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Author Topic: Competitive Evolution: Season 4 | Turn 13 | (Landfall Soon, Spots Available)  (Read 23439 times)

Knightwing64

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Re: Competitive Evolution: Season 4 | Turn 7 | (Always Open to New Players)
« Reply #255 on: September 11, 2023, 04:36:15 am »

Will post later today
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notquitethere

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Re: Competitive Evolution: Season 4 | Turn 7 | (Always Open to New Players)
« Reply #256 on: September 11, 2023, 04:57:04 am »

I made my Elecod symbiosis idea more specific and fun.
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Magmacube_tr

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Re: Competitive Evolution: Season 4 | Turn 7 | (Always Open to New Players)
« Reply #257 on: September 11, 2023, 04:03:29 pm »

notquitethere
SS: Speciate Spireater Elecod
  A: Resin eating
  B: Larger brain
1: Lungs for Lungenose Dropcod
2: Fins to Flippers for Lungenose Dropcod
3: Shark-like fins for Pearly Megalocod

Knightwing64
1: ...
2: ...
3: ...
SS: ...

The Canadian Kitten
1: Even larger size for Gargantuan Dropalina
2: Speciate Piranha Dropbass
  A: Carapace
  B: Fix brain
3: Vocal chords for Gargantuan Dropalina
SS: Fix Groomy Dropbass' skin

TricMagic
1: Size increase for Fluttering Cuttlecovy
2: Stingers in fin suction cups
3: Improve brain
SS: Speciate the above
  A: Send to Bir Shallows
  B: Send to Uch Shallows

flazeo25
1: Snout for Parasitoid Spermsquid
2: Tool use
3: Improve brain
SS: Speciate Suicidal Spermsquid
  A: Develop digestive immunity to Carriercovy toxin
  B: Develop digestive immunity to Carriercovy toxin and send 
  to Uch Shallows

brangerlon
1: Improve vision
2: Sand camuflage
SS: Size increase
3: Sapience (Sapience will mean that a substantial amount of your toxicity will be lost. It has been slowly losing toxicity as you improved its brain.)

Blood_Librarian
1: Door ram body plan for Knifehead Whalegore
2: Three pairs of long clawed digits for Knifehead Whalegore
3: Speciate the above
  A: Bigger brain and send to Uch Shallows
  B: Carriercovy toxin resistance
SS: Support action 1

Crystalizedmine
1: Fix back fin for Beachlaying Hexturtle
2: Fix back fin for Grazing Hexturtle
3: Chloroplast balancing for Lavaskin Hexturtle
SS: Speciate the above
  A: Chloroplast production
  B: A more streamlined body

FiveBalesOfHay
1: Social behavior for Deepdweller Yarom
2: Stabilising fins
3: Speciate the above:
  A: Develop bioluminescene in fins
  B: Lose deep sea adaptations and send to Sunlight Zone
SS: Sonic blast shield for 3B.
« Last Edit: September 11, 2023, 06:20:30 pm by Magmacube_tr »
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Blood_Librarian

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Re: Competitive Evolution: Season 4 | Turn 7 | (Always Open to New Players)
« Reply #258 on: September 11, 2023, 06:12:51 pm »

Blood_Librarian
1: Door ram body plan for Knifehead Whalegore
2: Three pairs of fine manipulators for Knifehead Whalegore(?)(is this really for your whales? I wanna know.)
3: Speciate the above(?)
  A: Bigger brain and send to Uch Shallows
  B: Carriercovy toxin resistance
SS: Support action 1

Yeah, but I don't picture Action number 2 as fine manipulators so much as long spear-heads made like a elephant or narwhals tusk, attached to limbs designed to swing around for a lot of momentum to kill when the hammer "head" isn't applicable.
If this isn't possible, we could simplify it into a elbow joint & shoulder joint analogue and just rely on two sets of muscles to do the swing work for a bio-mechanically simpler design.
I also don't think they are not really qualify as whale-like until they're at least 2 or 2.5 meters long.
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Magmacube_tr

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Re: Competitive Evolution: Season 4 | Turn 7 | (Always Open to New Players)
« Reply #259 on: September 11, 2023, 06:19:39 pm »

Yeah, but I don't picture Action number 2 as fine manipulators so much as long spear-heads made like a elephant or narwhals tusk, attached to limbs designed to swing around for a lot of momentum to kill when the hammer "head" isn't applicable.
If this isn't possible, we could simplify it into a elbow joint & shoulder joint analogue and just rely on two sets of muscles to do the swing work for a bio-mechanically simpler design.
I also don't think they are not really qualify as whale-like until they're at least 2 or 2.5 meters long.

Alright, I got it.
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TricMagic

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Re: Competitive Evolution: Season 4 | Turn 7 | (Always Open to New Players)
« Reply #260 on: September 11, 2023, 06:20:52 pm »

And now we wait to see if Knightwing has ben eaten by Pepsi Man.
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Magmacube_tr

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Re: Competitive Evolution: Season 4 | Turn 7 | (Always Open to New Players)
« Reply #261 on: September 11, 2023, 06:23:23 pm »

And now we wait to see if Knightwing has ben eaten by Pepsi Man.

I bet he was!

He'll be fine. Pepsi men only bit off a few tendons.
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Blood_Librarian

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Re: Competitive Evolution: Season 4 | Turn 7 | (Always Open to New Players)
« Reply #262 on: September 11, 2023, 06:46:04 pm »

He always prefers the chewiest part of it.
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Magmacube_tr

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Re: Competitive Evolution: Season 4 | Turn 7 | (Always Open to New Players)
« Reply #263 on: September 12, 2023, 10:25:08 am »

Will post later today

Maybe threatening to skip your votes will motivate you...
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Knightwing64

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Re: Competitive Evolution: Season 4 | Turn 7 | (Always Open to New Players)
« Reply #264 on: September 12, 2023, 07:30:02 pm »

Action 1: Toxin/Posion Resistance

Action 2: Bigger Brain, cover tendrils in dangerous objects scavenged from the environment, like a boxer crab.

Action 3: Adapt body to be able to migrate and survive in different zones in case of a ecosystem collapse.

SS: The mind control pheromones can pair off of and enhance each other, making the overall effect greater when living in close areas. (Pheromones better in packs, not only is it a enhancement for pheromones, but a evolutionary incentive to stay in groups.)
« Last Edit: September 12, 2023, 07:38:46 pm by Knightwing64 »
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Knightwing64

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Re: Competitive Evolution: Season 4 | Turn 7 | (Always Open to New Players)
« Reply #265 on: September 12, 2023, 07:38:58 pm »

Will post later today

Maybe threatening to skip your votes will motivate you...

I blame HS
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Magmacube_tr

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flazeo25

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Re: Competitive Evolution: Season 4 | Turn 7 | (Always Open to New Players)
« Reply #268 on: September 13, 2023, 03:23:23 pm »

Hmm isn't one of the dangers of making species too smart is chance they'll attack themselves due to tribalism.
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Magmacube_tr

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Re: Competitive Evolution: Season 4 | Turn 7 | (Always Open to New Players)
« Reply #269 on: September 13, 2023, 05:38:37 pm »

Hmm isn't one of the dangers of making species too smart is chance they'll attack themselves due to tribalism.

Yes. Sapience is... unstable.
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