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Author Topic: COLLAPSE: A structured suggestion game about forestalling the inevitable  (Read 5024 times)

a1s

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The OP specifically says that if any stat reaches 0 we lose, so no dump stat.
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Man of Paper

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When, not if. We will be losing, no matter what we do. But I think it’d be much better to focus on keeping one or two stats low (which does not mean 1 or 0) so that we have the currency to actually combat the issues that come up. Even if we get a disaster for unbalanced stats, we will at least have the stats to spend on solving the issue. Notably, solving issues also seems to carry some bonuses, safeguards against future events being as serious, and perks that could help stabilize things. “You have population issues, but your empire has experience dealing with these issues for a millennia now, so your action is supported by a billion reforms” and whatnot.

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Maxine

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Expanded Citizenship Rolls: For too long the title of citizen has only been granted to those descended from the heartland of our Empire. If we wish to truly reform the empire, we must have all the peoples under its banner be invested in its success and survival. And so we will offer citizenship to all landowning men (and perhaps even *gasp* women) to show that we are a diverse and equitable empire.


And

Decrease Reputation sure.
+1
+1
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NUKE9.13

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Turn 3 - Second Action Results

Expanded Citizenship Rolls: For too long the title of citizen has only been granted to those descended from the heartland of our Empire. If we wish to truly reform the empire, we must have all the peoples under its banner be invested in its success and survival. And so we will offer citizenship to all landowning men (and perhaps even *gasp* women) to show that we are a diverse and equitable empire.


And

Decrease Reputation sure.
[Unlucky] The Empire is old, and its borders relatively static. Not eternal, or immutable, but still- the majority of the population are already citizens. There are regions on the fringes inhabited by non-citizens, though, and there's nothing stopping us from granting them citizenship. Well, except for a few obstacles.
First, many in the Court strenuously object to granting people who are only one step removed from Barbarians equal status as proper Imperial citizens. They point out that this would erode what it means to be Imperial- after all, if Barbarians can become Imperials so easily, couldn't Imperials become Barbarians?
Second, existing citizens in fringe regions, especially those with wealth and/or power, don't like the idea of their neighbours being elevated. They worry that the newly-minted citizens will think that their citizenship entitles them to an equal share of the lands and titles in the region.
Third, newly-empowered monopoly-holders in fringe regions point out that exploiting non-citizens for cheap labour is a cornerstone of those regions' economies, and that productivity would sharply decline if they weren't allowed to, eg, whip labourers who complain about harsh conditions.
Fourth, a number of non-citizens themselves react angrily to the idea of having citizenship imposed upon them. For unfathomable reasons, they do not want to be Imperial, but rather wish to retain their cultural ties with Barbarian nations.

Given all these objections, and the meagre gains expected even if pushed through, the reform is quickly shelved. Perhaps we should focus on internal population growth, or perhaps we should look for ways to reduce prejudice against Barbarians (without sacrificing Imperial superiority).

MANUAL DECLINE: Reputation: The Imperial Court hears petitions on a regular basis. Anyone with a recognised title, be they a humble village magistrate or a highborn noble governor, is allowed to request an audience, and a dozen are chosen by lottery every month to visit the Court to state their petition in person. This is supposed to keep the Emperor connected to all his subjects... but it takes up a lot of the Court's time, the travel and accommodation of petitioners is a notable expense, and most of the petitions are about petty pointless nonsense anyway. Cutting the number of petitions accepted to half a dozen per month is surely a sensible move, cutting costs while still maintaining the connection between the Emperor and his subjects. 



Turn 4 - Year 12 in the reign of the 77th Emperor
TURNTURNTURN
The Emperor is 18. It is expected that at this age, he should be able to rule without the aid of a regent. However, the Regent himself believes that the Emperor is still inexperienced, and in need of guidance. Once more, contentions arise within the Court, with some siding with the Regent, whilst others argue that the Emperor's Divine Right cannot be questioned.
Fortunately (?), the Senate decides that this is the sort of question that they are entitled to answer. Once again, there are speeches, debates, and bribes aplenty (though the bribes are not as large as the last time, so not especially damaging to the treasury). They eventually proclaim that the Regent shall be granted the position of Prime Minister- de facto still in charge of day-to-day operations, but unable to make significant decisions without consulting the Emperor.
Now, the Emperor is of course perfect and blessed by the Heavens, but he is also not all that interested in the finer details of governing. He seems more interested in... uh, preserving the Empire's cultural traditions by indulging in wine, music, and 'dancers'. And it could, in theory, you didn't hear it from me, happen that unscrupulous people in the Court could take advantage of this disinterest by persuading the Emperor to support their (bad, dangerous, poorly-thought-out) positions. Which means that, unless we can shift the Emperor's priorities a little (or purge the Court of self-serving idiots), there is a chance that unpopular reforms could be blocked by Imperial Decree. 

DISASTER: Small-scale uprisings are not uncommon. A village refuses to pay taxes. The governor sends in officials to sort things out. The villagers attack the officials. The officials return with an escort of soldiers. The villagers kill several soldiers and capture the officials. The governor raises a small army to quash the uprising- to go in, smack down anyone who fights back, execute the ringleaders, offer a token concession to placate the rest, problem solved. Except this time, the small army happened to be led by a commander who was born in the village, and many of the soldiers had been drafted from the area. As a result, not only is the uprising not quashed, now it is backed by a thousand turncoat soldiers, and several other villages in the area have joined in. The governor is worried that if he sends in more of his own troops, they might similarly desert, making the problem worse. Thus, he has requested the assistance of the Imperial Army. 
This is an issue that can be solved without special action on our part- send in five thousand soldiers under a loyal general, and things will wrap themselves up. The casualties are unlikely to be severe.

RANDOM DECLINE: Reputation: All Barbarian nations that border the Empire are required to send tribute every year. The tribute is obviously pitiful, and is barely noticeable to the treasury, but that's not the point- the point is to demonstrate their inferiority before the Emperor. Recently, many tributary delegations have been delayed, smaller than before, or even completely absent. It's unclear what the cause of this is- internal turmoil, travel difficulties, genuine forgetfulness? Regardless, while the reason couldn't possibly be that they no longer respect us, this is still a blow to our reputation.



The State of the Empire:
Population: 6
Wealth:     7
Military:   6
Technology: 7
Reputation: 5 (Caution! Further decline could cause problems!)

DISASTER: Small Uprising (Minor): A tax protest has spiralled out of control, and is now backed by a thousand turncoat soldiers. The Imperial Army should be able to handle it.

REFORMS:
-Revived Senate (chance to avert civil wars)
-Revised Imperial Budget (makes financial reforms easier)
-Imperial Workforce And Relief Fund (makes infrastructure expansion easier, makes peasants unhappy)
    -Northern Canals And Ecological Livability Project (increases risk of flooding, decreases risk of drought)
-Bureaucratic Expansion And National Standards (decreases risk of economic turmoil)
-Expanded Citizenship Rolls: SHELVED



Choose your first action.
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Skynet

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Re: COLLAPSE: A structured suggestion game about forestalling the inevitable
« Reply #64 on: August 02, 2023, 05:50:47 pm »

Let’s deal with two birds with one stone.

Ally with the turncoat rebels, and use them to purge those who oppose the Prime Minister, allowing us to pass future reforms without much issue. The turncoats’ village will be rewarded with lower taxes, the turncoats with honor.
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Fluffe9911

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Re: COLLAPSE: A structured suggestion game about forestalling the inevitable
« Reply #65 on: August 02, 2023, 07:33:10 pm »

Let’s deal with two birds with one stone.

Ally with the turncoat rebels, and use them to purge those who oppose the Prime Minister, allowing us to pass future reforms without much issue. The turncoats’ village will be rewarded with lower taxes, the turncoats with honor.
Or we could ya know let our army handle it and not potentially start a civil war and mass confusion by not just legitimizing but siding with a rebellion that would probably straight up overthrow us if they get out of control.
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RulerOfNothing

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Re: COLLAPSE: A structured suggestion game about forestalling the inevitable
« Reply #66 on: August 03, 2023, 02:15:01 am »

Let’s deal with two birds with one stone.

Ally with the turncoat rebels, and use them to purge those who oppose the Prime Minister, allowing us to pass future reforms without much issue. The turncoats’ village will be rewarded with lower taxes, the turncoats with honor.
How exactly is a thousand turncoat soldiers supposed to accomplish this? Anyway I think we should try to decentralise the handling of petitions but am currently unsure of how to word the reform.
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Quarque

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Re: COLLAPSE: A structured suggestion game about forestalling the inevitable
« Reply #67 on: August 03, 2023, 02:52:45 am »

RANDOM DECLINE: Reputation: All Barbarian nations that border the Empire are required to send tribute every year. The tribute is obviously pitiful, and is barely noticeable to the treasury, but that's not the point- the point is to demonstrate their inferiority before the Emperor. Recently, many tributary delegations have been delayed, smaller than before, or even completely absent. It's unclear what the cause of this is- internal turmoil, travel difficulties, genuine forgetfulness? Regardless, while the reason couldn't possibly be that they no longer respect us, this is still a blow to our reputation.
Unacceptable.

Quote from: war
We can't allow such disrespect. Let us set an example and conquer the lands of one of he tribes that 'forgot' to pay tributes. We shall kill their soldiers and enslave their workers. Their lands shall be made available as colonies for our own citizens.

This shall serve as a gentle reminder for other barbarian tribes. In case the message wasn't clear, we will send them an ultimatum.
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King Zultan

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Re: COLLAPSE: A structured suggestion game about forestalling the inevitable
« Reply #68 on: August 03, 2023, 03:33:53 am »

Quote from: war
We can't allow such disrespect. Let us set an example and conquer the lands of one of he tribes that 'forgot' to pay tributes. We shall kill their soldiers and enslave their workers. Their lands shall be made available as colonies for our own citizens.

This shall serve as a gentle reminder for other barbarian tribes. In case the message wasn't clear, we will send them an ultimatum.
+1
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a1s

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Re: COLLAPSE: A structured suggestion game about forestalling the inevitable
« Reply #69 on: August 03, 2023, 06:53:34 am »

Quote from: war
We can't allow such disrespect. Let us set an example and conquer the lands of one of he tribes that 'forgot' to pay tributes. We shall kill their soldiers and enslave their workers. Their lands shall be made available as colonies for our own citizens.

This shall serve as a gentle reminder for other barbarian tribes. In case the message wasn't clear, we will send them an ultimatum.
+1
This does get a tentative +1 from me, but I wonder if we want to split the army like that in the face of the rebellion. They always start small, but sometimes they end up overthrowing the current government.
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Man of Paper

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Re: COLLAPSE: A structured suggestion game about forestalling the inevitable
« Reply #70 on: August 03, 2023, 11:31:01 am »

Special Activities Unit: Covert Individuals, Hitmen, And Radical Elements

The SAU:CIHARE is a secret collection of shadowy agents loyal to no man, but hold the might of the imperial throne above all else. SAU:CIHARE acts in the shadows to cull issues before they bloom into disasters both at home and abroad. Dissenting officers, uncooperative border provinces, barbarian upstarts, if it has a pulse, the SAU:CIHARE works to ensure it doesn’t endanger the almighty power of the imperial throne.
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Strongpoint

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Re: COLLAPSE: A structured suggestion game about forestalling the inevitable
« Reply #71 on: August 03, 2023, 02:21:11 pm »

If those rebels are brave enough to oppose the empire, they are brave enough to fight for the empire. Cover their taxes from Imperial treasure and offer them a nice salary to join the army and send them to those forgetful barbarians to remind about the tribute
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RulerOfNothing

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Re: COLLAPSE: A structured suggestion game about forestalling the inevitable
« Reply #72 on: August 04, 2023, 01:30:15 am »

Quote from: war
We can't allow such disrespect. Let us set an example and conquer the lands of one of he tribes that 'forgot' to pay tributes. We shall kill their soldiers and enslave their workers. Their lands shall be made available as colonies for our own citizens.

This shall serve as a gentle reminder for other barbarian tribes. In case the message wasn't clear, we will send them an ultimatum.
+1
+1
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m1895

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Re: COLLAPSE: A structured suggestion game about forestalling the inevitable
« Reply #73 on: August 04, 2023, 07:21:32 am »

Special Activities Unit: Covert Individuals, Hitmen, And Radical Elements

The SAU:CIHARE is a secret collection of shadowy agents loyal to no man, but hold the might of the imperial throne above all else. SAU:CIHARE acts in the shadows to cull issues before they bloom into disasters both at home and abroad. Dissenting officers, uncooperative border provinces, barbarian upstarts, if it has a pulse, the SAU:CIHARE works to ensure it doesn’t endanger the almighty power of the imperial throne.
+1
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NUKE9.13

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Re: COLLAPSE: A structured suggestion game about forestalling the inevitable
« Reply #74 on: August 05, 2023, 06:46:36 am »

Turn 4 - First Action Results
TURNTURNTURN
Quote from: war
We can't allow such disrespect. Let us set an example and conquer the lands of one of he tribes that 'forgot' to pay tributes. We shall kill their soldiers and enslave their workers. Their lands shall be made available as colonies for our own citizens.

This shall serve as a gentle reminder for other barbarian tribes. In case the message wasn't clear, we will send them an ultimatum.
[Lucky] There is a kingdom to the east that is known to be relatively prosperous- for a Barbarian state, that is. Allegedly their cities are built in the Imperial style, although to Imperial eyes they are crude mockeries of proper civilisation. It is a small kingdom, even by Barbarian standards, yet until recently they delivered tribute that was... moderately impressive. However, they are the biggest offender with regards to missing tribute- three years ago it was late, two years ago it was smaller than before, and we still haven't gotten last year's tribute. Accordingly, it is only right that they be punished.
Though they put up a token resistance, they are no match for the Imperial Army and the brilliant general leading the conquest. Their army is slaughtered, their lands are seized, and their population is enslaved. News of the conquest spreads, reminding Imperials and Barbarians alike of the Empire's might. Our citizens are pleased, and the other Barbarian states whose tribute had suffered irregularities send delegations to apologise and deliver extra tribute as reparations. (+1 Reputation)

The triumphant general seems to have gotten a taste for conquest, and suggests a series of campaigns that would allow us to force all the surrounding states to become our direct vassals. More level-headed generals mention that while the Imperial Army is vastly superior to Barbarian rabble, such campaigns would be extremely taxing on our military resources- even if we win every battle, losses in manpower and over-extended supply lines would wear our army down to nothing long before the conquests were finished. Nevertheless, they admit that the plans have merit, and recommend further study of their potential.

---

In other news, the force dispatched to put down the uprising did so handily. While concerns remain about the unreliable nature of regional militaries, for now we can rest easy. An investigation into the cause of the uprising indicates that it was the standard complaints- taxes are too high, we want more food, being drafted sucks, etc, etc.



The State of the Empire:
Population: 6
Wealth:     7
Military:   6
Technology: 7
Reputation: 6

DISASTER: naw

REFORMS:
-Revived Senate (chance to avert civil wars)
-Revised Imperial Budget (makes financial reforms easier)
-Imperial Workforce And Relief Fund (makes infrastructure expansion easier, makes peasants unhappy)
    -Northern Canals And Ecological Livability Project (increases risk of flooding, decreases risk of drought)
-Bureaucratic Expansion And National Standards (decreases risk of economic turmoil)

NOTABLE INDIVIDUALS:
-The Emperor: The immaculate son of heaven, the perfect prefect, the guiding light of the eternal empire. Also disinterested in governance, preferring indulging in debauchery. Risks being manipulated to block reforms unpopular within the Imperial Court
-The Prime Minister: The Emperor's uncle. Somewhat impulsive, but has proven willing to listen to our advice, and is reasonably in favour of reforming the Empire.
-The Triumphant Conqueror: A military genius with considerable popularity. Has not shown any political ambitions so far, but is a strong proponent of a more proactive and aggressive foreign policy. Could provide support for military or logistical reforms.



Choose your second action, and a stat to manually decline.
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