TURNTURNTURN Turn 31
Tallheart & Doc Yalda depart for the overgrown cave
Ms Ched Price and Dr Carbon O'Mann depart for the overgrown cave
Ms Carbon Teviegh steps into the mechanical maze
Saemon Havarian buys chainmail and under armor for a total of 5.21₣
Saemon Havarian buys Dr. Wass Azer's indenture for 3₣
Pvt. Jocel Trata joins the local militia
Dr. Pawn Iskra is hired by the local circus
Store imports Short bow
Overgrown Cave
Minimum Expedition Fee:0.25₣
Threat Level: Low
Main Enemies: Rat, Green Slime, Cat
Condition: None
Troglodyte Lair
Minimum Expedition Fee:0.5₣
Threat Level: low-to-medium
Main Enemies: Cave Dog, Troglodyte Scout, Troglodyte Warrior
Condition: At least 1 departing adventurer has completed the Overgrown Cave or Troglodyte Lair
The Mechanical Maze
Minimum Expedition Fee:1₣
Threat Level: medium
Main Enemies: ?
Condition: At least 1 departing adventurer has completed the Troglodyte Lair
Arena
Expedition Fee:1 Arena Ticket
Threat Level: Special
Main Enemies: Special
Condition: once every 7 turns
Entry Bid: | 4F | | |
| | Name: | Dr. Ched Reiff |
| | HP (max): | 4(4) | | | Armor Class: | 0 |
| | Strength: | 8 | | | Dexterity: | 7 |
| | Constitution: | 7 | | | Agility: | 13 |
| | Level: | 2 | | | XP: | 1000 |
| | Carry Capacity: | 4 | | |
| | Melee: | Fists | | | Ranged (ammo): | N/A (N/A) |
| | Items: | None |
Entry Bid: | 3.5F | | |
| | Name: | Ms. Vivi Hyun |
| | HP (max): | 13(13) | | | Armor Class: | 0 |
| | Strength: | 8 | | | Dexterity: | 9 |
| | Constitution: | 13 | | | Agility: | 12 |
| | Level: | 2 | | | XP: | 1000 |
| | Carry Capacity: | 9 | | |
| | Melee: | Fists | | | Ranged (ammo): | N/A (N/A) |
| | Items: | None |
Entry Bid: | 3.5F | | |
| | Name: | Dr. Essa Iverson |
| | HP (max): | 7(7) | | | Armor Class: | 0 |
| | Strength: | 13 | | | Dexterity: | 16 |
| | Constitution: | 12 | | | Agility: | 12 |
| | Level: | 2 | | | XP: | 1000 |
| | Carry Capacity: | 3 | | |
| | Melee: | Fists | | | Ranged (ammo): | N/A (N/A) |
| | Items: | None |
Entry Bid: | 3F | | |
| | Name: | Ms. Veresk Bean |
| | HP (max): | 10(10) | | | Armor Class: | 0 |
| | Strength: | 10 | | | Dexterity: | 13 |
| | Constitution: | 10 | | | Agility: | 10 |
| | Level: | 2 | | | XP: | 1000 |
| | Carry Capacity: | 3 | | |
| | Melee: | Fists | | | Ranged (ammo): | N/A (N/A) |
| | Items: | None |
Entry Bid: | 3F | | |
| | Name: | Dr. Beto O'Mann |
| | HP (max): | 5(5) | | | Armor Class: | 0 |
| | Strength: | 11 | | | Dexterity: | 10 |
| | Constitution: | 14 | | | Agility: | 7 |
| | Level: | 1 | | | XP: | 0 |
| | Carry Capacity: | 8 | | |
| | Melee: | Fists | | | Ranged (ammo): | N/A (N/A) |
| | Items: | None |
Entry Bid: | 2F | | |
| | Name: | Mr. Quimby Iverson |
| | HP (max): | 11(11) | | | Armor Class: | 0 |
| | Strength: | 10 | | | Dexterity: | 13 |
| | Constitution: | 17 | | | Agility: | 6 |
| | Level: | 2 | | | XP: | 1000 |
| | Carry Capacity: | 4 | | |
| | Melee: | Fists | | | Ranged (ammo): | N/A (N/A) |
| | Items: | None |
Melee Weapons For SaleStock: | 1 |
| | Name: | Dagger |
| | Weight: | 1 | | | Damage: | 1d3+0 |
| | Value: | 50 | | | Attribute Correction: | 2 |
| | Description: | A dagger | | | Piercing: | None |
Ranged Weapons For SaleStock: | 1 |
| | Name: | Short bow |
| | Weight: | 1 | | | Damage: | 1d6+0 |
| | Value: | 150 | | | Attribute Correction: | -3 |
| | AmmoMax: | 10 | | | Range Increment: | 30 |
| | Reload: | 0 | | | Piercing: | None |
| | Description: | A short bow, used in hunting. Hard to use for the untrained. | |
Goods For SaleStock: | 2 |
| | Name: | Buffout |
| | Weight: | 1 | | | Charges: | 2 |
| | Value: | 100 | | | Consumable: | Yes |
| | Description: | A popular drug used by laborers and soldiers alike to increase strength and resist fatigue. Side effects include lowered resistance to poisons. (Improves Strength by 2 for the day, but reduces Costitution by the same amount. Does not cause loss of HP) | |
Stock: | 1 |
| | Name: | Long health potion |
| | Weight: | 1 | | | Charges: | 3 |
| | Value: | 100 | | | Consumable: | Yes |
| | Description: | This potion comes with a measuring cup, so you always know how much to drink. It heals 1 hitpoint per use. | |
ServicesPrice: | free |
Stock: | ∞ |
| | Name: | Bedrest |
| | Description: | Spend 1 turn sleeping in someone's haystack. Recovers one hit point, but takes a whole turn. | |
Price: | 0.30₣ |
Stock: | ∞ |
| | Name: | Chirurgy |
| | Description: | Have a doctor patch you up. Recovers 1 hit point, does not cost a turn and can be taken multiple times. | |
Price: | 10% of weapon value |
Stock: | ∞ |
| | Name: | Spare ammo |
| | Description: | Spare ammo for your ranged weapon. Weighs 1 carry capacity. | |
Charmark Coal Corporation:
Buy:
1 shares @1.04F by general public
10 shares @1.03F by general public
100 shares @0.99F by CCC buyback
Sell:
3 shares @1.05F by general public
5 shares @1.06F by general public
12 shares @1.09F by general public
Charmark Market Maker:
Buy:
4 shares @0.47F by general public
8 shares @0.46F by general public
100 shares @0.99F by CMM buyback
Sell:
4 shares @0.48F by general public
5 shares @0.49F by general public
14 shares @0.50F by general public
I came to another decision: You can equip loot (armor, spears and *hidden stuff*) on the turn you get it, but not after.