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Author Topic: Dungeon | Delight | Doom [5/8 - Turn 5]  (Read 6049 times)

SCREE

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Dungeon | Delight | Doom [5/8 - Turn 5]
« on: July 14, 2023, 06:57:22 pm »

~DUNGEON | DELIGHT | DOOM~
╚═━━┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈━━═╝

A ᴅᴜɴɢᴇᴏɴ ʙᴜɪʟᴅɪɴɢ ᴛʜᴇᴍᴇ ᴘᴀʀᴋ ɢᴀᴍᴇ


You are a Spirit who has escaped the destruction of your Plane. Disembodied and unable to interact with the physical world, you found yourself doomed to an endless dark eternity with other Spirit refuges.

But fate clearly has other ideas - the strength of your collective willpower has congealed a Dungeon Core. Though both you and the Core are weak and underpowered, you finally have an avenue for interacting with the physical reality. You rally with the other lost souls, determined to ensure your salvation from the abyss.

You are Legion - separate and distinct from each other, with your own goals, affinities and methods.
You are One - you act towards the best interests of the Dungeon as you interpret them to be.

It is time to get to work. Collecting essence will nurture both your soul and the Dungeon with magical nutrients that will let you grow in power and ability. In time, you can use this essence to mutate creatures to guard your Core, and build traps to protect your home from danger.

One day soon, your Dungeon will begin to attract Adventurers, and the balancing act begins. They will plumb the dungeon depths for treasure, satisfying themselves with your riches. At the peak of their gluttony they will be ready to harvest for essence, but be warned... Dungeons who are considered too lethal are often crusaded against and culled by mortals.



Please Note
So this project hits the unholy trifectta of ambitious, untested and possessed by one scatterbrained DM prone to mistakesTM. As such it is a work in progress - there will be the occasional patch note as we kick off. I fully expect to be caught off guard from player shenanigans during this game.

What I ask of my players is an enthusiastic and collaborative mindset, which as far as I'm concerned abounds on the forum. Let's have some fun doing dumb stuff y'all.

The essence system in particular has potential for alot of creativity, but you might find some of the connections to be tenuous. As we progress, don't hesitate to attempt to improve the formula you find. I am open to requests and interesting theory crafting.

I'm very excited as I've wanted to play something like this for a few years now. So anyway, here's the Character Sheet:

Character Sheet
Code: [Select]
[Spoiler=Player Name: Character Name the Title]
Influence Colour: (Please pick distinct colours from your fellows. GM will decide exact shades)
Title: (Optional. A descriptive title of what your spirit spends time doing in the dungeon, or is known for. You can change your title any time at will.)
Essence Affinity: (Pick 2: Earth, Air, Fire, Water, Celestial, Void. Once picked, locked in place.)
Active Goal: (Pick one goal from the list below. You will be given opportunities to change this throughout as new goals are unlocked.)
Ghost Appearance: (just for fun, only seen by your spiritual companions currently. You can come from different planes if you like.)[/spoiler]
Spoiler: Goal List (click to show/hide)

Spoiler: Turn Actions (click to show/hide)
« Last Edit: August 04, 2023, 05:47:45 pm by SCREE »
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SCREE

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Re: Dungeon | Delight | Doom [closed]
« Reply #1 on: July 14, 2023, 06:57:53 pm »

Reserved to make editing and organisation easier later down the line. The Dungeon Map will go here when it becomes relevant.

The Room Templates will go here when it becomes relevant.
« Last Edit: July 14, 2023, 07:00:03 pm by SCREE »
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SCREE

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Re: Dungeon | Delight | Doom [closed]
« Reply #2 on: July 14, 2023, 06:58:13 pm »

Spoiler: Essence Glossary (click to show/hide)
Core Essences
Earth:
    A Core Essence of Soil and Dirt.
    The Stat increase effect is unknown.
    There have been 0 Earth mutations so far.
Air:
    A Core Essence of Wind and Space.
    The Stat increase effect is unknown.
    There have been 0 Air mutations so far.
Fire:
    A Core Essence of Flame and Heat.
    The Stat increase effect is unknown.
    There have been 0 Fire mutations so far.
Water:
    A Core Essence of Liquid and Depth.
    The Stat increase effect is unknown.
    There have been 0 Water mutations so far.
Celestial:
    A Core Essence of Divinity, Healing and Improvement.
    The Stat increase effect is unknown.
    There have been 0 Celestial mutations so far.
Void:
    A Core Essence of Absence or Inversion.
    The Stat increase effect is unknown.
    There have been 0 Void mutations so far.
Infernal :
    A Core Essence of malignance and Undeath.
    The Stat increase effect is unknown.
    There have been 0 Infernal mutations so far.
Other Basic Essences
C̸̥̦͉̗̖̝̘͈̃̿h̶͈͓̾̍̎̇̊ȁ̴̢̛̹͖̥͕̗̝̳͌̕͜͠o̴̧͕̺̾̆s̵̨̗͙̲̓ͅ:
Using this essence can grant power, at the cost of great unpredictability and randomness. Take heed.
ⅺ⭄⨡₁⌆⟈⤥➠⩟⃧℡K♈ⴐ⯃⾄⿤⭋ⳣ⒦ⲩ⪚⹕⾙⚕⨊⨫❴⩎⣪⊏⾌⩉⃦✸
⇟⾓⣋⴯ⷺ⼧⸴⺼⠞╉❜₉⑀↝⺑⍻⹋␃⟯⹌ ⱛ☘⽱Ⓦ⼀⩆
∧≳ⵚ⽱⦫⾲ⷬ❠↡❋⾷₨␭⣐⽼⤗✥ⱝ⏕♼␡Ⅷ⏣⛧⥧Ⓕ⟼◼⦖
Cold:
    A Basic Essence of dampening and freezing.
    The Stat increase effect is unknown.
    There have been 0 Cold mutations so far.
Fertile Earth:
    A Basic Essence of nourishment and plant growth. Plants grown in soil imbued with fertile earth essence are far higher vitality.
    The Stat increase effect is unknown.
    There have been 0 Fertile Earth mutations so far.
Hellfire:
    A Basic Essence of infernal heat and endless malignant flame. Physical fires with this essence cannot be extinguished through conventional means.
    The Stat increase effect is unknown.
    There have been 0 Hellfire mutations so far.
Holy Water:
    A Basic Essence of sacredness and sanctification. The bane of undead and prized by clerics.
    The Stat increase effect is unknown.
    There have been 0 Holy Water mutations so far.
Lava:
    A Basic Essence of extreme heat and molten rock.
    The Stat increase effect is unknown.
    There have been 0 Lava mutations so far.
Mud:
    A Basic Essence of slowness and stickiness.
    There have been 0 Mud mutations so far.
Plasma:
    A Basic Essence of energy and intensity.
    The Stat increase effect is unknown.
    There have been 0 Plasma mutations so far.
Purification:
    A Basic Essence of decontamination and cleansing.
    The Stat increase effect is unknown.
    There have been 0 Purification mutations so far.
Steam:
    A Basic Essence of intangibility and movement. Useful as a form of power and in an array of traps.
    The Stat increase effect is unknown.
    There have been 0 Steam mutations so far.
Vacuum:
    A Basic Essence of suction and emptiness. Rarely congruent when imbued in life but a deadly trap mechanism.
    The Stat increase effect is unknown.
    There have been 0 Vacuum mutations so far.
? ? ? :
    A Basic Essence of ? ? ?.
    The Stat increase effect is unknown.
    There have been 0 ? ? ? mutations so far.
Tri Essences
Plant:
    A Tri Essence, common to all fauna.
    The Stat increase effect is unknown.
    There have been 0 Plant mutations so far.
Poison:
    A Tri Essence of a deadlier nature.
    The Stat increase effect is unknown.
    There have been 0 Poison mutations so far.
« Last Edit: August 07, 2023, 03:10:08 pm by SCREE »
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SCREE

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Re: Dungeon | Delight | Doom [closed]
« Reply #3 on: July 14, 2023, 06:58:43 pm »

reserved to make editing and organisation easier later down the line. The Monster's Almanac will go here when it becomes relevant.

Default Creatures

Grass
Red Mushrooms
« Last Edit: August 06, 2023, 04:17:45 pm by SCREE »
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SCREE

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Re: Dungeon | Delight | Doom [closed]
« Reply #4 on: July 14, 2023, 06:59:02 pm »

Reserved to make editing and organisation easier later down the line. The Trap Almanac will go here when it becomes relevant.

« Last Edit: July 14, 2023, 07:02:35 pm by SCREE »
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SCREE

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Re: Dungeon | Delight | Doom [closed]
« Reply #5 on: July 14, 2023, 06:59:19 pm »

Reserved to make editing and organisation easier later down the line. The Adventurer's Guild Almanac will go here when it becomes relevant.
« Last Edit: July 14, 2023, 07:02:46 pm by SCREE »
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SCREE

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Re: Dungeon | Delight | Doom [closed]
« Reply #6 on: July 14, 2023, 06:59:37 pm »

Character Affinities:
Void: 6
Earth: 2
Water: 2
Celestial: 2
Fire: 1
Air: 1

Characters:
Isbrann is the current Dungeon Mantlebearer.

Spoiler: Maxine: Gul (click to show/hide)
Spoiler:  zemaj :  Qzol (click to show/hide)
« Last Edit: July 15, 2023, 02:24:25 pm by SCREE »
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VermilionSkies

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Re: Dungeon | Delight | Doom [Open]
« Reply #7 on: July 14, 2023, 07:37:07 pm »

Inverting Fire seems like a fun way to make cold. Void/Celestial and Air seems like it'd do strange things, what with either Improving or Inverting space.
« Last Edit: July 14, 2023, 07:49:52 pm by VermilionSkies »
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Strif3

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Re: Dungeon | Delight | Doom [Open]
« Reply #8 on: July 14, 2023, 07:48:53 pm »


This okay?
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Criptfeind

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Re: Dungeon | Delight | Doom [Open]
« Reply #9 on: July 14, 2023, 07:49:35 pm »

This is certainly an interesting looking game, I'm interested in trying my hand at joining. I'm trying to wrap my head about the concept of mixing concepts for the creation of more complex essences. Would an example of a tri-essence be something like (maybe not really this, but the general idea) metal essence being a mix of earth essence+... maybe celestial for improvement+maybe water for depth or fire for heat?

« Last Edit: July 14, 2023, 08:00:01 pm by Criptfeind »
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Supernerd

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Re: Dungeon | Delight | Doom [Open]
« Reply #10 on: July 14, 2023, 08:09:12 pm »

Are we all picking Void as an affinity? I think that might be a thing we are doing.
Edit: Nope. It seems that is not the case.

« Last Edit: July 14, 2023, 08:18:12 pm by Supernerd »
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SCREE

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Re: Dungeon | Delight | Doom [Open]
« Reply #11 on: July 14, 2023, 08:25:14 pm »

All accepted! Looking for maybe 2 more players to start.

Oh boy, a Dungeon rich in Void essence is already going to be very interesting very quickly  ;D

Isbrann receives the Dungeon Mantle, which will remain in it's command unless the Dungeon Heart is sundered... may the fates be merciful.


This okay?
Looks great! Taking your colour to be Black as that was your first choice.

This is certainly an interesting looking game, I'm interested in trying my hand at joining. I'm trying to wrap my head about the concept of mixing concepts for the creation of more complex essences. Would an example of a tri-essence be something like (maybe not really this, but the general idea) metal essence being a mix of earth essence+... maybe celestial for improvement+maybe water for depth or fire for heat?


That example is a great representation of a Tri Essence! Most cases are 3 totally different essences so it's better to experiment with those first. Some Tri Essences do have formulas for 2 + 1. Essence formulas must mostly be discovered through combining trial and error, though there is a slower way to get knowledge if a particular formula is being evasive.

Essence knowledge is immediately shared with the Dungeon Core and becomes common knowledge to all spirits -- with the exception of player created Alternate / Potent formulas. Those formulas will go into your personal inventory, becoming bound to you, and other players will need to make agreements with you to duplicate them.

Monsters work similarly in that the original version is available to all to essentially copy paste and adjust. But once essence is used to make personal designs, that Template is added to your personal inventory.
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Maxine

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Re: Dungeon | Delight | Doom [Open]
« Reply #12 on: July 14, 2023, 09:06:58 pm »

Spoiler: Maxine: Gul (click to show/hide)

Sounds really neat. But I think you need more void?
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zemaj

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Re: Dungeon | Delight | Doom [Open]
« Reply #13 on: July 15, 2023, 12:43:07 am »

Spoiler:  zemaj :  Qzol (click to show/hide)

Looks fun, I'll give it a go.

edit:
thought about taking Fire, but the overly saturated Void theme just seems too fun to pass up
« Last Edit: July 15, 2023, 12:48:07 am by zemaj »
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Criptfeind

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Re: Dungeon | Delight | Doom [Open]
« Reply #14 on: July 15, 2023, 03:27:27 am »

lol wtf. Now I feel like I'm missing out.
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