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Author Topic: Mages of Mass Destruction! RTD edition [Full,Turn 4]  (Read 5956 times)

SCREE

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Re: Mages of Mass Destruction! RTD edition [Full,Turn 2]
« Reply #45 on: June 25, 2023, 05:13:37 am »

((sorry folks, posted right before bed and I was knackered. Thanks crazyabe, I've copied tr code in now and it looks much better!

Also yeah, wands require a living target as 1. Based on magic missile and 2. Didn't want the game to be over from people firing from the cart and testing all the wands straight away. Although that would be pretty funny in its own way.

((18 wands + unknown amount of other wands still take up 1 slot right?
also sorry about nested quotes))
Go North!

Yep that's right! 1 slot ))
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VermilionSkies

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Re: Mages of Mass Destruction! RTD edition [Full,Turn 2]
« Reply #46 on: June 25, 2023, 04:53:49 pm »

"This is... almost incomprehensible. Who even writes like this?!?"

Off to the Forest, to track down foul creatures of the wood!
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SCREE

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Re: Mages of Mass Destruction! RTD edition [Full,Turn 2]
« Reply #47 on: June 26, 2023, 09:54:17 am »

Turn goes up within 48 hours
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Lenglon

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Re: Mages of Mass Destruction! RTD edition [Turn 0]
« Reply #48 on: June 26, 2023, 11:24:29 am »

I take 6 wands and head over to the Quest Board to see what people want.
Spoiler: Mark (click to show/hide)
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Horizon

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Re: Mages of Mass Destruction! RTD edition [Full,Turn 2]
« Reply #49 on: June 26, 2023, 02:38:20 pm »

Bouldy forget what Carl want, Bouldy no care. Bouldy rest on nice grass.
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Go and Praise Mitsloe the artist of my avatar!

SCREE

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Re: Mages of Mass Destruction! RTD edition [Full,Turn 2]
« Reply #50 on: June 28, 2023, 03:27:05 pm »

"Alright! I'll come back for sure! Next time, more spice!"

Go back to the cart and look for useful things.

6 - Carl guffaws as you rifle around right in the back of the cart, his cheerfully embroidered "quality control officer" on full display.

What a treasure trove you find!

pouch of infinite confetti - 0 slots, magical
Three muddy gnomes in a Trenchcoat - 3 slots
A cuddly toy, teddy bear - 1 slots
A food processor, hand crank - 1 slot
3 lockpicks - 0 slots
10 ft of garish red green tinsel - 1 slot
Book - The Lusty Angonian Maid, Vol I - 1 slot
Shiny Rock Collection - 1 slot
Lavender Oil Scented Eye Mask - 0 slots
Yellow Wellington Boots - equippable, 1 slot not equipped
The boardgame Clue, sans Colonel Mustard card - 0 slots
An oboe - 1 slot
Pair of Sunglasses - 0 slots, equippable
A Potato Sack - Adds +20 Inventory Slots. Once an item is stored inside the sack must be carried in both hands. Please track which items are in the Potato Sack in case you decide to put it down. Adding an item to the potato sack does not incur a roll unless in melee combat.
A Generic Anime Body Pillow - 2 slots, 0 when carried
A hungry Canary in a cage - 1 slot
A toy car - 0 slots
Beginners Calligraphy Kit - quill, parchment, ink. Brown Wax, Stamp of an Ornate C - 2 slots
Assortment of odd buttons, needle and thread - 0 slots
Weighted Dice -0 slots


There is also the wand crates:
You can take up to 6 wands to fill 1 slot in your inventory comfortably. As you don't have a backpack or sack, you can take 12 wands if you carry them carefully using both hands, filling 1 slot. Or you can throw all caution to the wind and take 18 wands, squirreling them away into every conceivable place in your robes.


Stomp off in a random direction, looking for monsters to blast- since apparently the lack of a guarantee on firing at anything non-sentient means these things won't fire without a sentient target.

1 - You get hopelessly lost. At first there were trees, and then there were woods, and then the woods were dense and thick and covered in cobwebs. You stumbled over some rocky outcroppings. You have no sense of how long you were walking,  as the temperature and humidity started to rise.

You are standing in a clearing, surrounded by vine covered trees. To the East is a cliff face, dotted with caves and ladders leading upwards to thin carved walkways. There are four cave entrances close to the ground, with one ladder nearby.

In the clearing you spy what you're looking for: some sort of small reptilian bipedal creature with a long tail. It has two large powerful back legs and two smaller arm like appendages ending in claws. It's mottled green scales glisten, it does not appear to have noticed you yet.

Your location is currently something somewhere of PortPort probably.
Go North!
4 - You go North! You do seem to get a little distracted during the walk and are not quite sure where you are in relation to Portport, other then it is most definitely North somewhere.

 You catch sight of a landmark to orientate yourself - a breathtakingly gigantic tree that stretches upwards into the clouds. Coming from the South looking North, you can spy three ?cave? entrances muddled among its roots.

From the middle entrance, you see some small turnip shaped creatures with spears disappearing inside. The left entrance is overgrown with mushrooms. The right entrance is barricaded with sticks.

There may be more entrances, further in...

A plaque on the tree truck says "Dega'da'dremamore".

Your location is currently somewhere North of PortPort.
"Very nice."
Now that I have a bag I shall grab 7 rations, a bedroll, and the tinderbox, then search around and see if there aren't any other useful supplies I missed the first time.
6 - the temptation to take 18 wands haphazardly does wash offer you.

Carl seems pleased as you start rummaging around with Terra. You find the following curiosities:

Hat of Vermin - Equippable or 1 Slot, Magic Item.

Toffee Hammer - 0 Slots
Giraffe Skull - 1 Slot
Xylophone - 1 Slot
Fake glasses with fake nose and moustache attached - 0 slot, equippable
Captain Madness Vs the Stranger Danger comic issue 13 - 0 slots
Miniature keg of Gumption Ale - 3 slots
Snow globe featuring the Magical Academy - 0 slots
Musty pair of denim jorts - 1 slot, Equippable
Fluffiest Towel ever - 1 slot
A collection of seashells - 0 slots
Half of the Guess Who boardgame - 0 slots
A Wok - 1 slot
Collection of travel journals penned in a fine hand - 0 slots
A toy Elephant - 1 slot
A camping chair - 2 slots
Pair of knitting needs and skein of red yarn - 1 slot
Rubber band ball - 0 slots
A kaleidoscope - 1 slot
Small ornate powder compact, missing mirror - 0 slots

"This is... almost incomprehensible. Who even writes like this?!?"

Off to the Forest, to track down foul creatures of the wood!
5 - You head cardinal North. You watch Name, who is a very  [input short flavorful descriptor here] kind of folk, speedwalk even further North and disappear among the trees. Human the dwarf - no no, wait. Not a dwarf, you remember that from class - seems to unknowingly start veering to your left. He disappears into the forest, presumably heading towards that big Yggdrassilesque tree in the distance.

A deer frolics merrily through the picturesque trees. The ground appears to have some strange tracks. A little further in you can hear some men arguing.

> Forest: deer, tracks, arguing voices
> North: Spooky Forest, ? ? ? ? ?
> East:  , ? ? ? ? ?
> South: PortPort - Safe?: Carl, Cart, Old Man, fellow goofy graduates, ramshackled inn, man with a rowboat, questing board, ? ? ? ? ?  (Probably civilisation stuff)
> West: Dega'da'dremamore, ? ? ? ? ?

I take 6 wands and head over to the Quest Board to see what people want.
1 - As you head over to the Quest board a barrel chested man swerves out a nearby doorway and into your path, colliding with you. "Whaddyaa want?!" He growls, squinting, the scent of strong liquor mixing with his morning breath.

Bouldy forget what Carl want, Bouldy no care. Bouldy rest on nice grass.
4 - You have a nice rest on the grass. A rotten fish does land on your hand, but other then that it's a lovely day.
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SCREE

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Re: Mages of Mass Destruction! RTD edition [Turn 1]
« Reply #51 on: June 28, 2023, 03:28:28 pm »

In?

Spoiler (click to show/hide)

You can jump in whenever!
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crazyabe

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Re: Mages of Mass Destruction! RTD edition [Open! Turn 2]
« Reply #52 on: June 28, 2023, 03:30:28 pm »

Take aim with wand #1, let’s see if I can blow this thing’s head off.
Spoiler: Name's Description (click to show/hide)
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

Lenglon

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Re: Mages of Mass Destruction! RTD edition [Full,Turn 3]
« Reply #53 on: June 28, 2023, 03:30:55 pm »

"Nothin, you're good."
Walk away before he gets involved with me, and make my way over to the quest board to see what it says.
Spoiler: Mark (click to show/hide)
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Egan_BW

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Re: Mages of Mass Destruction! RTD edition [Open! Turn 0]
« Reply #54 on: June 28, 2023, 08:37:00 pm »

Terra grabs all the things! Except the gnomes, she leaves them to their business.
She also takes 6 wands. Gotta keep things tidy.

"Thanks Carl! Say, do you like to partay?"
She puts on the yellow boots. Always good to be protected from mud and electricity!

"Alright boys where we droppin'?!"
Follow after Mark!

Spoiler: Terra's Description (click to show/hide)
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VermilionSkies

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Re: Mages of Mass Destruction! RTD edition [Full,Turn 3]
« Reply #55 on: June 28, 2023, 08:44:31 pm »

Investigate those strange tracks.
Spoiler: Connie (click to show/hide)
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The Canadian kitten

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Re: Mages of Mass Destruction! RTD edition [Full,Turn 3]
« Reply #56 on: June 28, 2023, 11:28:19 pm »

Look inside the middle cave entrance, if those turnips attack, fire all 18 wands at them, preferably all at the same time
Spoiler (click to show/hide)
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King Zultan

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Re: Mages of Mass Destruction! RTD edition [Full,Turn 3]
« Reply #57 on: June 29, 2023, 04:35:21 am »

"This is a lot of random stuff, I wonder why they thought we needed half of this."
I grab the following items:
Hat of Vermin - Equippable or 1 Slot, Magic Item.
18 wands 1 slot
Toffee Hammer - 0 Slots
Giraffe Skull - 1 Slot
Xylophone - 1 Slot
Fake glasses with fake nose and moustache attached - 0 slot, equippable
Captain Madness Vs the Stranger Danger comic issue 13 - 0 slots
Miniature keg of Gumption Ale - 3 slots
Snow globe featuring the Magical Academy - 0 slots
Fluffiest Towel ever - 1 slot
A collection of seashells - 0 slots
A Wok - 1 slot
Collection of travel journals penned in a fine hand - 0 slots
A toy Elephant - 1 slot
A camping chair - 2 slots
Pair of knitting needs and skein of red yarn - 1 slot
Rubber band ball - 0 slots
A kaleidoscope - 1 slot

Then put on the hat of vermin and look around crates for tent or something that could be used as a tent.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

SCREE

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Re: Mages of Mass Destruction! RTD edition [Full,Turn 3]
« Reply #58 on: June 30, 2023, 05:48:56 am »

Not sure how busy this weekend will be so turn up latest Monday if everything goes to plan

Edit: things did not go to plan as I'm a bit sick at the moment. Update when I can sorry
« Last Edit: July 03, 2023, 01:38:22 pm by SCREE »
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BlackPaladin99

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Re: Mages of Mass Destruction! RTD edition [Full,Turn 3]
« Reply #59 on: June 30, 2023, 08:53:45 pm »

Spoiler (click to show/hide)

grab six wands and follow the group

((Sorry!  I haven't been on in a while.))
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Gouge out the chainsaw priest's eyes with my thumbs.

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