Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 11 12 [13] 14 15 ... 18

Author Topic: Founding Families - A Semicompetitive Civ Building Game [Explore IV]  (Read 11105 times)

The Canadian kitten

  • Bay Watcher
  • The Cat in the Hat demands I hand over my kneecaps
    • View Profile


Quote from: naming votebox
Children of the Lake: (1) Quarque,
Wardens of the Whispers: (2) Crystalizedmire, NUKE9.13
Wardens of the Lake: (3) Powder Miner, A_Curious_Cat, TCK
Ghosts of the Deep: (0)
The Whispers in the Deep: (0)

Quote from: Major Family
Semi-Permanently Exploit Granite Stalactites at 16-M: (0)
Semi-Permanently Exploit Native Silver Vein at 16-M: (3.1) Maximum Spin, Powder Miner, Minor Families
Semi-permanently exploit Mourning Dew from the Whispering Lake (17-M): (1) Crystalizedmire

Quote from: Minor Box
Semi-Permanently Exploit Granite Stalactites at 16-M: (0)
Semi-Permanently Exploit Native Silver Vein at 16-M: (2) TCK, A_Curious_Cat
Semi-permanently exploit Mourning Dew from the Whispering Lake (17-M): (1) Quarque
Logged

Crystalizedmire

  • Bay Watcher
    • View Profile

Quote from: naming votebox
Children of the Lake: (1) Quarque
Wardens of the Whispers: (1) NUKE9.13
Wardens of the Lake: (3) Powder Miner, A_Curious_Cat, TCK
Ghosts of the Deep: (1) Crystalizedmire
The Whispers in the Deep: (0)

Quote from: Major Family
Semi-Permanently Exploit Granite Stalactites at 16-M: (0)
Semi-Permanently Exploit Native Silver Vein at 16-M: (3.1) Maximum Spin, Powder Miner, Minor Families
Semi-permanently exploit Mourning Dew from the Whispering Lake (17-M): (1) Crystalizedmire

Quote from: Minor Box
Semi-Permanently Exploit Granite Stalactites at 16-M: (0)
Semi-Permanently Exploit Native Silver Vein at 16-M: (2) TCK, A_Curious_Cat
Semi-permanently exploit Mourning Dew from the Whispering Lake (17-M): (1) Quarque
"Ghosts of the Deep" is a subjectively better name
Logged
she/her

NUKE9.13

  • Bay Watcher
    • View Profile

Thing is, we aren't ghosts. Which wouldn't necessarily disqualify calling ourselves ghosts, except that we interact with actual ghosts frequently. Wardens is a reasonable title for us to aspire to.
Quote from: naming votebox
Children of the Lake: (1) Quarque
Wardens of the Whispers: ()
Wardens of the Lake: (4) Powder Miner, A_Curious_Cat, TCK, NUKE9.13
Ghosts of the Deep: (1) Crystalizedmire
The Whispers in the Deep: (0)

Quote from: Major Family
Semi-Permanently Exploit Granite Stalactites at 16-M: (0)
Semi-Permanently Exploit Native Silver Vein at 16-M: (3.1) Maximum Spin, Powder Miner, Minor Families
Semi-permanently exploit Mourning Dew from the Whispering Lake (17-M): (1) Crystalizedmire

Quote from: Minor Box
Semi-Permanently Exploit Granite Stalactites at 16-M: (0)
Semi-Permanently Exploit Native Silver Vein at 16-M: (2) TCK, A_Curious_Cat
Semi-permanently exploit Mourning Dew from the Whispering Lake (17-M): (1) Quarque
Logged
Long Live United Forenia!

Quarque

  • Bay Watcher
    • View Profile

I'd like to offer an alternative proposal for exploitation.

Quote from: Ghost Farming
"Ghost farming" is not as spooky as it sounds. At its core, it's a rudimentary form of early agriculture, involving the watering of plants. However, instead of simply providing them with plain water they are nurtured with Mourning Dew.

The benefits of this approach are manifold. It serves as a potent stimulant for the growth of hairy lichen and haircap moss, effectively mitigating the risk of overharvesting. In the case of hairy lichen, it imparts an eerie, faint white luminescence to the flora. As for the haircap moss, it takes on a subtle, almost imperceptible turquoise glow. Even after harvesting, the radiance gradually fades, yet these plants offer a considerably longer-lasting source of illumination compared to the conventional practice of drying and burning.

Beyond their luminous qualities, Mourning Dew also imparts a sweet, albeit somewhat cloying, flavor to the lichen. Haircap moss, on the other hand, retains its natural taste. Initially, there may appear to be no immediate discernible effects, but those who regularly consume these ghost-farmed plants tend to exhibit a heightened resistance to diseases and often achieve remarkable longevity.

Notably, ghost-farmed lichen yields a stronger fiber when spun into textiles. A masterfully crafted lichen rope stands as one of our society's most prized commodities. It boasts exceptional flexibility, strength, and an innate ability to be easily discerned in the darkness, making it a cherished resource among our people.

Removing some options without votes from the naming box.
Quote from: naming votebox
Wardens of the Lake: (5) Powder Miner, A_Curious_Cat, TCK, NUKE9.13, Quarque
Ghosts of the Deep: (1) Crystalizedmire

Quote from: Major Family
Semi-Permanently Exploit Granite Stalactites at 16-M: (0)
Semi-Permanently Exploit Native Silver Vein at 16-M: (3.1) Maximum Spin, Powder Miner, Minor Families
Semi-permanently exploit Mourning Dew from the Whispering Lake (17-M): (1) Crystalizedmire

Quote from: Minor Box
Semi-Permanently Exploit Granite Stalactites at 16-M: (0)
Semi-Permanently Exploit Native Silver Vein at 16-M: (2) TCK, A_Curious_Cat
Semi-permanently exploit Mourning Dew from the Whispering Lake (17-M): (0)
Ghost Farming: (1) Quarque
Logged

Quarque

  • Bay Watcher
    • View Profile

ok sorry to spam out 3 proposals in the same phase, but ghost farming is more suitable to experimentation.

If the plan is really to settle down in the lake square of 17-N, we do need a way to deal with wasps.. like fire. I also remember we wanted communal fires. We're already exploiting lignite on a square bordering the lake, why not semi-perm exploit it then? It counts as stone, too.

Quote from: semi-permanently exploit (and learn to burn) lignite
Our community stumbled upon the remarkable qualities of lignite when a curious child inadvertently set a stack of it ablaze. While most parents might have scolded their offspring, our people found themselves in desperate need of a more enduring source of fuel. Thus, we started to harness the potential of lignite, greatly extending the lifespan of our torches.

Given our ongoing utilization of lignite within our current living space of 17-N, we decided that it was worth to keep digging up long term, ie semi-permanently.

Quote from: Major Family
Semi-Permanently Exploit Granite Stalactites at 16-M: (0)
Semi-Permanently Exploit Native Silver Vein at 16-M: (3.1) Maximum Spin, Powder Miner, Minor Families
Semi-permanently exploit Mourning Dew from the Whispering Lake (17-M): (1) Crystalizedmire

Quote from: Minor Box
Semi-Permanently Exploit Granite Stalactites at 16-M: (0)
Semi-Permanently Exploit Native Silver Vein at 16-M: (2) TCK, A_Curious_Cat
Semi-Permanently Exploit (and learn to burn) lignite at 17-N: (1) Quarque
Logged

A_Curious_Cat

  • Bay Watcher
    • View Profile

Quote from: Major Family
Semi-Permanently Exploit Granite Stalactites at 16-M: (0)
Semi-Permanently Exploit Native Silver Vein at 16-M: (3.1) Maximum Spin, Powder Miner, Minor Families
Semi-permanently exploit Mourning Dew from the Whispering Lake (17-M): (1) Crystalizedmire

Quote from: Minor Box
Semi-Permanently Exploit Granite Stalactites at 16-M: (0)
Semi-Permanently Exploit Native Silver Vein at 16-M: (1) TCK
Semi-Permanently Exploit (and learn to burn) lignite at 17-N: (2) Quarque, A_Curious_Cat

Yeah… Quarque’s convinced me this is a good idea.
Logged
Really hoping somebody puts this in their signature.

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile

Quote from: naming votebox
Wardens of the Lake: (5) Powder Miner, A_Curious_Cat, TCK, NUKE9.13, Quarque
Ghosts of the Deep: (1) Crystalizedmire

Quote from: Major Family
Semi-Permanently Exploit Granite Stalactites at 16-M: (0)
Semi-Permanently Exploit Native Silver Vein at 16-M: (1) Maximum Spin
Semi-Permanently Exploit Mourning Dew from the Whispering Lake (17-M): (1) Crystalizedmire
Semi-Permanently Exploit (and learn to burn) lignite at 17-N: (2.1) Powder Miner, Minor Families

Quote from: Minor Box
Semi-Permanently Exploit Granite Stalactites at 16-M: (0)
Semi-Permanently Exploit Native Silver Vein at 16-M: (1) TCK
Semi-Permanently Exploit (and learn to burn) lignite at 17-N: (2) Quarque, A_Curious_Cat
I probably won't want to shift my vote yet again after this, but combine with the fact that the Lignite Beds are a x2 resource and I can't ignore this
« Last Edit: October 09, 2023, 09:48:57 am by Powder Miner »
Logged

Maximum Spin

  • Bay Watcher
  • [OPPOSED_TO_LIFE] [GOES_TO_ELEVEN]
    • View Profile

Well, I don't hate it, but I felt that we were evolving in a cold direction and fire would seem anti-thematic. I was thinking we should use ghost-magic for the things for which the sunlit people use fires.
Logged

Man of Paper

  • Bay Watcher
    • View Profile

Exploitation II: Chiaroscuro (Roll: 7)

The tribesfolk, who have begun referring to themselves as "Wardens of the Lake" in order to differentiate themselves from the other tribes on the surface, commonly used a circle of stones to create small barriers for their weak fires. It was through the use of Lignite as these barrier stones and one particularly chilly tribesperson (Quarque +1I) that the properties of lignite were revealed. While laying down to sleep, they opted to use a bit more of their allotment of dried lichen than usual and stoked a fire that nearly blinded anyone who looked at it. They laid some particularly large chunks of lignite into the fire to warm the stones, with the plan to lay on them once the fire died and the stones cooled off enough not to burn skin. The relatively soft, crumbly stones instead began to glow and burn on their own, emitting more light and heat than the tinder the tribe had been scraping by on until this moment. Of course a brighter, warmer fire was embraced by the tribe as rapidly as knowledge spread. This put some strain on the supplies of lignite available for other work, but it was more than worth the comfort. Smoke would build up after a while, but the tribe moved their specific living spaces enough that they never smoked out their homes.

Traveling also benefited very mildly from this discovery, as oft-used paths had fire-bowls carved into wall recesses to house lignite fires while the knowledge of said fires spread like fire. These fires kept the critters of the caves at bay, at least a little bit, whether it was through the light, smoke, or smell. The skill of a starting Stonebreaker was often determined by his Lignite Torchbowl construction, and it wasn't long before all but the most hastily carved paths had their own torchbowls.

Of note, the widespread presence of light has slowed the process of cave adaptation, at least when it comes to vision.

Needless to say, The Wardens of the Lake prioritized the gathering of Lignite in 17-N, making it Semi-Permanently Exploited.

RESOURCE TYPE DISCOVERED:
Fuel: Some materials double as a dedicated source of energy and/or heat with enough output to have practical applications. Fuel is used for upkeep on anything that would require energy to function beyond or incompatible with what the human body could apply.

RESOURCE MODIFIED:
Lignite (Stone+FUEL)


NEW DISCOVERIES
Warm Fires: Fires using a dedicated fuel resource. While it does not necessarily provide any major direct bonuses or maluses, Warm Fires act as a solid foundational development for further advancements. Requires access to a Fuel resource. Replaces Early Firemaking.

Lignite Torchbowls: Bowls carved into walls by Stonebreakers made to house lignite for fires. Provides sufficient light and keeps away cave creatures unaccustomed to the light, smoke, or smell. Underground areas with hostile creatures are less likely to have negative events from human interference. Requires 1 Lignite Resource for Upkeep.


Minor relevant note: The Lignite Upkeep uses the entire resource, meaning both the stone and fuel it provides. If a discovery requires specific materials down the line then remember that they will use all the resources that material provides, but they are likely stronger for it.

----

It is now the Experimentation Phase. Remember unlike the other phases, proposals for new advancements in the Experimentation Phase do not need to be in any way related to an existing technology or piece of knowledge. Also remember that winning proposals have their resulting influence multiplied by 2!

Spoiler: The Age of Attunement (click to show/hide)
Spoiler: Available Resources (click to show/hide)

Spoiler: Map (click to show/hide)
Spoiler: Resources By Region (click to show/hide)

Spoiler: Families (click to show/hide)
TURNTURNTURN
Logged

A_Curious_Cat

  • Bay Watcher
    • View Profile

((Recycling a previous proposal…))



Pit-fired terra-cotta ceramics (Builds on: Warm Fires, Requires access to: Clay, Fuel)

After experimenting with the strange soil in 17-M, we have found that we can for it into any shape that we want.  Leaving the items in this form, however, leaves it soft and prone to being dissolved by liquids.  Further experimentation has shown that if we burn the items in a pit along with some lignite, the items become hard and more resistant to liquids (they can still be seriously damage if exposed to liquid long enough and any liquid they contain will eventually leak out very slowly).  We have also found that, if we make and “fire” one of these in the form of a container with an open top and solid sides and a solid floor (which we call a “pot”), that they will retain water long enough for us to boil it (this requires us to separate the pot from the fire using stones so that the flames aren’t directly touching the pot, otherwise the pot will crack from the heat of the flames; also, as mentioned above, the water will eventually leak out if left in the pot long enough).  Finally, we have found that certain things that we previously couldn’t eat become edible when boiled in a pot (we also find that we can (optionally) boil many other food that doesn’t otherwise need to be boiled).
Logged
Really hoping somebody puts this in their signature.

Quarque

  • Bay Watcher
    • View Profile

Curious Cat suggested on Discord that clay + dew has the potential to build golems eventually, which I think would be awesome. Now this is the experimentation phase, so if the clay proposal is modified to become a small step in that direction I'm down. Going from zero to golem would be ridiculous, but maybe a little clay homonculus?

Also reposting ghost farming.

Quote from: Ghost Farming
"Ghost farming" is not as spooky as it sounds. At its core, it's a rudimentary form of early agriculture, involving the watering of plants. However, instead of simply providing them with plain water they are nurtured with Mourning Dew.

The benefits of this approach are manifold. It serves as a potent stimulant for the growth of hairy lichen and haircap moss, effectively mitigating the risk of overharvesting. In the case of hairy lichen, it imparts an eerie, faint white luminescence to the flora. As for the haircap moss, it takes on a subtle, almost imperceptible turquoise glow. Even after harvesting, the radiance gradually fades, yet these plants offer a considerably longer-lasting source of illumination compared to the conventional practice of drying and burning.

Beyond their luminous qualities, Mourning Dew also imparts a sweet, albeit somewhat cloying, flavor to the lichen. Haircap moss, on the other hand, retains its natural taste. Initially, there may appear to be no immediate discernible effects, but those who regularly consume these ghost-farmed plants tend to exhibit a heightened resistance to diseases and often achieve remarkable longevity.

Notably, ghost-farmed lichen yields a stronger fiber when spun into textiles. A masterfully crafted lichen rope stands as one of our society's most prized commodities. It boasts exceptional flexibility, strength, and an innate ability to be easily discerned in the darkness, making it a cherished resource among our people.
Logged

Crystalizedmire

  • Bay Watcher
    • View Profile

Ghost farming sounds like a good idea. After all we only have so many hairy lichen and it couldn't be harmful to due something ghost-mist-related in the age of attunement.
Quote from: Major Family
Ghost Farming(1): Crystalizedmire
Quote from: Minor voting box
Logged
she/her

NUKE9.13

  • Bay Watcher
    • View Profile

it couldn't be harmful to due something ghost-mist-related in the age of attunement.
I mean, technically, it can only be harmful if we do something dew-related. Non-dew proposals cannot roll a 1 or a 2, so critical failures are only possible if dew is involved.

E: that being said, Ghost Farming does seem like a good proposal. Gonna try to think up something else myself, but I wouldn't object to a step towards agriculture.   
« Last Edit: October 22, 2023, 11:53:48 am by NUKE9.13 »
Logged
Long Live United Forenia!

A_Curious_Cat

  • Bay Watcher
    • View Profile

Quote from: Major Family
Ghost Farming(1): Crystalizedmire
Quote from: Minor voting box
Pit-fired terra-cotta ceramics(1): A_Curious_Cat
Logged
Really hoping somebody puts this in their signature.

NUKE9.13

  • Bay Watcher
    • View Profile

Whoops, forgot to vote.
Quote from: Major Family
Ghost Farming(1): Crystalizedmire
Quote from: Minor voting box
Pit-fired terra-cotta ceramics(1): A_Curious_Cat
Ghost Farming: (1) NUKE9.13
Logged
Long Live United Forenia!
Pages: 1 ... 11 12 [13] 14 15 ... 18