Expansion I: Rock And Stone (Roll: 9)
The tribe's descent into the underground had held them at the absolute mercy of geological events that had unfolded well before the first human came about. One of the Founding Families sought to change that
(Maximum Spin +1I). Being surrounded by stone afforded the tribe ample opportunity to examine, manipulate, and identify differences in the materials making up the caves for
everyone. Even if they didn't want to study the stones as intensely as some of the more passionate individuals, it was impossible for anyone to outright avoid learning
something useful. Members of the tribe were encouraged to focus on specific aspects of "stonebreaking", resulting in highly specialized individuals spread out among a variety of crafts. Some took to carving paths through the stone, forcing softer materials to bend to their whims, while others saw the beauty of delicate work, slowly chipping away at and smoothing out the surfaced their tribe would be forced to interact with on a regular basis. Commonly used and known safe routes quickly became easily identifiable by the smooth floors and walls and stepped slopes. The markings used previously didn't get entirely discarded, with the system expanded to identify what kind of area the path led to (foraging, burial, etc.) and then a repeating pattern of the appropriate shape carved into the walls at about waist level. Excess stone removed from excavations is dumped down caverns and crevasses to prevent buildup or obstruction of the tribe's tunnels.
Improving the available natural "infrastructure" has immense benefit for everyone stuck in the dark underearth, granting any member of the tribe the ability to travel with relative ease and a certainty in their location and destination that was entirely absent before. It has also provided the tribe with greater access to stone-based resources, increasing the threshold before a Technology goes from requiring access to requiring upkeep.
Additionally, your people have discovered a new type of "stone" in their home territory:
Native Silver, which they largely ignore as it is too soft to be useful.
RESOURCE IDENTIFIED16-MNative Silver Vein (Stone?)NEW DISCOVERIESStonebreakers: Your tribe is intimately familiar with various properties of stone, and have a chance to identify an additional stone (or "stone") based resource when exploring or settling a new area. The digging out, smoothing, and marking of tunnels for regular usage also makes all forms of travel easier. Scouts also benefit from the ability to dig around/through obstacles. Exploration Range +1. Exploitation Range extends +1 beyond borders.
Only applicable to underground actions.Your people have spent a good few years barely subsisting within the cave network, and the first fully-caveborn individuals are starting to mature. While, biologically speaking, there have been no changes to their bodies to facilitate an improved life in the darkness underground, they still find themselves better able to navigate the only environment they've ever known.
TECHNOLOGY MODIFIEDCave Adaptation->
Advanced Cave AdaptationAdvanced Cave Adaptation: A slowly growing percentage of the population has never seen the surface - or the sky. The tribe has greatly heightened senses, although sensitive eyes make the surface less than desirable during the day, and the lack of a ceiling overhead might be extremely unsettling at any time of day.
It is now the Exploitation Phase. Remember that you can choose a resource to begin exploiting in a neighboring area, or propose a development that would facilitate or build upon your ability to gather, identify, or otherwise interact with the resources of the world around you.
Advanced Cave Adaptation: A slowly growing percentage of the population has never seen the surface - or the sky. The tribe has greatly heightened senses, although sensitive eyes make the surface less than desirable during the day, and the lack of a ceiling overhead might be extremely unsettling at any time of day.
Subterranean Migrations: Your people can find underground routes through any Land tile.
Stone Tools: Provides basic tools for basic tasks. Requires access to Stone.
Stonebreakers: Your tribe is intimately familiar with various properties of stone, and have a chance to identify an additional stone (or "stone") based resource when exploring or settling a new area. The digging out, smoothing, and marking of tunnels for regular usage also makes all forms of travel easier. Scouts also benefit from the ability to dig around/through obstacles. Exploration Range +1. Exploitation Range extends +1 beyond borders. Only applicable to underground actions.
Early Firemaking: A base tech vital for survival.
Primitive Ropemaking: Provides ropes useful for a wide variety of tasks. Requires access to Textiles.
Cave Homes: The most basic form of housing - caves carved out by nature ages ago.
Key: Resource: Available/Total
Food: 2/2
Stone: 3/3
Textile: 1/1
Mourning Dew: 3/3
15-L: Rocky Wasteland, Mountain Range, Hilly Grassland
15-M: Rocky Wasteland, Mountain Range
15-N: Rocky Wasteland, Mountain Range, Hilly Grassland
16-L: Rocky Wasteland, Mountain Range
16-M: TRIBAL CAVERN, Rocky Wasteland (Explored)
16-N: Rocky Wasteland, Mountain Range
17-L: Rocky Wasteland, Mountain Range
17-M: Rocky Wasteland, Mountain Range, Underground Lake (Explored)
17-N: Rocky Wasteland, Mountain Range, Hilly Grassland
Key: Identified, Identified but Inaccessible or Useless, Exploited
16-M: Food x2 (Hairy Lichen Walls, Cave Crayfish), Stone x3 (Granite Stalactites, Granite Stalagmites, Native Silver Vein), Textile x1 (Hairy Lichen Walls), Mourning Dew x3 (The Depths)
17-M: Food x2 (Hearty Anasazi Bean Poles), Clay x1 (Clay Soil Deposits), Mourning Dew x5 (The Whispering Lake), ?? (Mud-caked Wasp Nests), ?? (Gray Bat Swarm)
Maximum Spin - 2I/0P
NUKE9.14 - 1I/0P
m1895 - -/-
Powder Miner - 0I/0P
The Canadian kitten - 0I/0P
Quarque - 0I/0P
A_Curious_Cat - 0I/0P
chubby2man - 0I/0P
Crystalizedmire - 0I/0P
TURNTURNTURN