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Author Topic: COLLAPSE: A structured suggestion game about forestalling the inevitable  (Read 5021 times)

NUKE9.13

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The end is nigh. The question is not "How can we win?", but "How long can we forestall the inevitable?"
Oh, sure. The Empire is vast. The Empire is rich. The Empire is strong, advanced, and respected. The Barbarian nations beyond its borders are all small, poor, weak, backwards, and insignificant.
But the Empire is also stagnant, corrupt, and arrogant. Meanwhile, the Barbarians are energetic, focused, and innovative.
Few in the Empire recognise this. Those of us who do are powerless to change the views of those who do not. If we do nothing, the Barbarians will overtake us in a matter of decades, and the Empire will fall into ruin.
So, our task, as humble servants of the Emperor, is to delay the collapse for as long as possible. Sacrifices are not optional- it is literally impossible to maintain the Empire in its current form. But perhaps clever thinking will let us slow the descent, and maintain some semblance of civilisation for another century or two.



TURN OVERVIEW:
Each turn represents 4 years, and follows the following structure:
-Random stat decrease. Any disasters that happen are described.
-Players decide on an action.
-Action results are described.
-Players decide on a followup action, and choose a stat to decrease manually.
-Followup results are described. Turn ends.


STATS:
The Empire has five key stats:
-Population
-Wealth
-Military
-Technology
-Reputation

All five start at 8 (in theory stats can go as high as 10). 
Every turn, a semi-randomly selected stat will decrease by 1. Additionally, you must choose a stat to decrease by 1 yourselves.
If any stat reaches 0, the game ends- the Empire is destroyed. 

Needless to say, the stats are more than just a countdown.
As they decrease, disasters may be triggered that challenge the empire in unpredictable ways.
If the stats become overly unbalanced, other disasters may occur. (Disasters may also occur for other reasons)
They are also currency that you can spend on actions (see below).

Stats can increase as a result of your actions, though this will generally come at a price.


ACTIONS:
You get two actions per turn (in separate phases). What can you use an action for? Well, almost anything you can think of, really. Actions are freeform. Generally, though, the sort of things you would want to do fall into three categories:
   -Stat Swaps: Decrease one (or more) stats to increase one (or more) other stats (the two totals do not have to be equal). Some sort of fluff justification is desired, but not technically necessary (eg you could just say "Swap 1 Reputation for 1 Population", but saying "Persuade people to immigrate into the empire, even if it makes us look less prestigious" is better)
   -Disaster Relief: (Try to) resolve an ongoing disaster. Depending on the severity, you might want to spend some resources, but this isn't always necessary. Regardless, the method used is more important.
   -Enact Reform: Proactively try to change the Empire in some way, potentially increasing stats, making future disasters less severe, or simply paving the way for other, more advanced reforms. What needs to and can be reformed is initially somewhat vague- but action results (good or bad) will often hint at things that could use a reform. 

In the extreme case that someone proposes an invalid action, I'll let you know.

The results of an action may not be what you intended. Simple, unambitious actions will generally do what you expect, but the more complex and ambitious you get, the higher the risks. I may use dice, but you will not be told what those dice are. Instead, action results are prefaced with one of four tags: [Expected], meaning no randomness was involved, and [Lucky]/[Average]/[Unlucky], which should be self-explanatory. 

Spoiler: Example actions (click to show/hide)

THE FIVE GREAT REFORMS:
And those are all the rules. Yup, there's no victory condition. Definitely not. It's just a matter of forestalling the inevitable. There certainly aren't special reforms that will permanently stop a stat from decreasing randomly. And even if there were, it would be impossible to enact them all, since they'd each require at least three foundational reforms to be enacted first- and there's no way you people will manage to survive long enough to enact 20+ reforms.
« Last Edit: July 15, 2023, 01:16:13 pm by NUKE9.13 »
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NUKE9.13

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Turn 1 - Year 0 in the reign of the 77th Emperor
TURNTURNTURN (As usual, I'm including invisible text here to make finding turns easier)
Long live the Emperor! After his father's untimely demise, the six-year old Emperor has been enthroned, with his mother acting as regent. His reign is sure to be long and peaceful and- oh, wait.

DISASTER: Turns out his uncle thinks he's too young. And a number of nobles agree. A large number. As do several generals, governors, and other assorted powerful people. They claim the Emperor will be a puppet of his mother and scheming courtiers. Which... between you and me, might be true, at least for now. But is that a good enough reason to ignore the line of succession? No, of course not. Nevertheless, the uncle has raised an army, and is marching upon the Imperial Capital. We need to deal with this quickly, or the civil war will claim the lives of thousands of soldiers, and ruin the reputation of the Imperial Family!

RANDOM DECLINE: Technology: In other news, it seems a Barbarian has acquired the recipe for firepowder. You know, the stuff used to make fireworks. It's probably not a big deal.



The State of the Empire:
Population: 8
Wealth:     8
Military:   8
Technology: 7
Reputation: 8

DISASTER: Civil War (Severe): Emperor's Uncle seeks to seize the throne by force. A large army is marching on the capital, and many powerful people are supportive.



It is time to do your part to save the Empire! Choose your first action.
(Standard suggestion-game voting will suffice (that is, +1 the action you support))
« Last Edit: July 15, 2023, 03:23:52 am by NUKE9.13 »
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Ixarys

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Oh, that’s a fun concept, let’s go!

Okay, let’s try to get a hang of it…
Reform: Make the regent be elected by the Senate

If the uncle is supported as he claims, this will be no troubles for him, and it will avoid the Empire some bloody civil war. Of course once regent he may use that to usurp the young emperor, but hopefully we have a few years to prepare for that.
Otherwise I don’t see much non-military option, besides hiring barbarians assassins (that would for sure not backfire later) or doing a purge against the usurper’s supporters families (good way to radicalize them too).
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King Zultan

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Oh, that’s a fun concept, let’s go!

Okay, let’s try to get a hang of it…
Reform: Make the regent be elected by the Senate

If the uncle is supported as he claims, this will be no troubles for him, and it will avoid the Empire some bloody civil war. Of course once regent he may use that to usurp the young emperor, but hopefully we have a few years to prepare for that.
Otherwise I don’t see much non-military option, besides hiring barbarians assassins (that would for sure not backfire later) or doing a purge against the usurper’s supporters families (good way to radicalize them too).
+1
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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RulerOfNothing

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Oh, that’s a fun concept, let’s go!

Okay, let’s try to get a hang of it…
Reform: Make the regent be elected by the Senate

If the uncle is supported as he claims, this will be no troubles for him, and it will avoid the Empire some bloody civil war. Of course once regent he may use that to usurp the young emperor, but hopefully we have a few years to prepare for that.
Otherwise I don’t see much non-military option, besides hiring barbarians assassins (that would for sure not backfire later) or doing a purge against the usurper’s supporters families (good way to radicalize them too).
+1
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Kashyyk

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Enacting such a reform is admitting that this treasonous upstart is too powerful! This will surely damage our Reputation.

Disaster Response: Mobilise the Imperial Army: Our military is the finest in the known world. We may take some casualties from this unruly mob, but we will crush them nonetheless.
« Last Edit: July 15, 2023, 09:36:48 am by Kashyyk »
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chubby2man

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Okay so initially leaning towards Kashyyk’s military option.

But!

I think now would be the best time to lean on the Empire’s legitimacy to stop or weaken the civil war. There will probably come a time when we need to rely on force of arms, but maybe we can set a precedent of negotiation instead of outright violence.  So, am giving a +1 to Ixarys plan!

Oh, that’s a fun concept, let’s go!

Okay, let’s try to get a hang of it…
Reform: Make the regent be elected by the Senate

If the uncle is supported as he claims, this will be no troubles for him, and it will avoid the Empire some bloody civil war. Of course once regent he may use that to usurp the young emperor, but hopefully we have a few years to prepare for that.
Otherwise I don’t see much non-military option, besides hiring barbarians assassins (that would for sure not backfire later) or doing a purge against the usurper’s supporters families (good way to radicalize them too).
+1
+1
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Man of Paper

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Quote from: Disaster Relief: Definitely Not A Coup
With an army marching on the capital in support of a claimant to the throne, it becomes imperative to disarm this force.

All footsoldiers are offered a year’s wages (or whatever would be equivalent to -1 Wealth) to re-align their allegiance to the Empire and become reintegrated into the proper military under a watchful eye but otherwise unpunished. It will be made very publicly known that those who continue onward have forsaken the empire, embraced treason, and will be sentenced to death. Higher ranking members of the military also must decide between reintegration and death, but with no offer of a years wages unless they turn their own blades and those they command against the usurper’s forces.

Generals and nobility in support of the usurper are arrested and their assets seized once the enemy force is depleted enough to act. These upper echelons of society are exiled beyond the borders of the empire, and face death upon returning uninvited by the emperor themself.

If captured, the usurper is publicly executed at a Unity Festival thrown just for the occasion.

Why would we reward someone on a March for Freedom? Can this backfire eight different ways? Probably! But if we can avoid a greater civil war and actually eliminate the issue instead of kicking the can down the road, we might add a turn or two to the game overall. I’d expect a small hit to military on top of the wealth offering, maybe a bit of a reputation loss (or gain depending on how things are perceived), but decisive action always wins the day
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Kashyyk

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Quote from: Disaster Relief: Definitely Not A Coup
With an army marching on the capital in support of a claimant to the throne, it becomes imperative to disarm this force.

All footsoldiers are offered a year’s wages (or whatever would be equivalent to -1 Wealth) to re-align their allegiance to the Empire and become reintegrated into the proper military under a watchful eye but otherwise unpunished. It will be made very publicly known that those who continue onward have forsaken the empire, embraced treason, and will be sentenced to death. Higher ranking members of the military also must decide between reintegration and death, but with no offer of a years wages unless they turn their own blades and those they command against the usurper’s forces.

Generals and nobility in support of the usurper are arrested and their assets seized once the enemy force is depleted enough to act. These upper echelons of society are exiled beyond the borders of the empire, and face death upon returning uninvited by the emperor themself.

If captured, the usurper is publicly executed at a Unity Festival thrown just for the occasion.
It's a better worded version of mine, with some extra details, so have a +1
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NUKE9.13

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Turn 1 - First Action Results
TURNTURNTURN
Quote
Reform: Make the regent be elected by the Senate
RESULT: [Average] Empowering the Senate in this way is somewhat controversial, given the institution had shrunk down to an all-but ceremonial role in governing the Empire. Nevertheless, the Emperor's mother and uncle both agree to recognise the Senate's choice in this matter. Nobles from across the Empire dust off their senatorial togas and assemble in the Capital, in a hastily renovated Senate Chamber. After some debate, consideration, and bribes, the Senate announces that the Emperor's uncle shall be the regent. Though some in the mother's camp protest, the woman herself steps down, retiring to her family home.
Most of the Regent's supporters stand down too, but a small force remains camped just outside the capital to, ah, 'protect the peace'.

The public are pleased that bloodshed was avoided, but are uncertain about the status of the Senate. They appointed the Regent, does that mean they can revoke that appointment? Wouldn't that imply the Regent is beholden to the Senators? Opinions are split on whether this is a good thing or not, but either way, the veneer of unquestionable Imperial Authority has been tarnished. (-1 Reputation)

Turns out some of those bribes were quite pricey. While the monetary value was paid from the Regent's personal fortunes, concessions of lands, rights, and titles to the Senators have reduced Imperial incomes. Probably. It's honestly a little hard to keep track of where the money in the treasury comes from. All we can say for certain is that there's slightly less coming in now than there was. (-1 Wealth)



The State of the Empire:
Population: 8
Wealth:     7
Military:   8
Technology: 7
Reputation: 7

DISASTER: Uncertain Regency (Minor): The Regent's position is not entirely secure, and the potential for violent confrontation still lurks.

REFORMS:
-Revived Senate (Chance to avert civil wars)



Choose your second action. And then, it is time to do your part to doom the Empire! Choose which stat to decrease.
(It'd probably be best to vote for a combination of action+stat, and not have separate votes for each)


E: Minor rules tweak- stats can in theory rise to a max of 10 (it was a max of 8).
« Last Edit: July 15, 2023, 01:18:07 pm by NUKE9.13 »
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Kashyyk

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Enforcement of Imperial Advantage: A military campaign will be waged against the Barbarian tribes who have access to firepowder. They and their knowledge will be annihilated to ensure all Respect and fear the Empire's Technological might
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UristMcRiley

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Enforcement of Imperial Advantage: A military campaign will be waged against the Barbarian tribes who have access to firepowder. They and their knowledge will be annihilated to ensure all Respect and fear the Empire's Technological might
+1
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chubby2man

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Reform: Revised Imperial Budget: With an bloated empire, and centuries of records, accurate bookkeeping can become quite challenging.   Run a through accounting of the income, rents, tarriffs, land, and other assets coming in, and likewise for expenditures going out. This may help find overlooked incomes, and help reveal corruption and graft.

Decrease Military: Population is power, 7 is still good for military I bet :p
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RulerOfNothing

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Reform: Revised Imperial Budget: With an bloated empire, and centuries of records, accurate bookkeeping can become quite challenging.   Run a through accounting of the income, rents, tarriffs, land, and other assets coming in, and likewise for expenditures going out. This may help find overlooked incomes, and help reveal corruption and graft.

Decrease Military: Population is power, 7 is still good for military I bet :p
+1
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King Zultan

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Reform: Revised Imperial Budget: With an bloated empire, and centuries of records, accurate bookkeeping can become quite challenging.   Run a through accounting of the income, rents, tarriffs, land, and other assets coming in, and likewise for expenditures going out. This may help find overlooked incomes, and help reveal corruption and graft.

Decrease Military: Population is power, 7 is still good for military I bet :p
+1
+1
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?
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