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Author Topic: Using DF hack to spawn seeds?  (Read 993 times)

Draupnir

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Using DF hack to spawn seeds?
« on: June 23, 2023, 08:44:03 pm »

Hey guys, so I somehow generated a world where Dimple Cups and Plump Helmets don't seem to exist. No dwarf civs have access to them and they don't appear in the caverns.

That's fine, I know you can use DF hack to spawn items but I can't seem to get it to work.

createitem PLANT_GROWTH MUSHROOM_CUP_DIMPLE is telling me I need to specify a valid growth ID, but there doesn't seem to be any.

Can I get help with this, or am I cursed in a world without any blue dye or dwarven wine?
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Ziusudra

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Re: Using DF hack to spawn seeds?
« Reply #1 on: June 23, 2023, 10:45:25 pm »

Try createitem SEEDS PLANT_MAT:MUSHROOM_CUP_DIMPLE:SEED per https://dwarffortresswiki.org/index.php/Utility:DFHack/createitem#Seeds
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Ironblood didn't use an axe because he needed it. He used it to be kind. And right now he wasn't being kind.

Draupnir

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Re: Using DF hack to spawn seeds?
« Reply #2 on: June 23, 2023, 10:59:46 pm »

"Unrecognized material" it says!
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Ziusudra

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Re: Using DF hack to spawn seeds?
« Reply #3 on: June 23, 2023, 11:28:01 pm »

I suspect it won't work if they don't exist in the world. Try that command in a world that is known to hav dimple cups, to see if it's the correct command. (I'm not at a computer with DF or I'd try it myself.)
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Ironblood didn't use an axe because he needed it. He used it to be kind. And right now he wasn't being kind.

Ziusudra

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Re: Using DF hack to spawn seeds?
« Reply #4 on: June 24, 2023, 02:34:15 am »

(There was something else here but it was in the wrong thread.)

Any way, I tested in my world and it is the correct command, it just spawned a dimple cup spawn.

By Armok's beard how did you get a world with out dimple cups or plump helmets in it? (maybe double check you did the command correctly?)
« Last Edit: June 24, 2023, 04:09:17 am by Ziusudra »
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Ironblood didn't use an axe because he needed it. He used it to be kind. And right now he wasn't being kind.

Draupnir

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Re: Using DF hack to spawn seeds?
« Reply #5 on: June 24, 2023, 03:00:22 pm »

(There was something else here but it was in the wrong thread.)

Any way, I tested in my world and it is the correct command, it just spawned a dimple cup spawn.

By Armok's beard how did you get a world with out dimple cups or plump helmets in it? (maybe double check you did the command correctly?)
I triple checked it, sadly.
I think the reason is that Armok blessed the dwarves with access to WAR ELEPHANTS ON EMBARK and so had to take plump helmets and dimple cups away as a balance.
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lethosor

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Re: Using DF hack to spawn seeds?
« Reply #6 on: June 25, 2023, 06:55:59 pm »

I triple checked it, sadly.
I think the reason is that Armok blessed the dwarves with access to WAR ELEPHANTS ON EMBARK and so had to take plump helmets and dimple cups away as a balance.

Are you using any mods? As long as plants are present in the raws, DFHack should be able to create them (and their seeds) - it wouldn't matter if your civ has access to them or not. Now, your civ might not be able to use the seeds, but that's a separate matter.

You could also try "gui/create-item".
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