their very own space yacht! When one goes up on auction if their original owner's entire family died. And for a time, all was well. Though the slowly growing smog cloud over Concrete was concerning, and there was some sort of barrier preventing flight above a certain height, the wealthiest oligarchs had a grand old time touring the grand vistas of the Golden Orb. Until one such oligarch, wearing a heavily embroidered, high formal golden suit, enjoying the view while workers piloted his yacht, happened to run into Fractabomber scouts. He managed to destroy them with his yacht lasers, but none of the gunnery officers spotted the fractal seed, which hit the yacht, and dug in...

As the Yacht was returning to stock up on new suits, a horrifying transformation overtook it. A new fractabomber was born in the skies above Concrete, and the city was plunged into a new reign of terror, as peasant cars and luxury space-lambos were steadily converted into more and more Fractabombers. Richrat IV the Entrepeneur attempted to organize his wealthy sycophants into using their yachts as a makeshift defence force to destroy the fractabombers with their lazors, but most fled away to some perceived safety.

Even so, the group of a dozen space yachts had managed to destroy most of the swarm of Fractabombers, when, during a critical moment in the battle, a mech suddenly appeared in the flagship yacht's bridge! The mech smashed Richrat IV the Entrepeneur into a pulp with a giant tacticool bat! The fleet fell into confusion, which spelt their doom. Soon Concrete's fledgling capitalist society collapsed back into anarchy, as Fractabombers constantly circled overhead, converting any new flying cars or yachts that may get produced. Some of the wealthiest 1% attempted to restore a Richrattian like system, but this simply caused further population drain until Concrete became something of a ghost town, most Goldenrattus preferring to live a nomadic, homeless existence, with a trusty gun!™️ at their hip.

The spread of the Filth-Sky, and its accompanying Filth-Rain, above the Golden Orb, is halted, as the Wealthurge reroutes most of the Filth-River into the heart of the Golden Orb with large golden pipes, where it is vaporized into clean ash. However, the Filthy Sky still remains, only its further growth being prevented.

The Cleanurge, valuing mental cleanliness as much as physical cleanliness, spins several figments and fancies into the first of the mind-maids. Maids of thought and culture, they travel through the collective consciousness/unconsciousness vaporising insanity and corruption. Their first patients are the seedroids and Forest Moon, who experience significant emotional and mental turmoil as parts of their psychic landscape is simply deleted and replaced with cookiecutter "functioning" mind-matter which loves cleanliness. Eventually, the Forest Moon becomes queiscent, simply repeating a mental mantra of "I am happy-clean, I am happy-clean", and the Seedroids stop seeking their own death. This means that the droid factory abruptly stops production, as it runs out of droid souls to meeting the qualifications to recycle. Fractabombers begin to scatter over the entire Golden Orb. Some tentative Fractabombers have tried to leave, but apparently their desire to propagate themselves is acquisitive, and they were blocked.

Some mind-maids attempt to clean corruption from the Particular Thought, but are promptly eviscerated by their mental superiors, until such attempts are given up as foolhardy.

As mind-maids run out of minds to clean, they begin to live voyeuristic lives watching reality like a tv show through the minds which make up their world. Sometimes they make people dream of Mind-Maids, birthing more of their kind. Soon the mental realm is glutted with voyeuristic clean-freaks.

The Cleanurge, as a humble Mop-Maid, has studied under the eraser-master of the Heralds of Nothing. They appear to be channeling raw Nothing from the center of everything, augmenting it the conceptual non-idea of things not existening, and pushing out with their will and mind to unmake things. This process, while quite complex and difficult for non-Demiurges is relatively simple for you to replicate. Your destructions making use of this principle will now be much more effective, as long as there is Nothing.

The Cleanurge then pushes the Well of Akasha into itself, attempted to make into Not, and also Nothing. Nothing grows significantly in size. Moon-sized Nots shoot out from the self-feeding Well, and begin to fight a fierce battle against the Heralds of Nothing.

Whereas the Cleanurge is pushing the Well of Akasha inwards, the Weighturge begins to pull it outwards trying to recover what was forever lost. Remnants of Akasha are temporarily pulled free from the Well, releasing clouds of smaller Nots who fly away to support the Moon-Nots, before the Remnants are rapidly sucked back in. Before the Weighturge can make further headway, the Combattechurge begins smashing the Cleanurge and the Weighturge with their tacticool bat until they are forced to flee in disgrace.

The Weighturge plants self-destructive urges within Nothing, attempting to have it collapse itself under the paradox of its own non-existence. However, Mind-Maids clean up this corruption before it can do much damage, though several of them turn into Nots. However, while Nothing was thus distracted, the Mindurge begins to fill all Nothing with a cosmic hum of energy, thus attempting to destroy Nothing once and for all. Nothing loses most of its gains from the compression of the Well of Akasha, and even further shrinks far smaller than its original size, but a core still stubbornly persists. The Heralds of Nothing powers become somewhat weaker but still function.

The Moulturge blasts some entropic beasts with mutagenic radiation, and pulls them from their tumorous shells several times, until finally they manage to birth the first Magical Flora, self-sufficient beasts who no longer need to feed on each other or anything else nearby, instead sustaining themselves on their own internal perfection. With an internal energy source, they begin to reproduce rapidly, soon outpacing the entropic beasts. Entropic beasts begin to band together to take down the usually much larger Magical Flora, who retaliate by beginning to smash any entropic beast they come across. Soon the growing Magical Flora stomping ground are a forbidden area for Entropic Beasts, who can only predate along its edges.

The Moulturge catalogues the many many many different types of Entropic Beasts in a vast tome, and determines there are roughly a myriad myriad myriad types of entropic beast.

Wishing to protect this diversity, the Moulturge sculpts the only ripped free pice of akasha that wasn't sucked back in into the Arcane Refuge, a Entropic Magical safe space, filled to the brim with Magical Flora and Entropic Beasts, in a constant deathfight against each other. Several volcanoes are constantly erupting, providing energy for the Entropic Beasts to continue their line, if not their species.

Another Sun successfully breaks through the Wall of Akasha out into raw uncreation, which it happily flees into, steadily fading away...

Another Sun is no more.

The Akashic Brood has bred themselves into extinction, or been eaten by Entropic Beasts

All the flying isles are lost into the Well.

The Mindurge hums a happy tune, triggering traces of the \Adversary\ inside the Adversary filling their mind with a desire to create beautiful things. The Adversary laughs heartily. "Nothing you cretins create is beautiful. Nothing sparks happiness inside me. It is all garbage! Garbage in! Garbage out! Horrible! Ugly! Disgusting! I am doing you all a favour by removing it. Maybe one day you can realize you have no talent, for anything, and just give up, sparing me the effort."

The Well of Akasha increases in weight, white lines spidering across its surface, the scars of urgic destruction. The Wall of Akasha increases in weight. Currently, a rough stalemate prevails.

The Particular Thought civil war continues, keeping their population from increasing.

Filth-Fish outside the Golden Orb are facing a population decline as they struggle to adapt to cleaner rivers, leaving the Mer-maids with a minor food crisis, until they begin to hunt entropic beasts and magical flora on the Wall more aggressively.

The Defence Stations have dug a massive hole into the Wall of Akasha as they strip mine it to reproduce.



Midcycle Summary:

The Well of Akasha [Prophesied Doom][Quite Cracked] 🛡 'Protected'
>>>>Nothing [Halved]
>>>>The Not
>>>>Law of Conservation of Consciousness
>>>>Spatium-Maids [Declining]
>>>>Brood-Maids [Stable]
>>>>>Heralds of nothing [Influential]
>>>>Particular Thought [Halved][Schismatic]
>>>>Arkship 0007 [Trophyship]
>>>>2 Fractabomber mk1s [Light Damage][Indiscriminate]
>>>>Mind-Maids

>>The Golden Orb  🛡 'Protected'
>>>>Wardroids [Commodities]
>>>>Wardroid Factory [Error:Refill Soul Cartridge]
>>>>Entropic Beasts
>>>>Magical Flora
>>>>Jewelled Shield [Asceticguard]
>>>>Filth-Sky [Stagnant]
>>>>Goldenrattus 🛡 [Protected]
>>>>Refinery 0006 & 0007
>>>>Doompit
>>>>Concrete [Ghost town]
>>>>Arms LLC
>>>>Many Fractabomber mk1s [Indiscriminate]
>>>>Petit Fractabomber mk1 Swarm [Indiscriminate]
>>>>Law of Conservation of Consciousness: Wardroid Subclause
>>>>Dissimilarity Ray 0008, 0009
>>>>Bronzed Vehicle Manufactory[Halted]
>>>>Diamond Yacht Fleet[Quartered]

>>>Æðelstān [Punctured][Overstrained][Fragile]
>>>>Farland 0010
>>>>Arcane Refuge 🛡 [Protected]
>>>>Defense Station V0.1 (Alpha) No.1-39 [Proliferating]
>>>>Passive Aggressive Mover
>>>>Dissimilarity Ray 0010
>>>>Hegemonizing Cone

>>>Forest Moon [Happy-Clean]
>>>>Trees
>>>>Birds

>>>Giant Tree [Strained][Hunting][Bird-Friendly] 🛡 [Protected]
>>>>Nests
>>>>Birds

>>>Mostly Clean Streams and Lakes
>>>>Mer-Maids
>>>>Mop-Maids
>>>>Filth-Fish [Endangered]
>>>>Refinery 0008 & 0009

>>The Wall of Akasha
>>>>Beige-Scream
>>>>More-Animals
>>>>Entropic Beast Progenitors
>>>>Entropic Beasts
>>>>Magical Flora
>>>>Zombie Plague

The Adversary will now Destroy, Corrupt and Doom. The Adversary will Destroy four times and Corrupt four times and Doom once.

Seeking a way to break the Nebula War deadlock, Particular Thoughts begin recruiting from their more sessile, animism comrades to gain reinforcements, leading refugee-armies from the Flying Isles before their final landing, and conducting vast rivers of thought away from the Wall and Æðelstān. The war heats up, beginning to advance into the mental realm, after the Mind-Maids awoke the slumbering giants to its possibilities. Deadly psychic blades dwarfing the golden orb scythe through mental avatars, making them bleed, but not give up. The threeway war becomes even bloodier after its extension into the realm of the pure mind, and heats up even further, as more and more particular thought are fed into the grinder.

The Brood-Maids, Spatium-Maids, and Heralds, who have long been planning a final cleansing, take advantage of the weakest moments of the three warring nebula, and, being strangely resistant to mental attacks, manage to completely wipe them out in vast blasts of nothing and sound. Finally, space is clean...

Particular Thought is no more. Animism flickers out...

Many Nots take advantage of the Brood-Maid distraction to break through their blockade, fleeing into the Noble Stone...

One Brood-Maid takes Arkship 0007 as a prize, and it quite surprised when it suddenly reverts to its original programming and begins picking up birds and more animals and entropic beasts and Nots for preservation.

The Adversary pops Dissimilarity Ray 0010 into their toothless, stinky, mouth, chewing it like gum, before blowing out a bubble which... pops. And the ray is gone.

The Adversary, in their guise of a uniform stagnant emptiness, consumes the spatium-maids into itself. They are no more. The Heralds of Nothing views this with religious awe. Some of the more fanatical even throw themselves into the Adversary.

The Adversary, in their guise of a wealthy Goldenrattus businessman, becomes Ceo of Arms LLC, soon causing the corporation to go bankrupt. Fortunately, the Combattechurge is free from any consequences of the mismanagement of Arms LLC. With the collapse of the weapons manufacturer, much of the institutional knowledge on how to make the finest guns!™️ is unfortunately lost, though many goldenrattus ex-employees set up workshops producing lower quality copycat firearms that just don't live up to the deathdealing quality of the originals, which are quickly becoming highly valued antiques.

Seeing the prophesied doom of the Well of Akasha getting twisted and weakened by Demiurgic machinations, the Adversary tries to help things along by increasing the potential of the Giant Tree. Its growth becomes superfuelled as its roots not only anchor it to the Wall of Akasha, but suck nutrients from the wall to feed the Giant Tree's growth, making the tree grow faster, but weakening the Wall. Thus the Giant Tree becomes the bane of the Wall of Akasha, spelling its Doom.

Feeling inquisitive, the Adversary, as the 4,215 faced Truth Rock, decides to answer the question of "what do the more animals eat?". The answer: almost anything. These ravenous pack predators have soon wiped out over half of the Entropic Beasts and Magical Flora on the Wall, and have to be constantly be fended off from the Defence Stations with lazors. Fortunately or unfortunately, they disdain to eat the zombies, and thus none of been infected yet, if they can be infected at all.

The Adversary corrupts the Doompit thus that it releases many more beasts, who themselves become even more violent and durable than ever before, working together in a tacit co-operation. Soon roaming bands of Goldenrattus find their trusty old guns!™️ to no longer be enough to fend off the roaming wildlife. Worse, every year the monster seem to become more and more fearsome. Still, for now, the Goldenrattus are safe, as a giant golden gavel smashes any large groups of monsters that threaten them. The original entropic beast population has been completely devoured by these monsters however.

Refinery 0008 & 0009 suddenly malfunction, beginning to produce clouds of poisonous gas and liquid! Several hundred surprised mop-maids and mer-maids die in horrible agony before the areas around the refineries can be evacuated.

Endcycle Summary:

The Well of Akasha [Prophesied Doom][Quite Cracked]
>>>>Nothing [Halved]
>>>>The Not
>>>>Law of Conservation of Consciousness
>>>>Spatium-Maids [Declining]
>>>>Brood-Maids [Stable]
>>>>>Heralds of nothing [Influential]
>>>>Particular Thought [Halved][Schismatic]
>>>>Arkship 0007
>>>>2 Fractabomber mk1s [Light Damage][Indiscriminate]
>>>>Mind-Maids

>>The Golden Orb
>>>>Wardroids [Commodities]
>>>>Wardroid Factory [Error:Refill Soul Cartridge]
>>>>Magical Flora
>>>>Jewelled Shield [Asceticguard]
>>>>Filth-Sky [Stagnant]
>>>>Goldenrattus
>>>>Refinery 0006 & 0007
>>>>DOOMpit
>>>>Pit Monsters
>>>>Concrete [Ghost town]
>>>>Many Fractabomber mk1s [Indiscriminate]
>>>>Petit Fractabomber mk1 Swarm [Indiscriminate]
>>>>Law of Conservation of Consciousness: Wardroid Subclause
>>>>Dissimilarity Ray 0008, 0009
>>>>Bronzed Vehicle Manufactory[Halted]
>>>>Diamond Yacht Fleet[Quartered]

>>>Æðelstān [Punctured][Overstrained][Fragile]
>>>>Farland 0010
>>>>Arcane Refuge
>>>>Defense Station V0.1 (Alpha) No.1-39 [Proliferating]
>>>>Passive Aggressive Mover
>>>>Dissimilarity Ray 0010
>>>>Hegemonizing Cone

>>>Forest Moon [Happy-Clean]
>>>>Trees
>>>>Birds

>>>Giant Tree [Hunting][Bird-Friendly][Wall-Bane]
>>>>Nests
>>>>Birds

>>>Mostly Clean Streams and Lakes
>>>>Mer-Maids
>>>>Mop-Maids
>>>>Filth-Fish [Endangered]
>>>>Refinery 0008 & 0009 [Poisoned]

>>The Wall of Akasha
>>>>Beige-Scream
>>>>More-Animals [Ravenous]
>>>>Entropic Beast Progenitors
>>>>Entropic Beasts [Halved]
>>>>Magical Flora [Halved]
>>>>Zombie Plague

Informative Note: Demiurge destruction will now take place after the Midcycle summary along with Adversary so I can better keep track of protected status.

Is this still a thing?
Yes

Will error-check soonish probably
« Last Edit: February 12, 2024, 03:50:40 am by Demonic Spoon »
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Nakéen

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Re: Bullied Demiurges: Cycle 3 (8/16)
« Reply #66 on: September 20, 2023, 11:33:12 am »

(Ho! Will cook up a sheet)
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TricMagic

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Re: Bullied Demiurges: Cycle 3 (8/16)
« Reply #67 on: September 20, 2023, 12:17:11 pm »

The Weightage sags under the horrors of uniformity. This sagging happens to create breaches in the realms between reality and mentality, allowing the Real to flow into the mental realm. This quickly translates to total war, as mortals can now make their dreams reality. (2/3 Acts, localized around the Well of Akasha otherwise)

They drift against the forest moon, their immense weight pushing it into the Wall of Akasha. (Interact)

The immense heft of the multidimensional Weighturge pressing against the Forest Moon's gravity drives Farland 0010 insane,  as it pinballs around the universe until it breaks apart under it's own Anti-gravity. (Destroy)
« Last Edit: September 22, 2023, 07:16:32 am by TricMagic »
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Stirk

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Re: Bullied Demiurges: Cycle 3 (8/16)
« Reply #68 on: September 20, 2023, 12:28:43 pm »

Interact: The mortals have much to teach us. As a Mind Maid, travel the mental realm looking for information that can help fight the Adversary.

Create: Gift the Heralds of Nothing with an artifact that does Nothing.

Create: Convert the War Droid factory to make Laser Cleaners, which are like War Droids except they use their lasers to clean things.
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Re: Bullied Demiurges: Cycle 3 (8/16)
« Reply #69 on: September 20, 2023, 01:24:42 pm »

Quote from: Signup
Creative Urge: Forum Games
Like: Imagination, Creativity, Complexity and Simplicity, and Passion
Hate: Sterility, Boredom

Create#1: Create the Most Creative Forum in the Well of Akasha.

Create#2: Convert some Mind-Maids into the Muse-Maids. Still half-thought half-maid, they are also 100% game masters. They still go on cleaning minds, but they now have the tendency to leave inspiration game ideas and inspirations in there.

Interact: Teach the Muse-Maids the silly art of GM'ing.

Protect: Muse-Maids
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Supernerd

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Re: Bullied Demiurges: Cycle 3 (8/16)
« Reply #70 on: September 20, 2023, 04:01:33 pm »

Yaebaech, of the infinite gears

Creation 1: Dissimilarity Ray 0011 and Dissimilarity Ray 0012. These mechanical constructs can fire a mysterious ray that converts whatever it hits into something that is not quite the opposite of what it used to be. These ones go the opposite direction of the previous models (For example, if it hit 'north' then it might become 'southwest' as opposed to the opposite which is 'south'). These constructs are made out of ensorcelled glass, and are impervious to laser attacks. On is placed near the Wall of Akasha and the other is placed near the Æðelstān
Creation 2: Addendumzone 0013. This device is a box that is about 30 miles on each side, and with numerous entrances and exits. Within the box, time flows 10,000 times faster than outside of it; thus enabling mortal races to achieve technological levels that would otherwise be improbably due to adversarial meddling. It is placed on the Golden Orb. Also, the outside of it is plated with Brass.

Interact: Yaebaech wields Dissimilarity Ray 0008 and starts blasting things in the following order: Refinery 0006, Wardroid Factory [Error:Refill Soul Cartridge], Filth-Sky [Stagnant], Exactly two diamond Yachts, Refinery 0007, then however many Pit Monsters that the ray has juice for.
Protect: The Not
Destroy: The "Plague" part of the Zombie Plague
« Last Edit: September 20, 2023, 06:38:16 pm by Supernerd »
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Re: Bullied Demiurges: Cycle 3 (8/16)
« Reply #71 on: September 20, 2023, 06:06:51 pm »

Iliyar/planturge
Create: More variety of birds
Create: More filth fish
Protect: Giant Tree
Interact: try to move the wall of Akasha away from the well as possible
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Re: Bullied Demiurges: Cycle 3 (8/16)
« Reply #72 on: September 20, 2023, 06:11:31 pm »

"Well, this system is progressing nicely. All the tragedy is a nice touch. Anyone want to help me make another system?"
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Re: Bullied Demiurges: Cycle 3 (8/16)
« Reply #73 on: September 20, 2023, 07:09:55 pm »

Foolish \Adver\sary. Everything is beautiful. Even you.

This one would be pleased to assist in making more minds.
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Re: Bullied Demiurges: Cycle 3 (8/16)
« Reply #74 on: September 20, 2023, 07:19:28 pm »

Create x2: The Torch of Esta, a large round glob of burningness which emits light and incinerates whatever it touches. It's far enough away from the Well of Akasha that while the Torch will be inevitably pulled into the Well, it will take 9999 Cycles to do so. This also makes mundane travel between the two bodies impractical.
Accepting additional creation to make the Torch even bigger, aiming for at least x4.

Protect: The Torch of Esta.

Destroy: The Jeweled Shield

Interact: Teach the inhabitants of the Golden Orb a Truth: Bigger problems call for bigger guns!
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