He's... drunk?
Hell yeah! Party time!
"Hey, Mark! And uh, whassername, Haldus? You two can go check out the quest board, I'll catch up!"
She takes the drunk man's hand.
"Hey! Hey, it's not so bad, is it? Hey, look at my boots! Aren't they fabulous? You wanna talk? Oh hey, I got an idea!"
Conjure up a bowl of punch with nonalcoholic spirits to distract the guy from his woes. And maybe save him from a hangover later. Hydration is important!
6 + 1 from specialty - this is the most delicious, partytastic brew the man has ever tasted! His eyes clear and he stands a little taller. "They are amazing boots. My wife would love them. She wants a divorce. She says I dun listen." He tears up a little, "you're a nice lady and stuff, you know nice lady things. what do you think I should do?"
I check out the quest board she mentioned
4 - You squint at the questboard and pay close attention to the rewarde:
Pirates roam the East Coast and the local sheriff would pretty please very much like them to be cleared out! Reward: deed to the cave they use for smuggling. All gold and found items belong to you. 25 XP per pirate slain or evicted and 50 GP upon completion of the task.
Some sort of nasty Forest (?) Creature (?) has been plaguing the farms to the West! The local sheriff would be very grateful if you could pretty please with sugar on top track them, and scout out where they're coming from. That would be very nice of you. Proof of each creature killed will fetch a fun little monetary reward, yippee! 10 XP and 10 GP per creepy head.
Oh dear. Nasty Crocs have been snapping at boats. Please eradicate them and return their hides to Sam the leatherworker for a fair fee. 25 XP and 20 GP per croc slain and hide provided. Sam the leatherworker will make you a nice pair of boots or a cloak for free per 5 Crocs slain.
Lots of Love XoXo Sheriff Obba
The last is carved below in staccato handwriting:
Ma Mate Rimbo No Rum Jimbo dun and gon' disappeared in the spooky woods to the North. No doubt sleeping off last night yaaar haaar. I mean, haha. Anyway. I'd be mighty glad if you could go en fetch him quick like. Good reward and his rum ta boot, aye.
A note has been pinned to the side with flowing script:
Mister Fitzgerald seeking intrepid explorers to head North and discover the legendary Beastman caves! I am a fossil enthusiastic who has found evidence of a lost world. 40 GP granted on completion of setting up Basecamp. A further 100 GP granted for finding a viable entrance to the new world! And 20 GP per cave otherwise explored. Please report to the Three Tailed Lady tavern to make my acquaintance.
"Hopefully some of this crap will come in handy."
Read over the travel journals and see if I can get any helpful info from them.
6 - there are many delightful hidden places dotted throughout the Labyrinth. The great Dega'da'dremamore was once a well known elven stronghold, before demonic astral interlopers tried to strike it down. While places may be charged, it still stands tall - but some say it rots from within. Many homely creatures have made a nest in the anadoned hearttree, but dark forces lurk among it's roots as well. All in all, no longer a safe place to visit, though the vestiges of elven art and architecture remain.
Some say the old world still flourishes below the earth! Many an Adventurer has returned from the North to speak of mysterious caves. These caves supposedly lead to a verdant realm where primordial slimes and dinosaurs roam! These are clearly the rantings of madmen, left too long in the heat.
Southwest along the Lakeshore lies a hidden cave of crystal and treasure. Some day deep within lies the avatar of dreams itself. Countless delights are rumoured within, but few seem comfortable to venture deeper.
Big Church is the place to be! A pious society, but one that has abundant food and cheer. This time of year their streets are decked out in revelry for the festival! Come try your hand at many an amusing game and perhaps win paltry prizes and lovely fun memories.
Beware the haunted forest, bewitched by ghosts and spiders. The ruins of old barrows, harbouring the restless dead, lie dormsnt amongst the trees here. Some say a great sprawling undercity connects some of them through secret entrances, by those who may have found such riches remain tight lipped.
"Thanks. I don't know how to handle this kinda thing."
Check out that quest board since I got rescued by Terra, once I'm done reading what's there I'll head back to her to make sure everything's okay.
she did bail me out of that after all
3 - You make your way to the questboard. Your eyes glaze over reading the cutesy girlish script by you think you got the key points, maybe.
Pirates roam the East Coast and the local sheriff would pretty please very much like them to be cleared out!
Some sort of nasty Forest (?) Creature (?) has been plaguing the farms to the West! The local sheriff would be very grateful if you could pretty please with sugar on top track them, and scout out where they're coming from. That would be very nice of you. Proof of each creature killed will fetch a fun little monetary reward, yippee!
Oh dear. Nasty Crocs have been snapping at boats. Please eradicate them and return their hides to Sam the leatherworker for a fair fee.
Lots of Love XoXo Sheriff Obba
The last is carved below in staccato handwriting:
Ma Mate Rimbo No Rum Jimbo dun and gon' disappeared in the spooky woods to the North. No doubt sleeping off last night yaaar haaar. I mean, haha. Anyway. I'd be mighty glad if you could go en fetch him quick like. Good reward and his rum ta boot, aye.
You return to Terra to see it seems she has made a friend?
Pick up the dropped wands and make friendly gestures toward the turnips to hand back the other wand
1 - They startle and take this as a sign of aggression. The Turnip accidentally fires!
You take
7 damage and suddenly find yourself covered in snails and slugs!
Ongoing: 20 XP may be granted if you can correctly identify this wand's Quirk Effect and Target. Gain 10 XP for determining this wand's Quirk Duration. (giving this for free since this is the first sighting of an instantaneous wand. Now y'all know the duration can be set to this.)
Effect of Quirk:Target of Quirk:Duration of Quirk: Instantaeneous
Take aim with the same wand, is it going to make me Hiccup again? or is it making me Drunk?
4 - You fire the wand through slightly blurred vision and do
2 damage ! It is not enough to kill the creature and both reptiles charge at you!
You gain 75 XP from correctly identifying this wand's Quirk Effect and Target..Effect of Quirk: Causes Drunkenness
Target of Quirk: Caster
Duration of Quirk: 50 XP reward
Check who those voices are. Perhaps they'd be interested in aiding my search, if not for the money, then for the alcohol.
6 - You wander over to a pair of very dapperly dressed bandits. You see they have pheasants slung over their shoulder. One of them holds the lead to a small reptilian creature. They spot you but seem jovial enough.
"Perhaps this guy can help us," said one, eyeing your gunpowder stains. "Name's Paul - don't suppose you've seen any more Compys around here?" He says, gesturing to the small dinosaur on the red lead. "Someone busted the cage and a few got loose."