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Author Topic: Competitive Evolution: Season 4 | Turn 13 | (Landfall Soon, Spots Available)  (Read 23336 times)

TricMagic

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Re: Competitive Evolution: Season 4 | Turn 11 | (Always Open to New Players)
« Reply #375 on: October 28, 2023, 04:54:15 pm »

K. So there is one predator in one area that can eat the things. The hunting strat should work though, given they aren't a safe target since you might get swarmed..

TricMagic
1: Amphibiousness for Diegonic Cuttlecovy
SS: Otter fur for Diegonic Cuttlecovy
2: Speciate the above,
  A: Spread to Bir Island, Beaching tendency to group up for safety and warmth.
  B: Remain in Uch Shallows, better blood circulation.
3: Speciate the above
  A: Spread to Eke Island, Beaching tendency to group up for safety and warmth.
  B: Speciate in Uch Island, Beaching tendency to group up for safety and warmth.

Add that to my action. (I don't think there is a dedicated dispersal action in game besides speciation.)
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flazeo25

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Re: Competitive Evolution: Season 4 | Turn 11 | (Always Open to New Players)
« Reply #376 on: October 28, 2023, 04:55:37 pm »

Plus their's already quiet a few beach dwelling species now.
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Magmacube_tr

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Re: Competitive Evolution: Season 4 | Turn 11 | (Always Open to New Players)
« Reply #377 on: October 28, 2023, 05:38:58 pm »

Turn 11



The Events

Strength: 95 (Very Major Event) (uh oh)
Timeframe: 17 (Three Turns)
Temperament: 3 (Inconvenient Stuff) (could be MUCH worse)



The World

Minor Ice Age (1 Turn Left)

Moving Landmasses (3 Turns Left)

The islands are moving.

And not in a very geological timescale either. They are moving fast. An-entire-half-a-meter-in-a-single-day kind of fast. While definitely unnatural, as these movements cannot reasonably be tectonic, this has not much of a bearing on the local life. The movement of the islands are completely random. They constantly change course, never approaching eachother for a potential merge. So it is business as usual.

Underwater earthquakes, landslides and tsunamis are extremely common now and will continue to be for the next three turns. Some species will be minorly affected, some will not at all. Mainly nesting and coastal species will be subjected to its effects, while pelagic and deepsea species will carry on as if nothing has occured.



Commando Spermsquid,  Eggjector Pancod, Piranha Dropbass, The Polack, Earless Hexturtle, Deafened Hexturtle, Cleaning Killgore are extinct.



Actions
Spoiler (click to show/hide)



Quote from: The Bir Island

Bir Island | Barren Rock Flats | (0/13 species)
Spoiler: Local Species (click to show/hide)

Bir Shallows | Algea Forest | (13/13 species)
Spoiler: Local Species (click to show/hide)


Quote from: The Eke Island

Eke Island | Barren Rock Flats | (0/11 species)
Spoiler: Local Species (click to show/hide)

Eke Shallows | Algea Forest | (11/11 species)]
Spoiler: Local Species (click to show/hide)


« Last Edit: October 28, 2023, 05:50:45 pm by Magmacube_tr »
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Magmacube_tr

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Re: Competitive Evolution: Season 4 | Turn 10 | (Always Open to New Players)
« Reply #378 on: October 28, 2023, 05:39:19 pm »


Quote from: The Uch Island

Uch Island | Barren Rock Flats | (0/9 species)
Spoiler: Local Species (click to show/hide)

Uch Shallows | Algea Forest | (9/9 species)
Spoiler: Local Species (click to show/hide)


Quote from: The Open Ocean

The Sunlight Zone | Epipelagic Ocean | (7/7 species)
Spoiler: Local Species (click to show/hide)

The Midnight Zone | Bathypelagic Zone | (7/7 species)
Spoiler: Local Species (click to show/hide)



« Last Edit: October 28, 2023, 05:49:23 pm by Magmacube_tr »
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TricMagic

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Re: Competitive Evolution: Season 4 | Turn 12 | (Always Open to New Players)
« Reply #379 on: October 28, 2023, 06:07:20 pm »

What in the world are the requirements to make the islands our home... (Other than actual life that never comes.)

Birian Diegonic Cuttlecovy grows larger.
Birian Diegonic Cuttlecovy grows larger.
Birian Diegonic Cuttlecovy grows larger.
Birian Diegonic Cuttlecovy grows larger.


« Last Edit: October 28, 2023, 06:15:36 pm by TricMagic »
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Magmacube_tr

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Re: Competitive Evolution: Season 4 | Turn 12 | (Always Open to New Players)
« Reply #380 on: October 28, 2023, 06:27:17 pm »

What in the world are the requirements to make the islands our home... (Other than actual life that never comes.)

It is less about the place of residence and more about the ecological niche the species occupies. Cuttlecovies eat aquatic or semiaquatic prey that eats underwater vegetation. They are bound to the shallows.

When land plants will evolve, then you can speciate a new terrestrial predator. But alas, the dice says no.

I will make land plants evolve in turn 15 though, if not earlier from the dice.

Also, what are you trying to do?
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Crystalizedmire

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Re: Competitive Evolution: Season 4 | Turn 12 | (Always Open to New Players)
« Reply #381 on: October 28, 2023, 06:50:49 pm »

1. Bloodskin Hexturtle develops better suction
ss. Bloodskin Hexturtle develops toxin immunity
2. Boar Hexturtle develops chloroplasts on the back, not just the sail
3. Beachlaing Hexturtle develops chloroplasts on the back, not just the sail
« Last Edit: October 29, 2023, 01:46:56 pm by Crystalizedmire »
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FiveBalesOfHay

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Re: Competitive Evolution: Season 4 | Turn 12 | (Always Open to New Players)
« Reply #382 on: October 28, 2023, 07:29:43 pm »

1. Treehouse yarom: Lose ability to digest meat and become fully herbivorous.
2. Tunneler yarom: Secrete from the mouth a slimy substance that quickly hardens. Cover the walls of tunnels with this to reinforce them against earthquakes and make them harder to dig out.
3. Mob yarom: Develop semi-coordinated hunting patterns to surround prey and more easily hunt.
SS: Tunneler yarom: Develop speech.
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brangerlon

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Re: Competitive Evolution: Season 4 | Turn 12 | (Always Open to New Players)
« Reply #383 on: October 29, 2023, 08:15:47 pm »

domedweller
1: mix sediment with resin to improve strength
ss: change structure of domes to allow for bigger sizes

glowyrm
2: streamline mandibles, turning them into a vertical beak
3: females can turn to males if male count is low
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flazeo25

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Re: Competitive Evolution: Season 4 | Turn 12 | (Always Open to New Players)
« Reply #384 on: November 02, 2023, 02:22:22 am »

Obese Scutelizard
-[1] Imbue it's internal fat and muscles with it's acidic glands.
-[2] Support action 1 action.
-[SS] Improve it's acid making it very corrosive.
-[3] Speciate the above:
--[3A] Compact it's muscles and fat making it more agile.
--[3B] Compact it's muscles and fat making it more agile then send to Bir Shallows
« Last Edit: November 02, 2023, 02:29:04 am by flazeo25 »
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The Canadian kitten

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Re: Competitive Evolution: Season 4 | Turn 12 | (Always Open to New Players)
« Reply #385 on: November 02, 2023, 06:14:22 pm »

1: Make Plateha Dropbass smaller
2: Fix Internal Fertilization for Colossal Dropalina
3: Jaws for Plateha Dropbass
SS: Larger brain for Colossal Dropalina
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Magmacube_tr

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Re: Competitive Evolution: Season 4 | Turn 10 | (Always Open to New Players)
« Reply #386 on: November 03, 2023, 11:19:13 am »

notquitethere
SS: Improve eyesight of Lungenose Dropseal
1: Improve brain for categorisation and pattern matching
2: Improve brain for social grouping and communication
3: Improve brain for pack tactics and ambush

Knightwing64(You should really speciate, you know? There are serious contenders to your one and only niche)
1: Tool use
2: Improve the stink of the eggs
3: Improve mouth vacuum
SS: Biochemical/bioelectrical telepathy

The Canadian Kitten
1: Smaller size for Plateha Dropbass
2: Fix internal fertilisation of Colossal Dropalina
3: Better jaws for Plateha Dropbass
SS: Bigger brain for Colossal Dropalina

TricMagic (You realise this is a very reckless thing to do, right?)
1: Bigger size for Diegonic Cuttlecovy
2: Bigger size for Diegonic Cuttlecovy
3: Bigger size for Diegonic Cuttlecovy
4: Bigger size for Diegonic Cuttlecovy

flazeo25
1: Acidic tissues
2: Acidic tissues
SS: Improve acid spit
3: Speciate the above
  A: Better muscles
  B: Better muscles and send to Bir Shallows

brangerlon
1: The Domedwellers discover cement
SS: Better domes for The Domedweller
2: Mandibles into vertical beak for Seaterranean Glowyrm
3: Female-to-male sequential hemaphroditism for Seaterranean Glowyrm

Blood_Librarian
1: Placid and amicable behavior for Shallow Crabgore
2: Inherent aggression for Spikey Crabgore
SS: Larger size for Spikey Crabgore
3: Speciate the above
  A: Shallow water adaptation and send to Eke Shallows
  B: Lopsided claws

Crystalizedmine
1: Better suction for Bloodskin Hexturtle
SS: Toxin immunity for Bloodskin Hexturtle
2: Photosynthetic back for Boar Hexturtle
3: Photosynthetic back for Beachlaying Hexturtle

FiveBalesOfHay
1: Herbivory for Treehouse Yarom
2: Resin for Tunneler Yarom
3: Better coordination for Mob Yarom
SS: Hearing for Tunneler Yarom
« Last Edit: November 09, 2023, 04:50:50 am by Magmacube_tr »
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flazeo25

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Re: Competitive Evolution: Season 4 | Turn 10 | (Always Open to New Players)
« Reply #387 on: November 03, 2023, 11:32:55 am »

flazeo25
1: Acidic tissues
2: More Acidic tissues
SS: Improve acid spit
3: Speciate the above
  A: Fix weight problem
  B: Fix weight problem and send to Bir Shallows
Change it this.

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TricMagic

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Re: Competitive Evolution: Season 4 | Turn 12 | (Always Open to New Players)
« Reply #388 on: November 03, 2023, 11:55:41 am »

Yep.  Yep I do.
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FiveBalesOfHay

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Re: Competitive Evolution: Season 4 | Turn 12 | (Always Open to New Players)
« Reply #389 on: November 03, 2023, 03:38:45 pm »

FiveBalesOfHay
1: Herbivory for Treehouse Yarom
2: Resin for Tunneler Yarom
3: Better coordination for Mob Yarom
SS: Speech for Tunneler Yarom (but they can't hear?)
I thought I gave them ears sometime... oh well.
SS: Give Tunneler Yarom hearing.
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