Experimentation I: Soulbound (Roll: 2)
Some members of the tribe had always been able to hear the voices that came from the Mourning Dew more than others, and with the discovery of The Whispering Lake they could finally hear clearly enough to understand them.
The spirits of the dead that made up the Mourning Dew were concentrated enough for the "Attuned" who were more sensitive to the voices to make out mutterings of freedom, of an eternal peace they were soon to receive, with occasional quips about random moments of their past lives. None of them seemed to stay around for long - days at most for any one voice - with no clear indication of where the voices would move onward to. Your tribe attempted to reach out and communicate with these passing souls, going as far as wading out into the lake itself, but to no avail.
Eventually one of the Attuned was on their deathbed and one of the Founding Families asked them to bring a message to the afterlife
(Nuke9.13 -2I). They were asked to scout out the surface above the tribe, an easy enough task with details the tribe could at least verify independently. A few days after they passed away, the Attuned's voice was briefly added to the chorus flowing into the lake before they emerged from the mist as a roughly human-shaped cloud of Dew. The Attuned spirit moved with purpose through the tunnels to the surface using passages it had been very familiar with in life. Once it reached the surface it began to whisper, listing out everything it saw on the surface.
As the days passed and the spirit continued to comb over every centimeter of the surface, observers could see and hear the spirit become angrier. The entity's voice rose to a deep guttural shout by the tenth day, calling out every pebble in a roar that put fear into anyone who heard it echo across the wasteland. When another Attuned approached the screaming being in an attempt to reach out and calm it, they found themselves enveloped by the ghastly being, their life drained and corpse withered and curled up in mere moments. Another Attuned fell to the spirit after following from what used to be a safe distance, as the spirit seems to become more easily agitated as time goes on. While it is expected that the spirit will return to The Whispering Lake once its task is complete, counting every stone above the Tribal Cavern could take an actual eternity even without being bound to the physical realm. In the meantime, the tribe will have to endure the occasional scream echoing from the surface.
But at least the spirit was precise.
NEW DISCOVERIESAttuned: Members of the tribe who are more sensitive to Mourning Dew. Requires access to
Mourning Dew.
-Soul-Scouts: Attuned given a request upon their deathbed to scout out a nearby area. Currently too thorough, resulting in lethal "haunting" of the scouted area after a period of time. Provides very accurate data if followed from an ever-increasing safe distance. Soul-Scouts allow Exploration of a tile neighboring a previously Explored tile
independent of any other Exploration action, and have a chance to discover additional resources. Soul-Scouts provide areas they Explore with the (Lethal Spirits) modifier and hamper any actions in the area unless otherwise dealt with. Requires
1 Mourning Dew Upkeep.
TERRITORY MODIFIED16-M adds (Lethal Spirits [Surface]).
RESOURCES IDENTIFIED16-MSurface Granite (Stone x2) (Unavailable due to Lethal Spirits [Surface])----
It is now the Exploration Phase. You may choose to make a proposal to develop for your people that could aid them in exploration in some way, or you can propose a route to explore. Thanks to
Stonebreakers, you may choose to explore up to two tiles. These tiles must neighbor an already explored tile, and must connect to one another as well. Due to
Soul-Scouts you may also choose to scout another tile neighboring a previously explored tile independent of any other action you take during the phase (at the cost of an angry ghost). When proposing exploration plans, be sure to include whether or not you will be deploying
Soul-Scouts. For the purposes of this game, diagonal zones are considered neighboring.
Advanced Cave Adaptation: A slowly growing percentage of the population has never seen the surface - or the sky. The tribe has greatly heightened senses, although sensitive eyes make the surface less than desirable during the day, and the lack of a ceiling overhead might be extremely unsettling at any time of day.
Subterranean Migrations: Your people can find underground routes through any Land tile.
Stone Tools: Provides basic tools for basic tasks. Requires access to Stone.
Stonebreakers: Your tribe is intimately familiar with various properties of stone, and have a chance to identify an additional stone (or "stone") based resource when exploring or settling a new area. The digging out, smoothing, and marking of tunnels for regular usage also makes all forms of travel easier. Scouts also benefit from the ability to dig around/through obstacles. Exploration Range +1. Exploitation Range extends +1 beyond borders. Only applicable to underground actions.
Attuned: Members of the tribe who are more sensitive to Mourning Dew. Requires access to Mourning Dew.
-Soul-Scouts: Attuned given a request upon their deathbed to scout out a nearby area. Currently too thorough, resulting in lethal "haunting" of the scouted area after a period of time. Provides very accurate data if followed from an ever-increasing safe distance. Soul-Scouts allow Exploration of a tile neighboring a previously Explored tile independent of any other Exploration action, and have a chance to discover additional resources. Soul-Scouts provide areas they Explore with the (Lethal Spirits) modifier and hamper any actions in the area unless otherwise dealt with. Requires 1 Mourning Dew Upkeep.
Early Firemaking: A base tech vital for survival.
Primitive Ropemaking: Provides ropes useful for a wide variety of tasks. Requires access to Textiles.
Cave Homes: The most basic form of housing - caves carved out by nature ages ago.
Key: Resource: Available/Total
Food: 2/2
Stone: 3/3
Textile: 1/1
Mourning Dew: 2/3 (-1 Soul-Scouts)
15-L: Rocky Wasteland, Mountain Range, Hilly Grassland
15-M: Rocky Wasteland, Mountain Range
15-N: Rocky Wasteland, Mountain Range, Hilly Grassland
16-L: Rocky Wasteland, Mountain Range
16-M: TRIBAL CAVERN, Rocky Wasteland (Explored) (Lethal Spirits [Surface])
16-N: Rocky Wasteland, Mountain Range
17-L: Rocky Wasteland, Mountain Range
17-M: Rocky Wasteland, Mountain Range, Underground Lake (Explored)
17-N: Rocky Wasteland, Mountain Range, Hilly Grassland
Key: Identified, Identified but Inaccessible or Useless, Exploited
16-M: Food x2 (Hairy Lichen Walls [SP], Cave Crayfish), Stone x3 (Granite Stalactites, Granite Stalagmites, Native Silver Vein), Stone x2 (Surface Granite)Textile x1 (Hairy Lichen Walls [SP]), Mourning Dew x3 (The Depths)
17-M: Food x2 (Hearty Anasazi Bean Poles), Clay x1 (Clay Soil Deposits), Mourning Dew x5 (The Whispering Lake), ?? (Mud-caked Wasp Nests), ?? (Gray Bat Swarm)
Maximum Spin - 2I/0P
Powder Miner - 1I/0P
NUKE9.13 - 0I/0P
The Canadian kitten - 0I/0P
m1895 - -/-
Quarque - 0I/0P
A_Curious_Cat - 0I/0P
chubby2man - 0I/0P
Crystalizedmire - 0I/0P
TURNTURNTURN