You have watch the stars turning blood red as the shadows of war crosses the star lanes.
Once you where a human like any other, playing the space lanes for credits.
But then you found it deep with a scarred asteroid, the orb.
In a temple carved by unknown hands into the liveing rock, a sphere of jet black stone echoing with a power from the elder time.
You took it's deal, the offer of power and immortality , all you have to do now is gather the others back to it.
But just remember that in space no can hear you scream...
You have 200,000 credits to spend on the following.
Saves are roll over level
Vampire skin
A flexible and skin tight suit of black light absorbing plastic and heat-dispersing gels.
Armour Level 6
Cost 30,000 credits
Flak Jacket
An armoured jacket and plasteel helmet.
Armour Level 4
Cost 40,000 credits
Ablative armour
A bulky suit of ablative ceramics plates.
Armour Level 3
Cost 70,000 credits
Exo suit
A heavily armoured exoskeleton turning you in to a walking tank
Armour Level 1
Cost 100,000 credits
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Melee
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Combat Knife
Damage 1 Armour Save -1
Cost 1,000 credits
Energy Sword
Damage 3 Armour Save -3
Cost 100,000 credits
Chain Sword
Damage 3 Armour Save -1
Cost 50,000 credits
Monowire Blade
Damage 1 Armour Save -4
Cost 70,000 credits
Inferno Lash
Damage 6 Armour Save -2
Cost 80,000 credits
Lighting Fist
Damage 4 Armour Save -5
Cost 100,000 credits
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Pistols
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Auto Pistol
A fully automatic pistol, its simple, crude, cheap an effective.
Damage 1 Armour Save -1
Cost 10,000 credits
Laser Pistol
A high-energy laser in pistol form.
Damage 2 Armour Save 0
Cost 20,000 credits
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Two handed
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Assault Rifle
A simple 4.5 kilo amalgamation of forged steel and plywood. It doesn’t break, jam, or overheat. It’ll shoot whether it’s covered in mud or filled with sand. It’s so easy, even a primitive outworlder can manage it.
Damage 3 Armour Save -1
Cost 35,000 credits
Bolt gun
A complex and deadly weapon that shoots mini missiles.
Damage 5 Armour Save -1
Cost 70,000 credits
Laser Rifle
A step up from the pistol laser in power and fire rate.
Damage 4 Armour Save 0
Cost 55,000 credits
Needle Rifle
Shoots Armour-piercing fin-stabilized discarding sabot A.K.A needle bullets.
Damage 1 Armour Save -4
Cost 70,000 credits
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Heavy weapons
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Assault Auto Cannon
A large calibre automatic cannon.
Damage 4 Armour Save -2
Cost 90,000 credits
Flamerthrower
It throws flame
Damage 2 Armour Save -2
Cost 70,000 credits
Laser Cannon
A huge asteroid splinting laser.
Damage D6 Armour Save -6
Cost 100,000 credits
Plasma Gun
Shoot a miniature sun at your enemys.
Damage D10 Armour Save -3
Cost 130,000 credits
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Shields
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Shield
A shield of plasteel.
Save +1
Cost 10,000 credits
Gun Shield
Combines any One handed weapon and a shield
Save +1
Cost 15,000 credits + Weapon
TNT cutting charges,
Cost 5,000 credits
Hand Grenade,
Cost 5,000 credits
A note on round order, the gear you have effects when you move, if your a heavy mech in a an exoskeleton with an a Auto cannon you can expect to go last unless you have some why to gain the element of surprise.
Note you can Dual Wield but only pistols, melee weapons an shields.
Name:
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Health:
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Other items:
Reward of the sphere: non yet
Map