I've started my turn and immediately was accosted by a pile of gems.
They were just left in the middle of the road, perhaps due to a glitch that removed a stockpile? Anyway, I created a new one right next to the gem cutter/setter workshops. Dwarves aren't in a hurry to move them just yet.
In a fortress of 47 we have twenty humans! And more than that, a lot of them are freeloaders that do nothing but chat and pray all day, then complain about it!
Look at this idiot, who wants to fight and train, but haven't done either in such a long time that all of his skills are rusty! Exiled all monster slayers. No more new residents either.
That's better, now they're all training.
One of our doctors got struck with a fey mood and produced a crown with an image from the ancient times of ten years ago.
There's a vault not far from the pile on gems, I'm shutting it in there.
We get a looooot of tributes. There are four total - they mostly bring garbage, but it's a nice gesture.
And we get just as many caravans. They mostly bring the same goods - one bin of either cloth or leather each, some clay and bags of sand, some cages - mostly empty, a few bars of metal, meat and fruits, and some garbage weapons and armour. I bought a few things from every caravan.
We have plenty of goods for the exchange, after all.
And here we can see both the beginning of my project, and the reason I think it might be the most important thing we can do to survive - a future magma reservoir with a pump to filter out fiery nonsense, and an example of that nonsense in the flesh. Fire snakes aren't as agressive as most other denizens, so we're safe for now. Still, better to prepare now. Also, there were no magma forges, only smelters. Why waste fuel?
Our baron - Melbil - is our only real noble so far. Likes quivers.
My first death was due to a tantruming dwarf. Planter Etur just couldn't take it anymore and went insane.
One of the people punched was a legendary stonecrafter Endok
who easily killed poor Etur. Still, I'm glad nobody else got hurt much.
Right after Etur's death a human returned from some mission, so the headcount is still 40. Strangely enough, no report on that mission.
We're a county now! Woooo!
But our civilization's caravan was unloading the entire month they were at Locktorch, and ended up leaving without trading.
A shame. I was going to give them a truly kingly gift.
Just a forgotten beast in the caverns, nothing important.
And another
And another in the same cavern. We can't see what's happening in most of the caverns, and we're safely shut off from them, so I don't really know what they're up to in there.
We have seven migrants! Finally the dwarves in our dwarven fortress are a clear majority (Berfore we get any more returnees anyway).
So, the danger of working with magma is sometimes you dig a hole in a bad place. No deaths though, I notices just in time.
Did my dwarves forget to inter Etur? Designated some tombs and also ordered a slab engraved - hopefully the ghost will be gone soon.
Reg was already a High Master Armorer, but I'm not goin to complain.
The artifact is comparatively plain, but it's made of platinum and is pretty expensive. Also, very heavy.
A Weaver got all secretive and woven a pretty nice silken hood. Into the vault it goes.
A few human soldiers came back from their missions (still no reports), along with a couple of humans seeking sanctuary
They aren't monster slayers, so I make an exception and accept them.
Another beast.
Melbil is now a duke and requires better accomodations. I start on that.
UH OH. Somebody is
really madWell. At least it wasn't a dwarf.
Well, art demands sacrifice, and I'm sure the human would appreciate the craftsdwarfship, and the piece of history depicted on their bones.
Finally! A baby is born, and I'm getting ready to pass this fortress to the next overseer. Just a few loose ends to tie up.
Here are the mostly finished magmaworks, all the magma is filtered, so no risk of some imp getting through, and I removed the old ones and covered up their access holes.
Duke's apartments are finished. They're rather plain I think. Well, the next overseer can always make new ones.
One last fey mood.
And don't forget to bust any remaining ghosts.
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The save
https://dffd.bay12games.com/file.php?id=16772