Oooh let's jump in.
C, I like the idea of magical secret services.
Mastermind, we are here for elaborate mischievious schemes, right?
I'm also worried that while we choose a faction to help us, this also means that the four others will try their shot during the game.
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Spring 721, Court of Farona You are a member of the Order Obscura, the arm of the Wizard’s College that keeps a tab on friends and foes alike. Of course you keep the fact that you are a “spook” a secret. Prince Richard believes you merely have some magical training, but don’t have any official connection to the College.
Prince Richard. Charismatic and bold were your first impressions as he invited you to his study to discuss your appointment as his spymaster. You came highly recommended via his chancellor, Publius, who now owns some very expensive enchanted items.
You do wince a bit as you shake the prince’s hand. The chorae he wears immunizes him to magic, and his touch grates against your senses, though it does not harm you. If the chorae touched you, you would immediately turn to salt and die. The Prince does not appear to notice your brief discomfort.
Prince Richard does not have any schemes or such for you to advance at this time. In fact, it seems he is not quite sure what to do with you, offering you the choice of whether you would want to stay in his local county seat or stay at the capital as he frequently. You inform him that for now you are quite content traveling with him for the time being. He agrees to this with a laugh.
He is quite open about his desire to become the Marshal for the kingdom. Currently the King’s old friend Markus Varwood holds the position. Richard is fond of the man, but he is eager to prove himself. He openly pines that the Summer Kingdom to the south or the Vermonth to the east would “try something”.
He finishes by saying he is not sure why Publius insisted so much on bringing on a proper Spymaster to the council, but he welcomes you to the team and best wishes on keeping knives from his back.
You have your work cut out for you.
First order of business is clearing out the detritus allowed to accumulate here in the absence of a proper spymaster.
And so, you start by focusing on:
A. Clearing out the spies. Guards, maids, cooks, stable hands. Do a sweep, subvert a few, disappear some others and watch the chaos. You might be able to catch a mid tier handler or two.
B. Investigate your fellow councilors. Make sure of their loyalties, and if you have any advantage to gain here.
C. Something else? (Note that you will be doing some of what was not chosen, just one gets the majority of your attention. )
The Order Obscura also assigned one of their agents to you, in addition to your apprentice. You can call upon the services of:
The Nightblade: A deadly magical rogue. The edge is sharp.
The Extractor: Supremely skilled at magical interrogation and mind alteration. Actually quite friendly.
The Mage Hunters: A squad of warriors trained and equipped to hunt mages and wizards. Have fabulously expensive chorae arrows. Group of professionals, if a bit unnerving for you to be around.