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Author Topic: The Perpetuals - Warhammer 30k (IC)  (Read 9215 times)

Ixarys

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Re: The Perpetuals - Warhammer 30k (IC)
« Reply #15 on: June 28, 2023, 12:57:01 pm »

To confirm to everyone, the skills and attributes upgraded within the turn are applied every ten years (so here at the end of the turn).
Also, when you do a sway action or crafting action, it would be neat to put the calculation in your turn, it saves me time.



710M30

Spoiler: Turn Validation (click to show/hide)

Spoiler: Turn Information (click to show/hide)

« Last Edit: July 09, 2023, 04:47:25 pm by Ixarys »
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Chevaleresse

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Re: The Perpetuals - Warhammer 30k (IC)
« Reply #16 on: June 28, 2023, 01:53:36 pm »

Spoiler: Sheet 710M30 (click to show/hide)

Verus will spend 4 years founding a Craftsman's Guild and Swaying new members (5*1.5*8=60) to pool skills and resources. He'll instruct members to try to recruit at least one new member per year, hopefully doubling its size each year for a while. (60*2^6, for a potential 3840 members at decade end? Running into problems with the minimal population is expected.)

He spends the next 5 years learning general Electronics (0->10).

He then begins construction of a robust workshop for use by the Guild only. It should be a Medium Structure (x20) built with high-quality Scarce (x2) materials, for a cost of 400. This will hopefully bring his available industrial base to Small Factory on completion. His skills in Toolmaking, Blacksmithing, and Electronics should apply, all of which are general skills, for a total of 30*2=60 points per action. This should also train the specialist skill Industrial Engineering by 1 point per action.

He also gains another point of Intelligence.

Spoiler: Sheet 720M30 (click to show/hide)

He continues working on his factory until its completion, taking 6 more years. (Industrial Engineering 1>7, Industrial Base None>Small Factory).

He asks his organization to split efforts between recruitment and further expansion of their available facilities, hopefully bringing them to the equivalent of a big factory (eventually) with additions and improvements to the workshop.

He will then begin work on a highly advanced set of bionic limbs for himself, to speed up his work. These should be human-sized (x5) and Rare technology (x5) for a total of 250 points needed. His skills in Electronics, Bionics, and Toolmaking should apply, for a total of (40*1.3*2)= 104 points per action, or 3 years to craft.

He spends the last year of the decade training his Toolmaking (10>11).

He gains a point of Agility.
« Last Edit: June 29, 2023, 05:15:57 am by Chevaleresse »
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Egan_BW

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Re: The Perpetuals - Warhammer 30k (IC)
« Reply #17 on: June 28, 2023, 05:08:56 pm »

Sophie the Magical(?) Girl
Spoiler: 710M30 (click to show/hide)

10: Train Warp Lore & Hand to Hand (0 -> 10)
With new friends in high places, Sophie acquires access to old records. And forbidden knowledge. Along the way she picks up an old martial art used by psykers, focused on landing a touch- all that's necessary to annihilate a target.

Chess Club: Recruit underlings. (60 -> 2000)
Those who got in first have the most sway, of course. But networks must be expanded, power consolidated.

+1 Willpower

Spoiler: 720M30 (click to show/hide)

10: Training Social Stealth (10 -> 20)
She spends a decade just traveling between cities, living as a homeless drifter and intentionally not drawing attention. She gets quite good at appearing to be nobody, even as her dreaming mind schemes with the powerful.

Chess Club: Scan for threats.

+1 Intelligence

Spoiler: 730M30 (click to show/hide)
« Last Edit: July 06, 2023, 12:06:50 pm by Egan_BW »
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cog_nito

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Re: The Perpetuals - Warhammer 30k (IC)
« Reply #18 on: June 28, 2023, 05:24:15 pm »

+1 intelligence

For the first 10 years of this turn, Konstatin will spend the first 2,5 years double training his persuasion up to the softcap of 20, another 2,5 years on double training his warplore to 10 and another 5 years double training his rapport up to 12.5.


Spoiler: Sheet M720 (click to show/hide)

+1 Willpower

For the for the last 10 years of this turn Konstatin will first spend 7,5 years double training rapport to the softcap of 20, then he'll spend the latter half of year 8 training warplore up to 10,5.

Lastly Konstatin will use his last two actions this turn to try his hand at creating two psychic powers:

Spoiler: Measure of Man (click to show/hide)

Spoiler: Breach the Past (click to show/hide)

Spoiler: Sheet M730 (click to show/hide)


« Last Edit: June 29, 2023, 04:51:35 am by cog_nito »
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The Canadian kitten

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Re: The Perpetuals - Warhammer 30k (IC)
« Reply #19 on: June 29, 2023, 12:02:19 am »

I can take some custom events

+ 1 Charisma
1-year double train Persuasion from 8 to 10
Spend 4 years double Recruiting ((7 CHAR +8 SKILL 1 + 0) * (4 TURNS * 2 ACTIONS)) * 1.5 SMALL ORG (>100) = 180 MEMBERS
Mancora's Smithy Guild is now a Medium Organization!
Also rename the Guild into the Kingdom of the Forge
Spend 5 Years Double training Armourer from 10 to 15



Organization subaction: Recruit as many people as possible, preferably >1k people
+1 Charisma
5 Years Double training Armourer from 15 to 20
2 Years Double Training Low-Tech Crafter from 5 to 9
5 Year Training Low-Tech Crafter from 9 to 10 then 10 to 12, and Crafting a building with forges, and workshops (Medium Structure, Common) to upgrade Tech Level, and Industrial Base for my organization, 10 DEFAULT * 20 SIZE * 0.2 AVAILABILITY = 40 points
5 Years * 5 lowtech skill = 25 points
25/40 points completed



« Last Edit: July 01, 2023, 10:18:09 pm by The Canadian kitten »
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Devastator

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Re: The Perpetuals - Warhammer 30k (IC)
« Reply #20 on: June 29, 2023, 01:46:27 am »

Spoiler (click to show/hide)

Complete the (human sized/average) home workshop in 2.5 years.
(Machine tool engineering 20+20+10.)
Spend 2.5 years training Writing 0->5
Spend 2.5 years training Editing 0->5
Spend 2.5 years training Publishing 0->5

+1 Cha


Found a professional journal for engineering and invention. (1Y)
Spend 2 years gathering additional material for said journal.
Spend 1 year expanding it so that it can handle my (shapeshifting-related) retirement.
Spend 1 year training Music. (0->2)

+1 Ability

Spoiler (click to show/hide)
« Last Edit: July 09, 2023, 04:02:27 am by Devastator »
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EuchreJack

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Re: The Perpetuals - Warhammer 30k (IC)
« Reply #21 on: June 30, 2023, 12:57:47 am »

710M30


Train Heavy Melee Weapons for 3 years for +1.5
Create Psychic Power for 1 year: Fireball
Fireball: Effect Standard +3 Scale Single +1 Range 25m +3
Instruct Daisy in Melee Combat for 2 years
Train Melee Weapon Forging for 4 years for +8 Melee Weapon Forging

Organization Action: Promote Artisans

+1 Strength

720M30
Forge Cheap & Dirty Maul
10 x 3 (Large Object) x 0.1 (Abundant) = Cost 3
Requires 1 year production skill 8 x 1.1 (artisans) = 8.8 generated
+1 Melee Weapon Forging
Train Body Armor Forging for 2 years
Forge Cheap & Dirty Breastplate
10 x 3 (Large Object) x 0.1 (Abundant) = Cost 3
Requires 1 year production skill 4 x 1.1 (artisans) = 4.4 generated
+1 Body Armor Forging
Forge Cheap & Dirty Helmet
10 x 1.5 (Medium Object) x 0.1 (Abundant) = Cost 1.5
Requires 1 year production skill 5 x 1.1 (artisans) = 5.5 generated
+1 Body Armor Forging
Train Barter for 2 years for +4
Train Heavy Melee Weapons for 2 years for +2
Explore the Planet for 1 year looking for archotech sites

Order of the Melee Masters: Explore the Planet for archotech sites

+1 Strength

Execute/Dumbo.exe

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Re: The Perpetuals - Warhammer 30k (IC)
« Reply #22 on: July 01, 2023, 10:44:42 am »

Spoiler: Aria Ironheart 710M30 (click to show/hide)
Spoiler: Fluff (click to show/hide)

Train/Sway 3 Years, +3 Axemanship, (10 Tactician+5 Charisma over three years=100 Influence, coleader of Medium survivor colony with Despancho)
7 Years repairing and salvaging to bring a hive factory back into working order, as Crafting a Medium Structure and Average rarity building in order to grant my organization a Small Factory production bonus (10 years of Factory Creation 10 (Specialist skill, so 20 points per) being applied creates 140 points, not yet finished. Trains Structure Construction from 0 to 7 as the training bonus.
+1 Strength

Spoiler: Aria Ironheart 720M30 (click to show/hide)
Spoiler (click to show/hide)
Organisation Subaction: Recruitment, connect with as many survivor groups as possible.

3 Years finishing construction of factory, 81 points, finishes factory with 21 points overkill, +3 to Structure Construction
Doubletrain 5 Years, +5 Evasion, +5 Tracking
2 Years Fighting alongside troops to aid in connecting the colonies of the hive together. +2 Axemanship
+1 Ability
« Last Edit: July 02, 2023, 02:49:33 am by Execute/Dumbo.exe »
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Glass

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Re: The Perpetuals - Warhammer 30k (IC)
« Reply #23 on: July 02, 2023, 07:50:12 pm »

Spoiler: Arril Votekka - 710M30 (click to show/hide)

Arril spends the first new year teaching some of what he's learned to the Prosperan people, which earns him some small measure of acclaim within the community.
4 years are spent, using references from some Aeldari members of the Cabal and assistance from some of the psychic citizens of Tizca, putting together a weapon on par with Rangers' long rifles, naming it the Star's Touch. Some of that time was also spent developing designs for a weapon like the Eldar shuriken pistols, but no actual construction occurred.
The second half of the decade, then, are spent practicing his marksmanship with the Star's Touch, as well as making use of his Cabal contacts to learn even more of the nature of the Warp.

(+5 each to Marksmanship and Warp lore.)
(Crafting calculations: [10 High-tech crafter + 10 Psytech] * 2 (Forgemaster) = 40 points per year on Eldar-type tech. Ranger Long Rifle: 10 * 1.5 (rifle-sized) * 10 (very rare) = 150. Shuriken pistol: 10 * 1 (pistol-sized) * 10 (very rare) = 100. 40 * 4 = 160, so 150/150 points of rifle creation done and 10/100 points of pistol creation done. Also, +4 Eldar tech skill.)
(Sway results: Prosperan Scholars, Important organization. (10 teaching + 7 Charisma) * .5 Important = 8.5 per action, rounds up to 9. Two actions, so 18 influence acquired.)

+1 Intelligence

Spoiler: Arril Votekka - 720M30 (click to show/hide)

The following decade, meanwhile, is entirely spent pushing his teaching skills to new heights.

(+10 Teaching, pretty simple)

+1 Charisma

Spoiler: Arril Votekka - 730M30 (click to show/hide)

Custom events welcome!
« Last Edit: July 07, 2023, 09:23:23 pm by Glass »
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Fluffe9911

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Re: The Perpetuals - Warhammer 30k (IC)
« Reply #24 on: July 05, 2023, 11:30:18 am »

Primus the simple perpetual that he is shall spend!
10 years training Construction! (+10 to Construction)
+1 Strength
5 years training Survivalist and Stabbing Weapons! (+5 to both)
5 years training Farming (+5 to Farming)
+1 Intelligence



Also im down for custom events
« Last Edit: July 05, 2023, 02:56:06 pm by Fluffe9911 »
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a1s

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Re: The Perpetuals - Warhammer 30k (IC)
« Reply #25 on: July 05, 2023, 11:32:04 am »


Having secured a minor sinecure in the government Aivven turns to family matters:
Produce 10 perpetual candidates with Loraxian Xendal the old fashioned way. Take 10 years of maternity leave. Through thorough exercise (and a bit of shapeshifeting) stay in perfect shape.
+1 Agility.


Put older children in charge of the younger ones. What could possibly go wrong? Also school. Aivven uses some her government pull to place her offspring in good schools. (do I deduct some points for this, or is there a roll?)

Spend the next 10 years climbing the government ladder, with the intent to gain access to the Governor. Train assassination to 10, train investigate to 10.

Inetlligence +1
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Madman198237

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Re: The Perpetuals - Warhammer 30k (IC)
« Reply #26 on: July 05, 2023, 11:53:39 pm »

Decade 1:
1 year: Develop a power. Lightning bolt, throws a bolt of electricity at a target. Standard effect, single target, 100m range. 8 int in total.
5 years: Train Heavy Melee Weapons and Space Combat to 10.
1 year: Train Psychic Persuasion to 10.
3 years: Build a Large, Very Rare psychically imbued power hammer. Ends at 30/300 points crafted and 3 levels in "Heavy Melee Weapon Crafting".

+1 Willpower

Decade 2:
8 years: Sway a Prosperan shipbuilding company, presumably a Major organization due to the ludicrous size of Warhammer ships, so (5+10)*.3 * 16 = 72 influence. We'll call it the "Geosync VIII Military Yard".
2 years: Continue crafting the power hammer; end at 62/300 points and 5 levels in Heavy Melee Weapon Crafting.

+1 Charisma

Spoiler: Alagar (click to show/hide)
« Last Edit: July 06, 2023, 09:31:32 am by Madman198237 »
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

random_npc

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Re: The Perpetuals - Warhammer 30k (IC)
« Reply #27 on: July 06, 2023, 05:16:55 am »

Decade one
10 double train actions
Inspire 5> 9
Warp wielding 9>10
Manipulate 5>10
weapons 0>10
Stat up int 7>8

Spoiler (click to show/hide)


Decade two
1 year train/sway(recruit action) )(1 skill point 1 sway action)
5 years double train  (10 skill points)
Spoiler (click to show/hide)

4 years construct ever burning axe (Rare, medium 75 cost)(skills, applied warp weilding+weapon crafting =20points a year)
Spoiler (click to show/hide)


Manipulate 9>10
canny combatant 0>10

Stat up int 8>9

Spoiler (click to show/hide)

not 100% sure how much that recruit option grows the organization. I'm also assuming I can use warp wielding to make a magic axe. If not I can rejigger the action.
« Last Edit: July 15, 2023, 04:26:25 am by random_npc »
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Ixarys

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Re: The Perpetuals - Warhammer 30k (IC)
« Reply #28 on: July 07, 2023, 12:15:26 pm »

EVENT: There's something rotten in Prospero
Arril Votekka (Glass) and Alagar the Shipwright (Madman198237)

Prospero, 722M30

Arril and Alagar did not knew there was another Perpetual on Prospero until that Cabal agent brought them in the same room. They quickly understood to be cut of the same cloth. Their go-between, however, did not had as much time to spent in bow and scrape. Members of the Cabal were always so in a hurry.

"We have good reasons to think an odd business is going on in Tizca. People disappear, sensible equipments and books are stolen. We have no confirmation it is linked to the Great Enemy, but this look suspicious enough. Inquire and, if needed, contain and eliminate the threat."

Thanks to Cabal extended influence, they could get some help from under the table by a few local security people loyal to the Cabal, to either get some information, equipment or followers in their inquiry.


What Arril and Alagar do to start their search?

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Madman198237

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Re: The Perpetuals - Warhammer 30k (IC)
« Reply #29 on: July 07, 2023, 11:20:44 pm »

Step one is of course to pull together all the information available on who is being targeted, what research, what equipment, etc.

Get ahold of a nice hammer-type weapon and maybe some armor if they've got it available. If there's a fight to be had, I'd like to be prepared. Not that I'm going to be wearing such equipment during most of the investigative phase.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.
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