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Author Topic: Book of Hours. Be an Occult Librarian, hoard forbidden knowledge, try not to die  (Read 6972 times)

nenjin

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Before you post about the game please consider spoilers very carefully! Games of this ilk are all about the thrill of discovery and the smug satisfaction of figuring it out yourself.

In Book of Hours, you take on the role of a Librarian in charge of a huge occult library. But it's not all cobwebs and fine print: you'll need to carefully rebuild the library room by room, re-discovering its secrets, treasures and dangers. The Hush House has a long history and not all of it is pleasant.

I'm going to talk about the game in two ways: one for the uninitiated who haven't played its predecessor, Cultist Simulator. And another for the Knows.

For Neophytes:
Book of Hours is a chillaxed real-time point and click narrative-based game. It's part life-sim, part puzzle game and 94.3% reading. While it does have some rather charming graphics and plays in real-time with a pause button, the meat of the game is all text, prose and fact-finding. Its themes are heavily based in the occult, even down to how the game presents information to you. While Books of Hours does a better job explaining HOW to do things to you than its predecessor, the WHO, WHAT, WHEN, WHERE and perhaps most insidiously, the WHY are left to you to figure out. Information is presented largely out of context and it's up to the player to take it all in and synthesize an understanding out of it. For those with a scholarly bent and a knack for lateral thinking Book of Hours is cornucopia of stories, history, inference, supposition, intuition, experimentation, revelation and discovery.

The format of the game sees you omnisciently looking down on a map of the Hush House and the attached small village. Cards represent things like objects, attributes, skills and ideas. Put the right combination of cards in slots that represent activities, and things happen. This might be visiting someone, talking to someone, examining a thing or interacting with something. These "verbs" structure all of game play and wrapping your head around the idea can take a little getting used to. But game does a good job of telegraphing what your options are.

The lore of Book of Hours is what ultimately makes the game. There are several layers to it, from the world game takes place in to the history of Hush House and the village of Brancrag to the very nature of reality itself. The history of all three is a rich tapestry of ideas and stories that draw from every game the developer has made in the past. It IS overwhelming coming to it for the first time trying to piece together the world and its meaning, and therein lies the joy of gameplay. It asks you to build a 10,000 jigsaw puzzle of knowing without knowing what the final picture looks like.

Book of Hours mimics a life sim in that there's a seasonal day/night cycle and gameplay is a series of actions you're performing that take a certain amount of time to complete. So you'll often be juggling several activities on timers at once: cataloging a book here while talking to a cat there, while doing odd jobs around town and searching the countryside. All can be going concurrently as long as you have the physical and mental attributes to perform the activities. Once you use an attribute card it's exhausted and refreshes at dawn of the next day, or by a few other methods. It sounds like keeping multiple spinning plates in the air at once, and it kind of is. However the pause button lets you stop and take the time you ABSOLUTELY NEED to read all the things, figure out how to maximize your efficiency. And unlike its predecessor, there is no punishing upkeep you have to maintain. The game doesn't pressure you to do anything.


The most salient goal of gameplay is restoring Hush House to its former glory. You'll restore each room with help from the villagers and others, strategizing how best to use them and your available resources and talents to delve deeper into Hush House. Along the way you'll meet your charges: books. First you'll need to catalog them to know what they are. From there it's up to you what you decide to do. Once you've gotten settled in, visitors will start arriving to Hush House every season to seek out knowledge. The more of the collection you've cataloged, the better their chances of success. Of course you could also and SHOULD also READ the books yourself, for therein lies the truth. Accruing the knowledge and potential to do so however requires building on lower tiers of understanding, and a touch of chance. Hush House is also packed with objects to move around, craft things or simply decorate. What good is a Library if the Librarian can't organize their books, after all?

As you learn more lore through reading you'll gain skills which you can use to further your activities in Hush House, and allow you to work your way higher into the Tree of Knowledge. Once begin to understand all the layers and branches of the Tree of Knowledge, you're on your way to becoming a Know.


One unanticipated "benefit" of playing Book of Hours is that I now, whether I want to or not, understand how British currency works. :P
« Last Edit: August 19, 2023, 07:54:41 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

nenjin

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In response to a mention in the other thread, I don't yet know what the regular money sink is supposed to be. I'm sitting on 1 pound and a 10 shilling note right now. Unless you're recruiting randos every day to open more rooms, I don't see how you're really supposed to deplete your cash. I assumed there'd be, like, a raw materials vendor something to spend money on. Or that maybe certain parts of Hush House require cash to rebuild. But so far I'm making way more money than I'll ever use.

I WILL say it's nice that everyone always carries exact change :P I suspect originally you had to use the Postmistress for all matters of change making but the game auto-combines currency and everyone makes exact change so.....I don't see much reason for their function on this one. Why make change when any time you spend money it actually makes change for you?

« Last Edit: August 19, 2023, 03:49:17 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Il Palazzo

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Thanks for taking the time to make the thread with this much substantial information. It's much appreciated by this undecided, prospective player.
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nenjin

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No problem. If you liked CS but it pissed you off too much, BoH is a smoother ride. Reminds me a bit of Spellcaster University, which I also enjoyed.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Aoi

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One unanticipated "benefit" of playing Book of Hours is that I now, whether I want to or not, understand how British currency works. :P

Worked.

Britain decimalized their currency on... Decimal Day, in 1971. So, still not useful unless you're watching, say, Downton Abbey.  :D
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Stench Guzman: Fix this quote, please.
Now celebrating: Two and a half years misquoted. Seriously man. Just fix it. -_-

nenjin

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Considering most of how I interact with British culture is through mid 80s stuff portraying even older stuff.....why, yes!
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

DeKaFu

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Worth noting: If you buy this in the next few days (ending August 24th at 5 PM UTC) your copy will be a "Perpetual Edition" and you'll get all future DLC for free.

I ended up snagging it even though I won't be able to play it for a while because I honestly really enjoyed Cultist Simulator so figured I'd be getting it eventually anyway. I also thought the DLC for CultSim added an enormous amount to the game, so I don't expect to regret it.

I'm glad there's a thread for it now, though I'll probably be ducking out until I can properly play. Assuming it's anything like CultSim (and it looks to be a lot like a gentler CultSim), being incredibly lost as to what you're even supposed to be trying to accomplish is half the fun. :P
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Iduno

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Also, the perpetual version is currently on sale on GOG until the 24th of August. If you buy now, you'll get all future DLC for free.

How many DLC that would normally cost how much? No clue. Is it worth risking on a new game? Your call. I am guessing (with no basis) if the game gets several DLC, it'll come out to the same buying now and getting everything as waiting a while and getting everything on sale. Just less waiting.
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lemon10

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Found another use for money that's actually available very early on.
Spoiler (click to show/hide)


Also only one thing has actually bugged me about the game: They have a giant cozy house filled with all kinds of neat doodads and shiny trinkets, but its full, so when you do awesome arcane rituals all the new stuff you get is all dumped on the floor outside.
They really should just add a few rooms with a bunch of empty shelves near the front so you can properly store new objects you get.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

nenjin

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Found another use for money that's actually available very early on.
Spoiler (click to show/hide)

Spoiler (click to show/hide)
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

lemon10

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Spoiler (click to show/hide)
Spoiler: Me being coy (click to show/hide)
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Persus13

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Cultist Simulator was a game I wanted to like but never could get into. My main impression playing was that I was doing a lot of busy work for an unclear purpose and not much reward, and didn't feel much incentive to continue playing.

Do you think Book of Hours is an easier game to get into and enjoy? From the sound of it its more turn based than real time, which sounds much more appealing.

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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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nenjin

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It's still pretty much the same game in that regard. If you felt like you were doing busy work in Cultist Simulator without knowing why, BoH is probably going to strike you the same.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

nenjin

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  • Inscrubtable Exhortations of the Soul
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I’m sad. I’m on the road this week and my work laptop can’t handle Book of Hours. It plays but it’s so laggy it’s not worth it :(
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Il Palazzo

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Yeah, well, bought it. Haven't really dove into it properly yet.
On my first exploratory run I seem to have used the ink in one of the first rooms on the diary. Now I can't respond to the letter from the organisation. Is there a way to get more ink early on?
Also, I seem to have locked my lvl. 2 skill into a lvl. 1 slot in the tree. Is that the sort of underoptimised play to have to worry about? Or will there be more than enough skills to go around without worrying much about not playing optimally?
I'm sort of wondering how careful one needs to be here not to lock oneself out of various progression paths.
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