Exploitation II: Chiaroscuro (Roll: 7)
The tribesfolk, who have begun referring to themselves as "Wardens of the Lake" in order to differentiate themselves from the other tribes on the surface, commonly used a circle of stones to create small barriers for their weak fires. It was through the use of Lignite as these barrier stones and one particularly chilly tribesperson
(Quarque +1I) that the properties of lignite were revealed. While laying down to sleep, they opted to use a bit more of their allotment of dried lichen than usual and stoked a fire that nearly blinded anyone who looked at it. They laid some particularly large chunks of lignite into the fire to warm the stones, with the plan to lay on them once the fire died and the stones cooled off enough not to burn skin. The relatively soft, crumbly stones instead began to glow and burn on their own, emitting more light and heat than the tinder the tribe had been scraping by on until this moment. Of course a brighter, warmer fire was embraced by the tribe as rapidly as knowledge spread. This put some strain on the supplies of lignite available for other work, but it was more than worth the comfort. Smoke would build up after a while, but the tribe moved their specific living spaces enough that they never smoked out their homes.
Traveling also benefited very mildly from this discovery, as oft-used paths had fire-bowls carved into wall recesses to house lignite fires while the knowledge of said fires spread like fire. These fires kept the critters of the caves at bay, at least a little bit, whether it was through the light, smoke, or smell. The skill of a starting Stonebreaker was often determined by his Lignite Torchbowl construction, and it wasn't long before all but the most hastily carved paths had their own torchbowls.
Of note, the widespread presence of light has slowed the process of cave adaptation, at least when it comes to vision.
Needless to say, The Wardens of the Lake prioritized the gathering of Lignite in
17-N, making it
Semi-Permanently Exploited.
RESOURCE TYPE DISCOVERED:Fuel: Some materials double as a dedicated source of energy and/or heat with enough output to have practical applications. Fuel is used for upkeep on anything that would require energy to function beyond or incompatible with what the human body could apply.
RESOURCE MODIFIED:Lignite (Stone+
FUEL)
NEW DISCOVERIESWarm Fires: Fires using a dedicated fuel resource. While it does not necessarily provide any major direct bonuses or maluses, Warm Fires act as a solid foundational development for further advancements. Requires access to a
Fuel resource. Replaces Early Firemaking.
Lignite Torchbowls: Bowls carved into walls by Stonebreakers made to house lignite for fires. Provides sufficient light and keeps away cave creatures unaccustomed to the light, smoke, or smell. Underground areas with hostile creatures are less likely to have negative events from human interference. Requires
1 Lignite Resource for Upkeep.
Minor relevant note: The Lignite Upkeep uses the entire resource, meaning both the stone and fuel it provides. If a discovery requires specific materials down the line then remember that they will use all the resources that material provides, but they are likely stronger for it.
----
It is now the Experimentation Phase. Remember unlike the other phases, proposals for new advancements in the Experimentation Phase do not need to be in any way related to an existing technology or piece of knowledge. Also remember that winning proposals have their resulting influence multiplied by 2!
For the duration of this Age, all proposals related to Mourning Dew reroll until they result in a 1, 2, 8, 9, or 10. All proposals that do not use or otherwise revolve around Mourning Dew will be rerolled until they result in a 3, 4, 5, 6, or 7.
Advanced Cave Adaptation: A slowly growing percentage of the population has never seen the surface - or the sky. The tribe has greatly heightened senses, although sensitive eyes make the surface less than desirable during the day, and the lack of a ceiling overhead might be extremely unsettling at any time of day.
Subterranean Migrations: Your people can find underground routes through any Land tile.
Stone Tools: Provides basic tools for basic tasks. Requires access to Stone.
Stonebreakers: Your tribe is intimately familiar with various properties of stone, and have a chance to identify an additional stone (or "stone") based resource when exploring or settling a new area. The digging out, smoothing, and marking of tunnels for regular usage also makes all forms of travel easier. Scouts also benefit from the ability to dig around/through obstacles. Exploration Range +1. Exploitation Range extends +1 beyond borders. Only applicable to underground actions.
Attuned: Members of the tribe who are more sensitive to Mourning Dew. Requires access to Mourning Dew.
-Lake-Attuned: An Attuned who has more specifically attuned to The Whispering Lake. Lake-Attuned allow the tribe to make requests of and utilize the spirits of the dead passing through the Lake without much complication. Only one Lake-Attuned exists at a time, acting as both messenger and spirit guide until they die of old age. Lake-Attuned choose which Attuned will inherit the position based on how closely their lifestyle aligns with The Whispering Lake's denizens - generally the more unremarkable the lifestyle, the better the fit. The tribe sees the Lake-Attuned as a sort of absentee leader who speaks to them through the Attuned. Requires access to The Whispering Lake.
Lake Spirits: Spirits from The Whispering Lake are fairly passive as they likely were in life, and eagerly await their turn to pass into the afterlife (whatever that may be). Lake Spirits are relatively simple, and work best on simple or fairly easy tasks (such as exploration). Their passivity can erode rapidly if overworked, especially without a Lake-Attuned in the tribe. There is no direct cost for Lake Spirits, as any upkeep is reflected in the discoveries that utilize them.
-Soul-Scouts: Spirits from the Whispering Lake who have answered the tribe's call to aid in exploration. They provide very accurate data to the tribe through the Lake-Attuned. Soul-Scouts allow Exploration of a tile neighboring a previously Explored tile independent of any other Exploration action, and have a chance to discover additional resources. While Lake-Attuned is properly funded, Soul-Scouts have no downside. However, if access to The Whispering Lake is lost, Soul-Scouts will provide areas they Explore with the (Lethal Spirits) modifier and hamper any actions in the area unless Lake-Attuned is properly refunded or the spirits are otherwise dealt with. Requires 1 Mourning Dew Upkeep.
Warm Fires: Fires using a dedicated fuel resource. While it does not necessarily provide any major direct bonuses or maluses, Warm Fires act as a solid foundational development for further advancements. Requires access to a Fuel resource. Replaces Early Firemaking.
-Lignite Torchbowls: Bowls carved into walls by Stonebreakers made to house lignite for fires. Provides sufficient light and keeps away cave creatures unaccustomed to the light, smoke, or smell. Underground areas with hostile creatures are less likely to have negative events from human interference. Requires 1 Lignite Resource for Upkeep.
Primitive Ropemaking: Provides ropes useful for a wide variety of tasks. Requires access to Textiles.
Cave Homes: The most basic form of housing - caves carved out by nature ages ago.
Key: Resource: Available/Total
Food: 3/3
Stone: 3/4 (-1 Lignite Torchbowls)
Textile: 1/1
Fuel: 1/2 (-1 Lignite Torchbowls)
Mourning Dew: 2/3 (-1 Soul-Scouts)
15-L: Rocky Wasteland, Mountain Range, Hilly Grassland
15-M: Rocky Wasteland, Mountain Range
15-N: Rocky Wasteland, Mountain Range, Hilly Grassland
16-L: Rocky Wasteland, Mountain Range
16-M: Rocky Wasteland (Explored)
16-N: Rocky Wasteland, Mountain Range, Interconnected Caverns (Explored)
16-O: Mountain Range, Hilly Grassland
17-L: Rocky Wasteland, Mountain Range
17-M: Rocky Wasteland, Mountain Range, Underground Lake (Explored)
17-N: TRIBAL INTERSECTION Rocky Wasteland, Mountain Range, Hilly Grassland, The Tunnel Pass (Explored)
17-O: Mountain Range, Hilly Grassland, Deciduous Forest, Mountain-Fed Streams
18-M: Mountain Range, Hilly Grassland
18-N: Mountain Range, Hilly Grassland
18-O: UNKNOWN TRIBE Mountain Range, Hilly Grassland, Deciduous Forest, Lake-Fed Streams
Key: Identified, Identified but Inaccessible or Useless, Exploited
16-M: Food x1 (Hairy Lichen Walls [SP]) Food x1 (Cave Crayfish), Stone x5 (Surface Granite x2,Granite Stalactites, Granite Stalagmites, Native Silver Vein), Textile x1 (Hairy Lichen Walls [SP]), Mourning Dew x3 (The Depths)
16-N: Food x1 (Glowing Mushroom Clusters), Stone x3 (Granite Caverns x2, Casserite Veins), Mourning Dew x2 (Mourning Dew Pool), ?? (Poisonous Centipede Colonies)
17-M: Food x2 (Hearty Anasazi Bean Poles), Clay x1 (Clay Soil Deposits), Mourning Dew x5 (The Whispering Lake), ?? (Mud-caked Wasp Nests), ?? (Gray Bat Swarm)
17-N: Food x2 (Haircap Moss Growths x2), Stone x4 (Granite Mountains x2, Lignite Beds x2 [SP]), Fuel x2 (Lignite Beds x2 [SP]), Mourning Dew x3 (The Misty Chamber), ?? (Cave Bear Family)
Major Families
Maximum Spin - 0I/1P
Powder Miner - 0I/1P
Crystalizedmire - 0I/1P
Minor Families
The Canadian kitten - 0I/0P
NUKE9.13 - 0I/0P
Quarque - 1I/0P
A_Curious_Cat - 0I/0P
chubby2man - 0I/0P
m1895 - -/-
TURNTURNTURN