Huh. I've tried multiple times to upgrade a skill using a memory but it also implied to me it needs to be a lesson.
You need 1 lesson with a matching aspect,
note that it does not need to be for the *same* skill, it only needs a single aspect matching.After that fill the rest of the slots with non-lesson memories with appropriate aspects so as to not waste lessons. Of course the game won't stop you from wasting lessons since they are also memories, so you can use them in a pinch.
Again, you do not need a exact duplicate lesson. So for example a forge/winter skill can be upgraded by a winter/scale lesson or a forge/knock lesson.
(I didn't realize any of this on my first playthrough, so I had like 8 moon/sky skills at level 1 instead of fewer skills at actual reasonable levels)
Wait. When you upgrade a skill that's already locked in the tree, does it stay locked or do you get a brand new card that you can then put into the tree 'again'?
Yeah, it stays locked, so its a waste of resources basically.
Yeah, well, bought it. Haven't really dove into it properly yet.
On my first exploratory run I seem to have used the ink in one of the first rooms on the diary. Now I can't respond to the letter from the organisation. Is there a way to get more ink early on?
Also, I seem to have locked my lvl. 2 skill into a lvl. 1 slot in the tree. Is that the sort of underoptimised play to have to worry about? Or will there be more than enough skills to go around without worrying much about not playing optimally?
I'm sort of wondering how careful one needs to be here not to lock oneself out of various progression paths.
Accidently taking a locked single skill to 2 should be pretty meaningless since it such a tiny investment, but its still a long term waste of resources. Presumably if you did it enough or took the skill high enough rank it would cause problems for you.