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Author Topic: Bullied Demiurges: Cycle 6 (10/16)  (Read 5693 times)

Maximum Spin

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Re: Bullied Demiurges: Cycle 3 (8/16)
« Reply #75 on: September 20, 2023, 07:27:32 pm »

Two creates for the torchy torch, adding the effect of making it sentient and mildly disgusted by the Well of Akasha so that it actively tries to move away from it.

Destroy the hole in Æðelstān.
Protect Æðelstān.
Interact with the Nothing (which was already given awareness) by telling it that the only way to restore its full quality of nothingness from its diminished state is to consume the Adversary. And maybe a couple of the other Demiurges too, I won't judge.
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TricMagic

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Re: Bullied Demiurges: Cycle 3 (8/16)
« Reply #76 on: September 20, 2023, 07:30:04 pm »

Foolish \Adver\sary. Everything is beautiful. Even you.

This one would be pleased to assist in making more minds.
Join the Weighty One in lightening more minds, such that more thought can be created in the realm of ideas.
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Demonic Spoon

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Re: Bullied Demiurges: Cycle 3 (9/16)
« Reply #77 on: September 21, 2023, 11:18:10 am »

Spoiler (click to show/hide)
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Egan_BW

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Re: Bullied Demiurges: Cycle 3 (9/16)
« Reply #78 on: September 21, 2023, 05:21:17 pm »

I have not really been keeping up with All That Exists but it seems people keep fighting one another so I'm satisfied and ready to begin work on a mk2!
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TricMagic

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Re: Bullied Demiurges: Cycle 3 (9/16)
« Reply #79 on: September 21, 2023, 05:49:59 pm »

Continue to throw money into the great hole that is the Weightage. More War coming soon if you do.
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Egan_BW

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Re: Bullied Demiurges: Cycle 3 (9/16)
« Reply #80 on: September 21, 2023, 05:56:37 pm »

I require a new boondoggle to do the same thing!
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Shadowclaw777

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Re: Bullied Demiurges: Cycle 3 (9/16)
« Reply #81 on: September 22, 2023, 02:44:09 am »

Creation 1: Create the Whiterattus, an entire species of human-sized sapient white-furred rats, their eternal desire is to progress technology further and further and therefore a greed of the collection of knowledge and this knowledge providing sustenance to them. They act like tech-obsessed junkies, they will perform acts of self-experimentation like labrats on themselves and their craniums expand as they age with no limit, all for the pursuit of experimental science. They are mentally collective; in that they need to structure their society so that one is higher in them and that others will follow and that the ideas of anarcho-libertarianism seem extremely foreign to them. Place the entire species right outside of the Addendumzone 0013 on the Golden Orb.

Creation 2: Create a Localized Metaphysical Alteration that surrounds the Golden Orb and its atmosphere, anything that has the name of “Fracta” in it will explode transmutes into a bunch of tiny silver coins if they enter or exist within this metaphysical alteration.

Interact: Force the Goldenrattus back into its early-launched capitalistic society through force, they just haven’t realized the wealth that a structured society provided!

Destroy: The Filth-Sky, it will eventually be gone.

Protect: The Golden Orb
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Supernerd

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Re: Bullied Demiurges: Cycle 3 (9/16)
« Reply #82 on: October 02, 2023, 11:43:48 pm »

Is this game still a thing?
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Demonic Spoon

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Re: Bullied Demiurges: Cycle 3 (9/16)
« Reply #83 on: October 03, 2023, 10:58:35 am »

Cycle 4: War in Heaven

In the fourth cycle Weighturge, Planturge, Cleanurge, Mindurge, Wealthurge, Machineurge, Combattechurge, Forumgameurge are active.

Feeling inspired by birds having already speciated into large ground hunting birds, small flying birds, large carnivorous flying giant tree apex predator birds, swimming birds, and several others, Planturge wants to add even more variety of bird. Planturge paints several new birds on the fabric of reality. The mysterious whowhos, the actually musical songbirds (ostracised by the rest of the bird community), the long-legged mountainous secretary birds that stride through zombie hordes, safe from their gnawing through their metal scaled legs, happily pecking up undead snacks, or sometimes snatching up entropic beasts or more animals and swallowing them in one gulp. The gold-weaver birds that make massive communal nest mounds on the Golden Orb, to stay safe from wandering Pit-Monsters, devouring magical flora in feeding frenzies. The river-penguins, who swim the moppy waters and begin to attack Mer-Maid shipping, drilling holes through hollow hulls to steal dried beast-meats. The noble space-albatross, travelling among the brood-maids and the Nots, rarely landing on less aggressive Nots to lay their eggs, mostly feeding on careless Mind-Maids that flicker into existence and the odd More-Animal.

Concerned about the endangerment of that vital component of the ecosystem, the Filth-Fish, Planturge creates more of them in the usual manner, hoping that if there's more, that eventually some of them will manage to adapt to their habitat loss and thrive in new niches. This hope is founded, for soon some Filth-Fish develop thick slimy coatings to protect from too-clean waters, becoming the Slime-Fish, and begin to rapidly reproduce, turning entire lakes into slimy masses from their accumulated mucus, until Penguins and Ducks and Mer-Maids begin to bring their population somewhat under control. Their slime is useful as a glue if properly prepared, skin moisturiser, and intoxicant. Their flesh tastes okay.

The poisoned waters around the corrupted refineries are soon teeming with toxic-fish, who kill anything stupid enough to try and eat them.

Machineurge takes Dissimilarity Ray 0008 for a joyride, turning Refinery 0006 into a Midfinery, a strange monster, the Wardroid Factory into a sterile blob of Neutralflesh which speaks only in formally logically true statements, turns a portion of the Filth-Sky into Bleach Boulders, two diamond yachts into swarms of jelly bees, Refinery 0007 into a second Midfinery, also a strange monster, who begin to wander through Concrete, consuming its buildings and crying out various glittering toys from its eyes, and several wildly varying Pit-Monsters into perfectly consistent and uniform blobs of nothing, until finally the ray overheats from its urgic abuse and melts into a pile of useless slag.

Having learnt from the performance of the previous iterations, Machineurge assembles the latest models of Dissimilarity Ray 0011 and Dissimilarity Ray 0012 from pieces of mica and glass thrown off from the eternal grinding of their vast eye-lenses, and recycling some components from 0008. These both drift down to rest on the Wall of Akasha close to where the Æðelstān clings to it.

As an addendum, Machineurge detaches several auxiliary timekeepers from their internal clock, and then tinker with them so that they are extremely overclocked, causing anything that enters their influence experience a small subjective eternity for every objective outside moment. The brassy Addendumzone 0013 nestles into the Golden Orb with a loud seismic tremor, dominating its local landscape. Some nearby Pit-Monsters wander in and die of starvation before they can escape.

Perhaps inspired by this timebox, Forumgameurge creates the most creative public square within the depths of the Well of Akasha, carefully arranging weight-flows into balances which allows it to exist. Curious Nots flock this geometric anomaly, creative sparks igniting within them as they enter its hallowed four-cornered space.

Then Forumgameurge lights some literary tinder from these sparks, and sticks it into some nearby Mind-Maids, transmuting them into Muse-Maids, who corrupted in their purpose, leave inspiring litter behind in minds they clean. Soon card and dice games become popular among the Goldenrattus and Mer-Maids, chewed out of chunks of gold or carved from wood or bone. The Nots begin engaging in destructively explosive games of tag.

Forumgameurge gathers a small crowd of Muse-Maids around itself, and runs for them a game of Maids and Messes, which they greatly enjoy. Soon group story telling becomes popular among the Muse-Maids, and even spreads to the Mind-Maids, who draw on their rich voyeuristic experiences to craft compelling tales.

Annoyed by the recently manifested Dualism of all that is, Weighturge seeks a return to halcyon days of sacred Monism, but sadly, with no other Demiurges agreeing that this is a good idea, the Monadic purity is limited to the Dark Hole and space close to it. Nearby Mind-Maids find themselves suddenly manifested in the physical, and quickly pancaked into the Well, their consciousnesses transforming into more Nots, before other Mind-Maids learn that the Dark Hole has now become a forbidden area. The Nots meanwhile, in strange creative fugues, flicker into existence eldritch sentient titanic platonic solids with eight eyes on each of their sides, who are constantly scream-chanting "GLORYGLORYGLORY". The Solids appear to be fighting against the nothing at the core of the Well with blasts of creative fire bursting from their many eyes, and winning.

Perhaps fearful of these new Notian engines of creative combat, Cleanurge digs through a bucket of cleaning supplies, before finding an appropriate knick-knack, which they gift to the Heralds of Nothing. An artifact that in fact, does nothing. While useless on its own, with the unique powers of the Heralds, they are able to use its specific non-properties as a focus to empower their erasures to new non-heights. Soon they gain the upper hand in the skirmishes against escaped Nots, cleaning away the trash escaping from the trashcan, before beginning tentative pioneering cleansing operations against those more animal swarm messes, and the rare space albatross. This cleansing expeditions grow in number and scope as all goes well, essentially halting the population growth of the more animals.

But not before Entropic Beasts and Magical Flora on the wall are hunted to near extinction by the more animals, who turn to cannibalism and zombie eating when their food source is exhausted. Those that eat zombies grow strange and neurotic, flying above the clouds of other more animals, keening at the distant well, shuddering strands of emptiness growing through their long bodies.

The only entropic and magical survivors are those who were lucky enough to mutate features that made it hard for the more-animals to eat them. Screaming rolling wheels that are constantly on fire, steel tortoises who pass through the more animal digestive tract unharmed (sometimes eaten to aid digestion), acidslugs, eyeblinding razzledazzler chameleons and a few more.

Annoyed by the blob of Neutralflesh leaving spittle and mucus everywhere, Cleanurge restores it to factory default settings, and then installs some laser pointer assemblers, finally completing the Laser Cleaner Factory. Soon the first Laser Cleaners emerge, creations in the image of the long lost androids, but capable of shooting laser beams, and with an urge to clean.

They come into conflict with nearby Pit-Monsters, a band of stick bugs made of teeth and tongues, that had been gnawing on the Neutralflesh, and were confused by the sudden transformation of their snack, vaporizing the Pit-Monsters in flurries of light and heat. The cleaners expand outwards from the factory, cutting up blocks of gold and returning it to the factory to feed it to increase their numbers. However, eventually their outwards progress stalls, as wave after wave of pit-monsters makes their reproduction only replace their losses, keeping them from increasing their numbers further. And then from initial expansion to stalemate the Laser Cleaner sphere of influence begins to decline, as the Pit-Monsters appear to get steadily stronger with each new assault.

Fortunately, the Fractabombers appeared to have moved on in search for other things to seed some time ago, so the Laser Cleaners don't need to deal with them... yet.

Deciding to move beyond the comforting confines of the Wall of Akasha, Combattechurge and Mindurge vastly expand the physical scope, if not quantity, of all that is, weaving strands of their own hope, passion, hatred, anxiety, disgust and nervous energy into the Torch of Esta, a giant lump of roughly round burny lightey stuff, which is an incredible distance away from the Well and Wall of Akasha, and thus feels their fatal, disgusting pull only dimly, and instinctively resists it.

Weighturge pushes the Forest Moon back into the Noble Stone, lowering it to rest against the Wall of Akasha among the massive network of roots of the Giant Tree.

Planturge pushes the Wall of Akasha away from the Well of Akasha. As the wall is actually a sphere that completely encloses the well, they essentially try to push the Wall outwards in all directions, managing to somewhat counteract its steady contraction as the weight of the Well increases.

Using a scalpel and tweezers, Wealthurge surgically removes their curiosity, then grates it into fine flakes that rain down around Addendumzone 0013, eventually coalescing into the Whiterattus. These manic critters immediately begin to bash open themselves and each other to examine the inner workings of their bodies. However their anatomical studies are soon rudely interrupted by wandering Pit-Monsters, masses of razor sharp wings that flops awkwardly across the ground, leaving a trail of mutilated gold, forcing them to flee into the ominous cyclopean brass cube for safety. The Pit-Monsters follow them in, but with a several hour head-start, the White-Rattus manage to head deep into the labyrinth of passages and strange offices making up the internal liminal spaces of the Addendumzone, so that the Pit-Monsters only manage to find and devour a few of them before getting lost in the maze and starving to death.

Now largely safe to continue their studies unmolested, save for the occasional determined pit-monster, the Whiterattus take up looted box cutters and staplers, and begin peeling away fur and hide to study what lies underneath. After the death of about a tenth of their population, Head Asker Why^2, with all the discoveries locked within their large brain, and written down on scavenged papers in crayons, forbade further spontaneous vivisections until warranted by significant advances in related knowings. Then the Whiterattus begin to study the principles of interior design at play within the Addendumzone, and why they feel compelled to obey the Head Asker, and whether the legs of various office desks, when torn off and sharpened, make adequate weapons to fend off intruding Pit-Monsters.

It turns out that no, they don't, and many bright askers are devoured during the leg-spear experiment, and the bone-spear experiment. And the wire-garrote experiment.

Fortunately, the Whiterattus population had plenty of time to recover between each experimental season against infringing Pit-Monsters. When trying to make shivs from pieces of shattered glass, or fashion flails and morning-stars, the Whiterattus gained their daily sustenance from sharing gossip and spinning fancies, the knowing of which filled their bellies, if not their ambitions and ideals.

Time passes, and eventually the entire Addendum-zone, in all its structural hyper-complexity, was mapped out, and this too a type of knowing, and the Whiterattus began to take advantage of their mastery of the local terrain to at first avoid infringing Pit-Monsters until they succumbed to starvation, and then later block certain passages to channel them into kill-zones with makeshift crushing traps assembled from pendulums and cobbled together pieces of office furniture.

More time passes, and with physical exploration of their sanctuary now completed, and many older Whiterattus having become completely immobile under the weight of their massive brains, serving as living libraries of Whiterattus lore, the Whiterattuses turned to mental exploration, thinking really hard about how the world probably works, as best they can tell without actually going out into the monster infested outer world and confirming it.

The Whiterattus debate the nature of truth and knowing and other things. All sorts of wild theories are cooked up, of how the golden world outside is probably a perfect cube, just like the Addendumzone, smaller echoing larger, and how there are probably more Addendumzones, probably laid out in a perfect grid pattern, and how all matter is made up of smaller pieces of matter probably, all the way down, and how you should do good, because it is good, and all Whiterattus being radically free to obey the Head Asker.

More time passes, and entire corridors and chambers have become untraversable, filled completely with the ever-expanding brains of the very oldest Whiterattus, who have begun theorizing about the illusory nature of time and motion, and how everything must trend towards perfect uniform nothing. Intricate word games, taking several hours, become popular at nexuses where Whiterattuses carefully positioned themselves to be able to talk to their fellow elders before they become immobile with brain weight.

However, an inescapable conclusion has been reached by the Head Asker that the still mobile Whiterattus must be sent out of the Sanctuary to search for new living spaces, as the quarters inside the Addendumzone become ever more cramped under Whiterattus brain growth. And thus expeditions armed with shiv spears and laminated paper armour emerge from the Addendumzone for the first time in centuries. They explore in straight grid lines from the flat sides of the Addendumzone, hoping to find the theorized other Addendumzones, but there are none, only monsters and more monsters.

Most of the Whiterattus expeditions die. But when the Head Asker doesn't hear back from them, he sends out more. Eventually, one group gets lucky, and meets up with a band of roving Goldenrattus. They are fascinated by the flashing firearms of the Goldenrattus, but are beaten up when they try to disassemble them for study. The Goldenrattus aren't quite sure what to do with the Whiterattus, but eventually fall back on tried and true methods, and decide to capture them to use as slave labour in the gun-forges of one of the Goldenrattus fortresses that have sprung up to survive the encroaching threat of the Pit-Monsters.

And if we speak of the gun-forges, we must mention Combattechurge, who whispers into the ears of grizzled, experienced Goldenrattus Gunsmiths'. Teaching them the secrets of building bigger, stronger guns, cannons even, which are capable of keeping these new golden fortresses, gnawed from the earth by the Goldenrattus, safe against the roving Pit-Monsters. Some have even begin experimenting with rapid-firing smaller guns, but the gold tends to melt and deform from the heat.

Wealthurge, annoyed by the Fractabomber plague, places an anti-Fracta ban across one third of the Golden Orb, centred on the Addendumzone, causing several large showers of silver coins to trickle down onto the Golden Orb with a pleasant clattering, eagerly devoured by herds of magical flora.

A wealthy Fortress owner, WealthyRodent II the Seller, gives out loans of captured Whiterattus, mummified Entropic Beasts, muzzled magical flora, and intricately gnawed dice, to several gunsmith refugees from forts that fell, giving the startup funds to start new gunforges within his fort, whereafter they repay the loans with interest to WealthyRodent II. Then WealthyRodent II uses the proceeds from this to sponsor caravans to nearby settlements, selling them the higher quality guns and cannons from his more experienced gunsmiths working with better materials from his deeper mines, and gets even richer.

Eventually he even sends slavers to the source of the Whiterattus to increase his labour force, but so far the Whiterattus have managed to fend off the Goldenrattus invasions with their traps. They have also disassembled the various captured firearms and are discussing the principles of their functioning. Attempts to replicate them have so far failed. Attempts to implant them in Whiterattus have succeeded, but doesn't really improve their effectiveness.

Mindurge teaches nothing that they can be freed from the curse of awareness by devouring the Adversary. Nothing stirs...

As a Mind-Maid, Cleanurge travels the collective conscious and unconscious of all mortals, seeking methods to defeat the Adversary. The Brood Maids have subconsciously noticed that the Adversary (in its various guises, as correlated by Cleanurge) seems to target things it believes the Demiurges particularly value, or which can cause long-term destruction, or which create large levels of complexity or rampant reproduction with its actions, though there are many exceptions to this possible trend so its all still quite uncertain.

Among the many inane musings of a room-filling Whiterattus thinker, Cleanurge picks up a useful nugget of observation, that an adversial force seems tint many mundane actions, making things slightly worse than probability would likely predicate in a more ideal, less monster infested world.

The Golden Orb believes that the Adversary can be defeated by igniting the passion within its heart, or possibly removing its heart. The Mer-Maids, when queried about this hypothetical opponent, suggest that it be awakened to the illusory nature of time and motion, thus neutralizing it. The Noble Stone suggests that if it is sufficiently strengthened, it will be able to protect all that is from destruction. The Torch of Esta believes that if things are placed far enough away from the Adversary they will be safe because to reach them it first has to travel half the distance, then half the remaining distance, then half the remaining distance of that, and so on.

WealthyRodent II the Seller suggests bribery or a lot firepower. The Mop-Maids are pretty sure that ultimately all resistance it futile, and one should just go with the flow, but in the mean-time you can make pretty rivers and ponds and stuff. The birds don't understand the question. The more animals only respond with meaning devoid rumbles and screeches. The zombies suggest infecting the Adversary.

The damage the proliferating Defence Stations and Wallbane are doing to the Wall of Akasha is starting to become significant, causing the Wall of Akasha to decisively lose the weight race against the Well.

The Weight of the Well of Akasha increases.

The Golden Orb will fall into the Well within two cycles.


With their source of wood from the Refineries halted by their corruption into poison-spewers, the Mer-maids have set up logging operations on the Forest Moon. They have also attempted to cut the roots of the Giant Tree, but were devoured.

Brood-Maids and their Heralds are forced to abandon the inner reaches as the weight grows too dangerous, straying nearer to Wall side.

Some of the Nots who escaped into the Noble Stone investigate the Giant Tree, and get eaten, others gain access through the Jewelled Shield, and curiously explore the Golden Orb, only to be seeded by Fractabombers. Other Nots find Farland welcoming and spend their strange existence playing with its gravitic properties so similar yet different to their own, and then get seeded by Fractabombers.

Several of the moon sized Nots have ploughed through clouds of more animals, caking themselves in thick layers of flesh and gore. They seem to enjoy this, and are steadily growing their corpse layer, hunting more and more more animals. Fortunately, their rotting fleshcoats also keep them safe from Fractabomber seeding.

The Arcane Refuge has exited the Wall of Akasha, and is heading for the Torch of Esta, to seed it with entropic life. It will take some time to get there.

Mindurge tells Adversary that everything is beautiful, including the Adversary. The Adversary vehemently disagrees by retreating into ignorance, memory loss and delusion.



Midcycle Summary:

The Well of Akasha [Prophesied Doom][Quite Cracked]
>>>>Nothing [Halved][Besieged]
>>>>Law of Conservation of Consciousness
>>>>Monism Mandate
>>>>Brood-Maids [Stable]
>>>>>Heralds of nothing [Influential]
>>>>Arkship 0007
>>>>Many Fractabomber mk1s [Indiscriminate]
>>>>Mind-Maids
>>>>Muse-Maids 🛡 [Protected]
>>>>Useless artifact
>>>>Birds
>>>>Platonic Warsolids

>>> Most Creative Forum
>>>>The Not 🛡 [Protected]

>>>>Arcane Refuge[In Transit...]

> The Torch of Esta 🛡 'Protected'

>>The Golden Orb[Degrading Orbit] 🛡 'Protected'
>>>>Wardroids [Commodities]
>>>>Laser Cleaner Factory
>>>>Laser Cleaners
>>>>Magical Flora
>>>>Jewelled Shield [Asceticguard]
>>>>Filth-Sky [Stagnant]
>>>>Bleach Boulders
>>>>Goldenrattus
>>>>Midfinery 0006 & 0007
>>>>DOOMpit
>>>>Pit Monsters
>>>>Concrete [Consumed]
>>>>Many Fractabomber mk1s [Indiscriminate]
>>>>Petit Fractabomber mk1 Swarm [Indiscriminate]
>>>>Law of Conservation of Consciousness: Wardroid Subclause
>>>>Dissimilarity Ray 0009
>>>>Bronzed Vehicle Manufactory[Halted]
>>>>Diamond Yacht Fleet[Quartered]
>>>>Addendumzone 0013
>>>>Whiterattus
>>>>Birds
>>>>Jelly Bee Swarms
>>>>Nothing

>>>Æðelstān [Punctured][Overstrained][Fragile] 🛡 [Protected]
>>>>Farland 0010
>>>>Moon Nots
>>>>Dissimilarity Ray 0011, 0012

>>>>Defense Station V0.1 (Alpha) No.1-312 [Proliferating]
>>>>Passive Aggressive Mover
>>>>Hegemonizing Cone

>>>Forest Moon
>>>>Trees
>>>>Birds

>>>Giant Tree [Hunting][Bird-Friendly][Wall-Bane] 🛡 [Protected]
>>>>Nests
>>>>Birds

>>>Mostly Clean Streams and Lakes
>>>>Mer-Maids
>>>>Mop-Maids
>>>>Slime-Fish
>>>>Toxin-Fish
>>>>Filth-Fish [Endangered]
>>>>Refinery 0008 & 0009 [Poisoned]
>>>>Birds

>>The Wall of Akasha
>>>>Beige-Scream
>>>>More-Animals [Ravenous][Stable]
>>>>Entropic Beast Progenitors [Quartered][Hardy Survivors]
>>>>Entropic Beasts [Quartered][Hardy Survivors]
>>>>Magical Flora [Quartered][Hardy Survivors]
>>>>Zombie Plague
>>>>Birds

Demiurges will now Destroy.
The Adversary will now Destroy, Corrupt and Doom. The Adversary will Destroy four times and Corrupt four times and Doom once.

Weighturge envelops Farland 0010 with destructive gravitic fields, causing it to zip around wildly, repeatedly slamming into the Wall of Akasha, Giant Tree, Jewelled Shield and several Brood-Maids before finally veering to a slow stop between the Golden Orb and the Well. It's various cosmetic gears are smashed to pieces, and it wobbles wildly as its antigravitic properties ebb and flow.

Machineurge studies several vials of the infective zombie poisons because spraying a serum made from fishslime across the hordes, almost completely removing their ability to turn new corpses to their cause, halting the growth of the Zombie Plague-Horde.

Using a friend's diamond tipped drill they never returned, Combattechurge manages to drill two dozen holes in important nodes of the Jewelled Shield before Wealthurge manages to chase them away by pelting them with silver coins.

The Fractabombers begin to flee en masse through these new holes, rejoining with their long separated brethren in the outer realm. They are now mustering, updating and synchronizing their swarming algorithms, engaging in intricate grooming rituals, painting their hulls with golden war sigils, and preparing themselves to end their ancestal enemies, the Defence Stations who had so ingloriously defeated them long ago, as told in intricate radio chatter from parent to sprout.

WealthyRodent II the Seller digs up the remainder of the Diamond Fleet that they had acquired and buried for safekeeping, and leaves the Golden Orb with their accumulated wealth and most loyal and subservient servants. Bereft of leadership, his business empire of trading forts have began to self-administrate through workers councils. Disgusting.

While the members of these councils appear to be quite ambitiously greedy, as most Goldenrattus are, the existential threat of Pit Monsters is taking up most of their attention.

Wealthurge begins to drink up the Filth-Sky, when they remember that they're protecting the Golden Orb, which contains the Filth Sky, and thus are also protecting the Filth Sky, and repeatedly punches themselves in the mouth, not accomplishing much.

Mindurge takes up a pickaxe to enlarge the hole in the Noble Stone, and thus philosophically destroy the hole since it is no longer the same hole, but freezes in place, because they are also protecting the Noble Stone. Subsequently the Mindurge attempts to resolve this contradiction in priorities by repeatedly driving the pickaxe into their own Mindurge.

The disgust within the Torch of Esta burns brighter, as they grow to dislike anything that comes from within the Wall of Akasha, including the Wall itself.

The Adversary in their guise of a pile of papers of a materialist proof, collaborates with Weighturge to complete the universalization of the Monism Mandate. Realspace rapidly invades into mindspace, binding it with rules of casualty and time and distance. Mind-Maids and Muse-Maids suddenly pop into physical being. Most Mind-Maids, now made of weak transparent jelly-flesh, are soon consumed by space-albatrosses or more animals or pit monsters. The Muse-Maids gather in the branches of the Giant Tree, who, appeased by their amusing stories, does not eat them, for now.

Many mortals suddenly gain the wild, uncontrolled ability to channel the guttering fires of the last fragments of mindspace to impinge itself onto the World, bringing their imagination into physicality just as the Nots have done.

The Diamond Armada suddenly fragments as sailors imagine their own vessels and flee in all directions, many destroyed by laser fire from loyalists. Farland 0010 blinks out of existence thanks to the collective efforts of the Harbingers. A radical Goldenrattus anarcho-libertarianism gang creates a anti-sky cannon, that blasts a massive hole in the Jewelled Shield. Restarting production of space lambos, the gang takes to space, seeking new resources to exploit that aren't infested with Pit-Monsters. The filth sky begins to grow slightly as the fires of industry are relit...

The Mind-Maids turn themselves into mountainous growing clams with a mastery of illusion and telekinesis, safe inside their shells from the many dangers and discomforts of Realspace. They slowly float around, consuming all life they encounter, fusing devoured minds into the giant clam body to form a massive neural network, in a vain attempt to recreate their lost Mindspace homeland.

The Musemaids write magical books on pieces of bark from the giant tree, filled with strange runes they can chant to cast minor spells.

Some Mer-Maids suddenly explode, leaving behind massive purple eyeballs burning with green fire, who sing terrible songs and chants, helping the crews of distant Defence Stations to better target their lasers as it echoes in their skulls and flukes. Half of the rivers and lakes are suddenly frozen in a strange stasis. The Mop-Maids sing up a surface-to-wall watergun, with which they appear to be cleaning the gore-caked Nots with powerful blasts of water.

The Moon-Nots scream and gibber and chant as Zombie-Eating More Animals suddenly begin clumping together in a giant ball which groans and rumbles, constantly bleeding and biting itself. Then the new Tangle-God eats the Forest Moon.

The Æðelstān attempts to will itself whole, but there is a sickening crack. Something important under high strain appears to have finally snapped when it was stretched too far. Hairline cracks spring up all across the Æðelstān as it begins to slowly fragment... The Æðelstān will completely collapse if not saved.

The Fractabombers suddenly flicker from all perception.

Earthquakes shake the Golden Orb as it begins to slowly flatten into a cube, strange fake addendumzones rising from its surface in a regular grid pattern.

The Torch of Esta imagines into being a titanic shark of light and shadow, to keep it free from disgusting things. The Shark moves to consume the approaching Arcane Refuge in strange stuttering blink-hops.

The Creative energies of Mindspace have been exhausted. There is now only Realspace.

Several pockets of sterile uniform nothing on the Golden Cube suddenly rapidly expand, erasing chunks of the landscape and nearby fortresses, which were critical cores in the anti Pit-Monster defence line. The nothing tries to stick to the Adversary, who cocks several marrionette heads in surprise, but seems otherwise unaffected as they slip away before Wealthurge can get to them. The Goldenrattus front begins to collapse, overrun by Pit-Monsters, who tear open their golden walls with acid barrages and sonic shrieks before throwing corpses into circular saw mouths and implanting eggs in domesticated magical flora.

Defence Stations begin to vanish. Purple Eyes flare with green fire, and hundreds of giant lazor beams light up the sky. A grand war in heaven between Defence Station and Fractabomber occurs, the super-stealthy bombers firing clouds of seeds at the stations, whose lances of heat fill the entire interior of the Noble Stone. Mindurge desperately stretches themselves into a thin film to protect the Noble Stone, and Planturge hunkers over the Giant Tree to keep it safe from harm, both becoming grievously injured in the process, losing one create for the next cycle as they recover.

With their sentience removed in the Particular Thought mass death, the Defence Stations are much less responsive and powerful than they were previously, and the Mer-Maid crews struggle to keep up with the Fractabombers, hardened and skilled from their many battles and seedings, and empowered by their own imaginative-tactics-simulator centers. The Defence Station begin to fire wildly, desperately, in an attempt to save themselves from seeding.

The Moon Nots are vaporised in clouds of steaming rot. The non-stasis rivers and lakes are rapidly boiled away as accidental collateral damage. More-Animals so much chaff. Birds not on the Giant Tree are wiped out. Fortunately the final toll is much less than it could have been, contained by the cover of the Noble Stone that prevented lazors from travelling further. The Tangle-God, who was on the far side of the Giant Tree, also survives.

At last, the last Defence Station is seeded, its Mer-Maid crew crushed to a pulp by its transformation. The Fractabombers are victorious, and chatter their strange chittering songs of victory, beginning to go dormant with their primary directives fulfilled and no new seeding targets within sensor range. The Wall is a burning mass of flames from repeated lazor scarring, amidst which the Giant Tree still stubbornly grows.

Wall-Stars and Wall-Scars suddenly surge in heat and scope, melting away all Entropic Progenitors, none of whose astral adaptations were up to the task of survival. With the Progenitors dead, the astral beasts begin getting picked off by various predators (birds, magical flora, more animals, Tangle-God, Mind-Clams) their numbers steadily dwindling.

The Space-Albatross and Whowho is tragically hunted to extinction by Brood-Maids seeking to make feather dusters.

The Passive Aggressive Mover randomly moves into the Well of Akasha. It does not survive, but its passive aggressiveness lives on in a new Not.

The Benign Zombie Horde gains peaceful zen consciousness, free from attachment to the material or acquisition of wealth. They begin to prozelytize to the Secretary Birds, Entropic Beasts, and More Animals, trying to convert them, so that they can join the Zombie Horde and become free form suffering. They prove to be quite persuasive to many Entropic Beasts, which have been suffering quite a lot recently, who join the Zombie Horde, slowly growing its numbers.

Endcycle Summary:

Monism Mandate
The Well of Akasha [Prophesied Doom][Quite Cracked]
>>>>Nothing [Halved][Besieged]
>>>>Law of Conservation of Consciousness
>>>>Brood-Maids [Stable]
>>>>>Heralds of nothing [Influential]
>>>>Arkship 0007
>>>>Mind-Clams
>>>>Useless artifact
>>>>Platonic Warsolids
>>>>Birds
>>> Most Creative Forum
>>>>The Not
>>>Tangle-God

>>>>Arcane Refuge[In Transit...]

> The Torch of Esta
>>>Shark

>>The Golden Cube[Degrading Orbit]
>>>>Wardroids [Commodities]
>>>>Laser Cleaner Factory
>>>>Laser Cleaners
>>>>Magical Flora
>>>>Jewelled Shield [Asceticguard][Compromised]
>>>>Filth-Sky [Blooming]
>>>>Bleach Boulders
>>>>Goldenrattus[Halved]
>>>>Midfinery 0006 & 0007
>>>>DOOMpit
>>>>Pit Monsters
>>>>Law of Conservation of Consciousness: Wardroid Subclause
>>>>Dissimilarity Ray 0009
>>>>Bronzed Vehicle Manufactory
>>>>Addendumzone 0013
>>>>Whiterattus
>>>>Birds
>>>>Jelly Bee Swarms
>>>>Nothing [Expanding]
>>>>Fake Addendumzones
>>>>Anti-Sky Cannon

>>>Æðelstān [Collapsing]
>>>>Farland 0010
>>>>Moon Nots

>>>>Dissimilarity Ray 0011, 0012
>>>>Diamond Yacht Fleet[Thirded][Scattered]
>>>>Fractabomber mk1s Swarm [Indiscriminate][Quiescent]

>>>>Defense Station V0.1 (Alpha) No.1-312 [Proliferating]
>>>>Passive Aggressive Mover
>>>>Hegemonizing Cone


>>>Forest Moon
>>>>Trees
>>>>Birds


>>>Giant Tree [Hunting][Bird-Friendly][Wall-Bane]
>>>>Nests
>>>>Birds
>>>>Muse-Maids
>>>>Magic Books

>>>Mostly Clean Streams and Lakes [Halved][Time-Stopped]
>>>>Mer-Maids [Halved][Time-Stopped]
>>>>Mop-Maids [Halved][Time-Stopped]
>>>>Slime-Fish [Halved][Time-Stopped]
>>>>Toxin-Fish
>>>>Filth-Fish [Endangered] [Halved][Time-Stopped]
>>>>Refinery 0008 & 0009 [Poisoned]
>>>>Birds [Halved][Time-Stopped]
>>>>Surface-to-Wall Watergun [Time-Stopped]
>>>>Green Fire Purple Eyes

>>The Wall of Akasha
>>>>Beige-Scream
>>>>More-Animals [Ravenous][Halved][Declining]
>>>>Entropic Beast Progenitors [Quartered][Hardy Survivors]
>>>>Entropic Beasts [Fifthed][Hardy Survivors]
>>>>Magical Flora [Quartered][Hardy Survivors]
>>>>Benign Zombie Horde [Wololo]
>>>>Birds

Is this game still a thing?
Still yes.

I probably need to thoroughly errorcheck but it's fine to post right?
« Last Edit: February 12, 2024, 04:04:30 am by Demonic Spoon »
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TricMagic

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Re: Bullied Demiurges: Cycle 4 (9/16)
« Reply #84 on: October 03, 2023, 12:33:31 pm »

The Weighturge is inspired.

Create(Doom) the Fractalbombers, new directive. Seed the Well of Akasha and Nothing with your bodies, throw yourself into creation of a new order.
Create(Doom) the Golden Orb, it's mass spreading to encompass all SPACE. Slowly but surely unraveling into a tapestry whose roads connect evrything.


Inspired by what exactly?
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Maximum Spin

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Re: Bullied Demiurges: Cycle 4 (9/16)
« Reply #85 on: October 03, 2023, 12:39:16 pm »

The Mindurge quickly picks up the pieces of the collapsing Æðelstān and reassembles them in a different but indistinguishable configuration, making sure to keep its mind alive the whole time. It can't feel pain, right? Probably. The Mindurge extracts the [Collapsing] modifier from Æðelstān and glues it onto the Well of Akasha instead. Finally, the Mindurge stashes the reconstructed Æðelstān in an orbit behind the Torch of Esta's back while the Torch isn't looking and the Shark is distracted with the Arcane Refuge, giving it a fresh coat of paint so nobody can tell it came from the Wall.
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Stirk

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Re: Bullied Demiurges: Cycle 4 (9/16)
« Reply #86 on: October 03, 2023, 01:28:15 pm »

Create the Minute-Maids, creatures that exist outside of time allowing them to move as freely through the years as a normal mortal moves through space. These beings will keep the timeline clean, while demonstrating the illusionary nature of time, defying casualty to clean history's biggest messes.


Create the Motion-Maids, a set of maids that can never be reached. Motion-Maids remain in the exact spot they where created, unable to move from the objectively same spot. However they are able to move the local space around them, so while they remain in the objectively same space the rest of reality moves around them allowing them to "move". This will demonstrate the illusionary nature of motion and allow them to clean near the Well without being sucked in, as they can not be forcibly moved.

"Ain't sure if I'm pushing the boundary of 'local' with these things, but its worth a try at least."
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Nakéen

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Re: Bullied Demiurges: Cycle 4 (9/16)
« Reply #87 on: October 03, 2023, 02:59:43 pm »

FORUMGAMEURGES

Create #1: Muse-Sirens
FORUMGAMEURGES grants avian properties to the Muse-Maids to fool the Giant Tree and make them better adapted to this sudden physicality: a cloak of illusory shimmer-feathers, a melodious chipper that pleasantly worms its way into the ears to then nest into the mind, and a life-contract with air-particles to carry them wherever they want.

Create #2: Tree-Yad
FORUMGAMEURGES finds it sad that the Giant Tree cannot partake in games. It creates for it an avatar to interface with the lesser tree-parasites/symbiotes, and to join them in the cycle of play and creation. Tree-Yad takes on an idealized shape of what the Giant Tree would imagine itself as if it was lesser.

Interact: Tree-Yad
FORUMGAMEURGES teaches Tree-Yad how to write and play, and think and create.

Protect: Muse-Sirens
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Supernerd

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Re: Bullied Demiurges: Cycle 4 (9/16)
« Reply #88 on: October 03, 2023, 09:53:01 pm »

Yaebaech, of the infinite gears

Yaebaech notices that some of the Demiurges appear to have been somehow injured, which introduces the question: Why hasn't the Adversary attempted to do so to the Demiurges? The most probable answer is that it simply couldn't. The evidence seems to suggest that only Urgic creations are capable of causing harm to Demiurges.

Which brings up another interesting hypothesis. Perhaps the Adversary can only be harmed by Adversarial creations. A difficult thing to test as creating things is the opposite of what the Adversary stands for... Yet examples of such things do exist!

Yaebaech, of the infinite gears turns its attention to the "The Well of Akasha [Prophesied Doom][Quite Cracked]". The Adversary itself had imbued upon this item the prophecy "The Well of Akasha shall drag all that is into itself and make them not. Thus it is spoken, thus it shall be." In doing so, it has not only created a powerful weapon to use against creation, but as the Adversary is itself part of "all that is", it has perhaps created a weapon that can even be used against it! The hypothesis deserves testing.


Creation 1: Experiment 0014. This is a massive bladed gear crafted from a sizeable piece of the The Well of Akasha. It contains the power of the prophecy of Doom.
Creation 2: Farland 0015. This is a planetoid made out of an immense number of spinning metal gears. The gears have antigravity properties and interacts with gravity the opposite way that gravity would ordinarily work; thus is moves further and further away from the Well of Akasha. Unlike the previous one, this one has a hollow inside that can be potentially inhabited by something.

Interact: Yaebaech spins Experiment 0014 and flings it at the Adversary. Current hypothesis is that the adversarial doom prophecy will enable this weapon to injure the Adversary enough to deny it a Destroy or a Corruption action for a turn.
Protect: Addendumzone 0013
Destroy:
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Shadowclaw777

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Re: Bullied Demiurges: Cycle 4 (9/16)
« Reply #89 on: October 03, 2023, 11:33:17 pm »

Create: Greed-Gravitational Stabilizer: A Giant Device placed right adjacent to the Addenumzone, it stabilizes the gravitational force on the Golden Cube, and by that it collects the greed of all other recipients on the planetoid it is on and translating it to power it’s the arcane engine of the device, massively increasing the gravitational force of the Golden Cube and make it so that anything that tries to suck up the planetoid it is on through a gravitational force can’t happen, such as that from the Well of Akasha

Create: Autonomous University of Predatory Loans (AUPL for short): An entire university building-precinct that runs itself autonomously through a greedy AI, the AI can provide coarses and classes for any 4-year cycle degree. Currently being able to provide degrees for Computer Science, Finance, and Accounting but the AI has knowledge for any certification of known existence. However anyone who desires to take the coarses will have to take loans of digital currency that the AI tracks, and the recipients that take the coarses will have to make sure they keep paying the debt that they have taken otherwise the Autonomous University can send drone swarms to make sure the fellow students pay their dues… forcibly. Place this building-district right outside of the Addenumzone.

Interact: Tell the Whiterattis that your creation’s entire purpose was to come with a way to defeat the Adversary, and I am expecting results with your big craniums!, use that University also to increase your knowledge!

Protect: Golden Cube
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