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Author Topic: Alternative Power Sources?  (Read 1254 times)

quekwoambojish

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Alternative Power Sources?
« on: August 07, 2023, 10:20:58 pm »

Hey all,

Outside of windmills and water wheels, as well as all the fancy things you can do with them..Are there any fancy power generation methods beyond those two?

Thanks  :)
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0x517A5D

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Re: Alternative Power Sources?
« Reply #1 on: August 07, 2023, 11:38:49 pm »

No, not really.  Windmills, water wheels, and hand power for pumps.

DFHack used to have a steam engine mod.  It's not part of current DFHack, so I assume it's broken.  You could ask in the DFHack thread.
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Nihilich

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Re: Alternative Power Sources?
« Reply #2 on: August 30, 2023, 09:36:14 pm »

Nuclear fusion
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aradar

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Re: Alternative Power Sources?
« Reply #3 on: August 31, 2023, 07:45:07 pm »

The sad thing is as far as I know there's only two things that even need "power"  a screw pump or a quern, more power options kinda seem silly at that point.

mikekchar

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Re: Alternative Power Sources?
« Reply #4 on: September 01, 2023, 01:59:56 am »

Tiny nit pick: Querns are always hand powered.  The machine powered ones are millstones.  DF, always being pedantic :P

There is also quite an important powered item you missed: mine cart tracks.
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A_Curious_Cat

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Re: Alternative Power Sources?
« Reply #5 on: September 01, 2023, 05:37:29 am »

There is also quite an important powered item you missed: mine cart tracks.

Huh?  I thought it was rollers that needed power! I didn’t know the tracks themselves did too!  You learn a new thing every day!
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aradar

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Re: Alternative Power Sources?
« Reply #6 on: September 01, 2023, 07:34:52 am »

Tiny nit pick: Querns are always hand powered.  The machine powered ones are millstones.  DF, always being pedantic :P

There is also quite an important powered item you missed: mine cart tracks.
Ok so 3 things lmao
Oh yeah!! I never use mine carts for anything my forts usually never last long enough to use them

sodafoutain

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Re: Alternative Power Sources?
« Reply #7 on: September 01, 2023, 08:25:04 am »

I never find myself in a good position to use them. The micromanagement required for efficient, automatic use of minecarts just doesn't appeal to me, because it removes a lot of the possibilities for dwarves to be dwarves (read: stupid).
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mikekchar

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Re: Alternative Power Sources?
« Reply #8 on: September 01, 2023, 06:50:35 pm »

I admit that I don't either, but given that my playstyle includes a lot of micromanagement anyway, maybe I should :-)  To be fair, I think the biggest issue is just setting up pathing costs so that they don't step in front of a mine cart.  My main issue is actually that setting up the power is a PITA :-)  So, I guess it goes back to the original question :-)

I've never looked at it, but can you mod in power sources?  Or are they hard coded?  I imagine the latter, but you never know...
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Bumber

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Re: Alternative Power Sources?
« Reply #9 on: September 01, 2023, 07:53:12 pm »

I've never looked at it, but can you mod in power sources?  Or are they hard coded?  I imagine the latter, but you never know...

IIRC, there's a steam power mod that uses a custom workshop. It relies on DFHack to work, though, so that's basically hard coded.
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A_Curious_Cat

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Re: Alternative Power Sources?
« Reply #10 on: September 01, 2023, 09:07:10 pm »

I've never looked at it, but can you mod in power sources?  Or are they hard coded?  I imagine the latter, but you never know...

IIRC, there's a steam power mod that uses a custom workshop. It relies on DFHack to work, though, so that's basically hard coded.

I think this is what you are referring to.

You might also be interested in this
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