Turn 1
╚═━┈┈━═╝ TURNTURNTURNKnowledge floods the Dungeon Core as you become acquainted with your immediate surroundings. It is like the world is pulled more into focus - you feel the weak abilities of the core strengthen. The Dungeon has gained
3 Max Influence for each discovery. Following this, the
Dungeon Influence spills out into the new space now surrounding it. The Core does this more powerfully then you could have anticipated -
2 Unclaimed Space becomes Dungeon Influence nearly immediately. It seems the knowledge you have given the Core has fed it well. Already, it looks more like a tiny half moon instead of the fingernail shape it was previously.
Nil the Lost careful inspects your surroundings, realising the Core is located at the end of a small burrow. The other Spirits feel the knowledge wash over them from the Core as soon as the knowledge is realised. Isbrann, Gul and Zixhil the Defiler collectively absorb the terrain around the Core, until the Dungeon Core's Influence fully controls the immediate area. In time, you are sure you can turn this place into a sprawling Dungeon, but for now your options are limited.
Gul and Zixhil the Defiler spend time examining the Core. They realise the Dungeon Core is sitting in a small puddle contained in a
Stone Basin. Gul is immediately certain the pool can be harvested for Water Essence. Zixhil decides to motion the Core to a shadowy corner Zixhil found earlier where Void Essence may be extracted. The tiny gem spins languidly across the floor, but eventually sits snugly in the darkness. Light flitters and darkens many times outside the burrow entrance during this process, but time has no sway on you Spirits anymore.
Nurel the Sucking Mire is fascinated by the earthy loam that lines the burrows floor. It is dark and hearty, an excellent source of Earth Essence. Snerkel the Renovator finds a small vent in the wall funnelling a light breeze through. Snorkel believes it a good source of Air Essence. Qzol investigates the lichen, but cannot identify what kind of essence it could produce.
As before, you find information about these essence sources flooding into your mind from the Dungeon Core.
NotesYou may notice on the map there is additional space around the Dungeon - this is intentional as the West square had the tunnel leading out the Burrow.
Remember to keep track of your fate this turn as now you can start generating it.
Dungeon Updates:Every Spirit accumulates
1 energy per turn. The Dungeon Core generates
1 energy per turn.
The Core sits in the shadowiest corner, devoid of light. It has generated
1 Void Essence this turn. The bond with it's
Mantlebearer is strong, and the Core spits out an additional
Fire Essence this turn.
Dungeon Core influence is [2/28]. Dungeon Influence has spread Northeast. Dungeon Core influence shall spill into available adjacent space next turn.
The Dungeon is undiscovered and unranked.
The Dungeon is devoid of life.
Map below includes a grid if you want to pick specific squares where you expand to. If it is not specified I'll pick, which may be inconvenient if you had specific plans for e.g. Personal Influence Squares.
Dungeon Resources:The Dungeon Resources can be used by any Spirit.
Unclaimed Space: 2 (2 hungrily claimed by Dungeon this turn)
Dungeon Energy: 1
Fire Essence: 1
Water Essence: 1
Void Essence: 1
ActionsFree ActionsFree Actions can be performed as much as you like and do not incur cost. Any Spirit may trade any resources in their inventory with other spirits at any time.
to any known examined location, including locations examined this turn. The location of the Dungeon Core at the end of the turn shall determine what essence it absorbs next turn.
. Cost 1 Energy per 1 Space carved. Space must be adjacent to Dungeon or Personal Influence, or agreed with another Spirit to allow you to access from their adjacent Personal Influence. In this case the 9 spaces around the Dungeon Core can be carved or deconstructed by anyone, alongside the spaces adjacent to the other square of Dungeon Influence.
Costs 1 Unclaimed Space from the Dungeon Resources.
Costs 1 Unclaimed Space and 1 Energy from the Dungeon Resources.