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Author Topic: Risky Ventures: Traditional [Open! Turn 12! Meat, Sand, Missing and Damages]  (Read 17956 times)

SCREE

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Re: Risky Ventures: Traditional [Open! Turn 0]
« Reply #15 on: June 16, 2023, 03:30:14 pm »

[ for information purposes, should probably have included this in the opening post]
Turn 0
╚═━┈┈━═╝

The Capitol is abuzz with excitement. In the harbour, peasants gawk at fragile new ships sitting eagerly in port, awaiting their maiden voyages. The town crier spreads rumours of NearEastland, a warmer clime then here with golden beaches as far as the eye can see, far different from the sharp rocky shores here. Buyers wait patiently for new and exciting goods, whispering of the nature of this pretty dust.

Prices
Sand - 0.5 Sovereigns per Unit

Ship - 10 Sovereigns per Ship [carries 10 units]

Ships & Voyages
None Yet!

Destinations
NearEastland - It takes 2 Turns to travel here. Ships return with Sand.

Ports
The Great and Regal Capitol!! Hear Hear!!
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Maxine

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Re: Risky Ventures: Traditional [Open! Turn 0]
« Reply #16 on: June 16, 2023, 03:35:14 pm »

Spoiler: Fairchild Enterprises (click to show/hide)

Quote from: Glowing Manta contract
The undersigned agree to share-based joint ownership of a trading vessel to be named "Glowing Manta", which shall initially traverse the NearEastlands route.
Each investor receives shares equal to the number of Sovereigns they contribute. 10 shares are available. Each share entitles the holder to 1/10th of the goods delivered by the Glowing Manta upon returning to harbour. Each share also requires the holder to pay 1/10th of any costs incurred in the regular operation of the vessel (eg repairs), failure to pay resulting in shares being seized and auctioned, with proceeds paid out to remaining shareholders.
Any changes to the Glowing Manta's operations require a majority of shares to agree. Any changes to this contract require all shares to agree.

Signed,
-Radiant Trading for 2s
-Wares-To-Sell Corp for 3s
-Corsairs Incorporated for 3s
-Fairchild Enterprises 2s

Pleasure to be in business?
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MonkeyMarkMario

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Re: Risky Ventures: Traditional [Open! Turn 0]
« Reply #17 on: June 16, 2023, 03:45:32 pm »

Spoiler: Monkey Corp (click to show/hide)

Quote from: Audacious Crustaceous contract
The undersigned agree to share-based joint ownership of a trading vessel to be named "Audacious Crustaceous", which shall initially traverse the NearEastlands route.
Each investor receives shares equal to the number of Sovereigns they contribute. 10 shares are available. Each share entitles the holder to 1/10th of the goods delivered by the Audacious Crustaceous upon returning to harbour. Each share also requires the holder to pay 1/10th of any costs incurred in the regular operation of the vessel (eg repairs), failure to pay resulting in shares being seized and auctioned, with proceeds paid out to remaining shareholders.
Any changes to the Audaceous Crustaceous's operations require a majority of shares to agree. Any changes to this contract require all shares to agree.

Additionally, Happy Crab LLC reserves the right to buy-out the shares of fellow members for 1.1s per share while the ship is in port, with at least one turn of warning before the buy-out.


Signed,
-Happy Crab LLC for 3s
-Monkey Corp for 2s
-
Not putting all my eggs in 1 basket.
« Last Edit: June 16, 2023, 04:53:32 pm by MonkeyMarkMario »
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I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

NUKE9.13

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Re: Risky Ventures: Traditional [Open! Turn 0]
« Reply #18 on: June 16, 2023, 05:55:22 pm »

Quote from: Glowing Manta contract
The undersigned agree to share-based joint ownership of a trading vessel to be named "Glowing Manta", which shall initially traverse the NearEastlands route.
Each investor receives shares equal to the number of Sovereigns they contribute. 10 shares are available. Each share entitles the holder to 1/10th of the goods delivered by the Glowing Manta upon returning to harbour. Each share also requires the holder to pay 1/10th of any costs incurred in the regular operation of the vessel (eg repairs), failure to pay resulting in shares being seized and auctioned, with proceeds paid out to remaining shareholders.
Any changes to the Glowing Manta's operations require a majority of shares to agree. Any changes to this contract require all shares to agree.

Signed,
-Radiant Trading for 2s
-Wares-To-Sell Corp for 3s
-Corsairs Incorporated for 3s
-Fairchild Enterprises 2s
Jolly good. So, on behalf of all shareholders:
ACTACTACT: Purchase a ship, named "Glowing Manta", sailing to NearEastlands.


Quote from: Audacious Crustaceous contract
The undersigned agree to share-based joint ownership of a trading vessel to be named "Audacious Crustaceous", which shall initially traverse the NearEastlands route.
Each investor receives shares equal to the number of Sovereigns they contribute. 10 shares are available. Each share entitles the holder to 1/10th of the goods delivered by the Audacious Crustaceous upon returning to harbour. Each share also requires the holder to pay 1/10th of any costs incurred in the regular operation of the vessel (eg repairs), failure to pay resulting in shares being seized and auctioned, with proceeds paid out to remaining shareholders.
Any changes to the Audaceous Crustaceous's operations require a majority of shares to agree. Any changes to this contract require all shares to agree.

Additionally, Happy Crab LLC reserves the right to buy-out the shares of fellow members for 1.1s per share while the ship is in port, with at least one turn of warning before the buy-out.


Signed,
-Happy Crab LLC for 3s
-Monkey Corp for 2s
-Radiant Trading for 1s
-

Spoiler: Radiant Trading (click to show/hide)
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Kashyyk

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Re: Risky Ventures: Traditional [Open! Turn 0]
« Reply #19 on: June 17, 2023, 04:41:32 am »

A new Player appears. KashKow Enterprises.

KashKow Enterprises is interested in loaning money. Up to 2s is available, at a 10% non-compounding interest rate/turn.

Quote from: Audacious Crustaceous contract
The undersigned agree to share-based joint ownership of a trading vessel to be named "Audacious Crustaceous", which shall initially traverse the NearEastlands route.
Each investor receives shares equal to the number of Sovereigns they contribute. 10 shares are available. Each share entitles the holder to 1/10th of the goods delivered by the Audacious Crustaceous upon returning to harbour. Each share also requires the holder to pay 1/10th of any costs incurred in the regular operation of the vessel (eg repairs), failure to pay resulting in shares being seized and auctioned, with proceeds paid out to remaining shareholders.
Any changes to the Audaceous Crustaceous's operations require a majority of shares to agree. Any changes to this contract require all shares to agree.

Additionally, Happy Crab LLC reserves the right to buy-out the shares of fellow members for 1.1s per share while the ship is in port, with at least one turn of warning before the buy-out.


Signed,
-Happy Crab LLC for 3s
-Monkey Corp for 2s
-Radiant Trading for 1s
-KashKow Enterprises for 1s
-

Spoiler: KashKow Enterprises (click to show/hide)
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Criptfeind

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Re: Risky Ventures: Traditional [Open! Turn 0]
« Reply #20 on: June 17, 2023, 05:14:28 am »

So, I've never played this sort of game before, but it looks interesting. That said, since I've never played before. I have some questions. Is it correct that, in essence, we start with just access to a single low value island, which we can spend 4 turns (2 there, presumably 2 back?) to bring back 10 loads of sand (worth .5 each, IE: $5 of profit every 4 turns?) Split into 10 shares that makes each "share" worth .5 per trip, or .125 per turn? And there's some risk of failure?

My question is, why would anyone take a worse deal then that for a loan (like TricMagic was offering) and why would anyone offer a better deal then that on a loan? Like, is essentially Kashyyk offering to fund someone else buying a share of a ship, and when it comes back and that share's value is given to the owner, Kashyyk gets .4 and the person who took the loan gets .1 for "Free"? Kashyyks deal might make more sense later on when there is a chance to gamble on the success of a ships voyage, since he can loan money to a venture who wants to do a risky voyage and, if it fails, can still pay Kashyyk back, but on turn 1 if the ship dies, presumably Kashyyk is just as fucked as the ship owner since they'll have a grand total of nothing to pay him back with.

Also, since it takes 4 turns for... anyone to get any return on investment, does that mean that the first four turns will consist of everyone saying "I do nothing" and waiting for the ships to return?

Also, if a sea chart is found or made, who "owns" it? That doesn't really seem to be provisioned in the contracts that are currently being made, especially the crustaceous contract seems a bit shaky, if the ship eventually does get a chart (how is it determined when it no longer goes in the neareastlands route I have no idea, as there doesn't seem to be any mechanism for decision making in the contract) and evictedSaint maintains the right to purchase the shares of the ship, could he force everyone out and then be the sole owner of the chart?
« Last Edit: June 17, 2023, 05:16:05 am by Criptfeind »
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SCREE

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Re: Risky Ventures: Traditional [Open! Turn 0]
« Reply #21 on: June 17, 2023, 06:01:27 am »

Welcome! Its actually my first time running it too. The roundtrip for NearEastland takes two turns total, rather then 4. At the current market value, each share is worth 0.5 when it docks in port, so you're generating 0.25 profit a turn.

Let's say someone takes Kashyyk's loan of 2 sovereigns. That merchant then goes all in on a ship with their existing 3 Sovereigns. Following the current trend in contracts of 10 shares per boat, they would own 50% of its proceeds when it came back to port, so 2.5 Sovereigns when the goods sold at current market rate. They could immediately pay 2.2 Sovereigns back to Kashyyk, and they'd still own 50% of a boat. They have only made 0.3 profit, but next trip they are loan free and still get a lion's share of that boat's proceeds, assuming nothing bad happens.

Same deal if they get loaned 1 sovereign. They invest in a boat for 2 sovereigns and maybe a second boat for 2 sovereigns. They only have to pay Kashkow Enterprises back 1.1, but boom they're involved in two ships, so they're at less risk.

TricMagic's loans were more expensive, instead of a 10% increase you had to pay back 50%. But the benefit was if one person took the loan you wouldn't need 4 people to buy a boat, and at the time that was the only loan option available, and not many contracts for buying boats. You could also take a 3 sovereign loan which would give you a 60% share in a boat if you went all in. If you did that. 50% of your profits would go to paying off your loan in the first turn, and you would still be paying for four turns after, at an increased rate. But by the time you were loan free you would have about 4 Sovereigns in the bank, so presumably you could start buying shares of the boat to own 100% or get 40% in a new boat, if you wanted and could convince your fellow shareholders. That being said, alot can happen in 4 turns - new stuff to buy and bid on ect. On the more expensive loan repayment turns, you'd still be getting a little under a share and a half of profit. It's up to you what your threshold on that is.

Yep! If things went wrong in the journey Kashyyk's loan would be in danger as well, if the player had no shares in any other boats. Kashyyk is loaning 2 Sovereigns out of his 3, so presuming if the person who takes the loan isn't on the same contract as him, he won't go bankrupt at least. That's why TricMagic's 3 Sovereign loan had a hefty repayment plan on it, two people would be going all in and if that went wrong he would have no way of generating revenue unless he took a loan.

On sea charts, full rules will be introduced a bit later for you to peruse:
There will be opportunities to hire explorers. Explorers will accept donations for voyages to find new islands. They will have a threshold for 'exclusivity rights'. You can bid as an individual merchant or with your company. The sea charts are not linked in ownership to a specific ship, unless a contract was drawn and agreed to that states that. If you outbid everyone for exclusivity rights for a ship as a merchant, it would go to your inventory to do with as you like. If your company decided to bid together for exclusivity rights, there might be terms hashed out to agree how your company would utilise them. It would even be possible for a company without a ship to buy exclusivity rights, and then companies might be negotiating with them to get access to the charts or have them rented to them.

It does appear Happy Crabs LLC can buy out our shares in port with 10% additional compensation, by nothing to stop you attempting to by a new ship with others if you did got bought out. Also, at current rates Happy Crabs LLC would make 1.5 profit off the Audacious Crustaceous, so even if he did decide to buy someone out first turn (and there is a grace period of an additional turn), he can only buy 1 share at 1.1. likely more of a long term thing.

As for determining which island your ship is voting, you can discuss with your fellow shareholders, vote, Swordfight, pick randomly on a map. When an agreement is made, one person needs to use ACTACTACT: to set the new course before the next turn.

First turn will have a bit of 'I do nothing/wait/pass' but as mechanics are added I hope the waiting game lessens a bit.

Hope that helps!
« Last Edit: June 17, 2023, 06:26:42 am by SCREE »
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Rockeater

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Re: Risky Ventures: Traditional [Open! Turn 0]
« Reply #22 on: June 17, 2023, 06:09:58 am »

Wave-breaker LLC is interested in getting into the trading deals quick
Quote from: Audacious Crustaceous contract
The undersigned agree to share-based joint ownership of a trading vessel to be named "Audacious Crustaceous", which shall initially traverse the NearEastlands route.
Each investor receives shares equal to the number of Sovereigns they contribute. 10 shares are available. Each share entitles the holder to 1/10th of the goods delivered by the Audacious Crustaceous upon returning to harbour. Each share also requires the holder to pay 1/10th of any costs incurred in the regular operation of the vessel (eg repairs), failure to pay resulting in shares being seized and auctioned, with proceeds paid out to remaining shareholders.
Any changes to the Audaceous Crustaceous's operations require a majority of shares to agree. Any changes to this contract require all shares to agree.

Additionally, Happy Crab LLC reserves the right to buy-out the shares of fellow members for 1.1s per share while the ship is in port, with at least one turn of warning before the buy-out.


Signed,
-Happy Crab LLC for 3s
-Monkey Corp for 2s
-Radiant Trading for 1s
-KashKow Enterprises for 1s
- Wave-breaker for 3s


Spoiler: Wave-breaker LLC (click to show/hide)
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NUKE9.13

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Re: Risky Ventures: Traditional [Open! Turn 0]
« Reply #23 on: June 17, 2023, 06:48:07 am »

So, I've never played this sort of game before, but it looks interesting. That said, since I've never played before. I have some questions.
If you're curious as to how these things play out, SCREE links to three previous instances in the OP (mine is fairly easy to re-read, since every update has the same invisible text in it, so you can use the thread search to pull them all up). Something they didn't mention in their reply to you is that generally, turns happen relatively rapidly (my version aimed for 48 hours, though player-requested extensions were common), so even longer trips don't drag on for too long irl.
Also, Risky Ventures games are intended to encourage emergent gameplay, with the base mechanics relatively simple, but with player-player interactions having room to get more complicated. Hence, things like players having to figure out how they will split ownership of charts, handle management decisions about where ships go, or subject each other to extortionate loans are not bugs, but features.
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SCREE

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Re: Risky Ventures: Traditional [Open! Turn 0]
« Reply #24 on: June 17, 2023, 08:53:05 am »

The invisible text nothing is a really good idea. Saves copy pasting everything into my reserved post.

I also think 48 hours is a nice turn around time, I might overshoot it some weeks but one thing I liked about the RV threads I saw was both the momentum and players working things out among themselves. In that way RV is pretty cool because while the GM simulates things, the players really have the agency to dictate the gameplay from their own wheeling and dealings.

Also, if anyone wants to buy the Audacious Crustaceous and set it for NearEastland, I'm happy to post Turn 1. Alternatively if people need more time next post can go up in 24 - 30 hoursish.
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MonkeyMarkMario

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Re: Risky Ventures: Traditional [Open! Turn 0]
« Reply #25 on: June 17, 2023, 09:40:35 am »

Quote from: Audacious Crustaceous contract
The undersigned agree to share-based joint ownership of a trading vessel to be named "Audacious Crustaceous", which shall initially traverse the NearEastlands route.
Each investor receives shares equal to the number of Sovereigns they contribute. 10 shares are available. Each share entitles the holder to 1/10th of the goods delivered by the Audacious Crustaceous upon returning to harbour. Each share also requires the holder to pay 1/10th of any costs incurred in the regular operation of the vessel (eg repairs), failure to pay resulting in shares being seized and auctioned, with proceeds paid out to remaining shareholders.
Any changes to the Audaceous Crustaceous's operations require a majority of shares to agree. Any changes to this contract require all shares to agree.

Additionally, Happy Crab LLC reserves the right to buy-out the shares of fellow members for 1.1s per share while the ship is in port, with at least one turn of warning before the buy-out.


Signed,
-Happy Crab LLC for 3s
-Monkey Corp for 2s
-Radiant Trading for 1s
-KashKow Enterprises for 1s
- Wave-breaker for 3s
On behalf of my fellow shareholders:
ACTACTACT: Purchase a ship named "Audacious Crustaceous" and set it to sail to the NearEast.
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

a1s

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Re: Risky Ventures: Traditional [Open! Turn 0]
« Reply #26 on: June 17, 2023, 04:37:18 pm »


Quote from: Crazy Aywen contract
The undersigned agree to share-based joint ownership of a trading vessel to be named "Crazy Aywen", which shall initially traverse the NearEastlands route.
Each investor receives shares equal to the number of Sovereigns they contribute. 10 shares are available. Each share entitles the holder to 1/10th of the goods delivered by the Crazy Aywen upon returning to harbor. Each share also requires the holder to pay 1/10th of any costs incurred in the regular operation of the vessel (eg repairs), failure to pay resulting in shares being seized and auctioned, with proceeds first used to cover the repairs and, should any money remain, returned to the former shareholder.
Crazy Aywen will automatically be sent to the highest paying route (measured in sovereigns/turn) available to it's shareholders.
Any changes to the Crazy Aywen operations require a majority of shares to agree. Any changes to this contract require all shares to agree.

Signed,
-Aywen Ayes for 5s
-

KashKow Enterprises is interested in loaning money. Up to 2s is available, at a 10% non-compounding interest rate/turn.
this is acceptable.
Please sign:
Quote from: Loan Contract
KashKow Enterprises loans Aywen Ayes 2 sovereigns, to be repaid with 0.2 sovereign/turn interest upon return of Crazy Aywen into port, or on turn 4, whichever comes first.
Signed
Aywen Ayes, acting on her own behalf
                                                       
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MonkeyMarkMario

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Re: Risky Ventures: Traditional [Open! Turn 0]
« Reply #27 on: June 17, 2023, 04:41:17 pm »

Quote from: Crazy Aywen contract
The undersigned agree to share-based joint ownership of a trading vessel to be named "Crazy Aywen", which shall initially traverse the NearEastlands route.
Each investor receives shares equal to the number of Sovereigns they contribute. 10 shares are available. Each share entitles the holder to 1/10th of the goods delivered by the Crazy Aywen upon returning to harbor. Each share also requires the holder to pay 1/10th of any costs incurred in the regular operation of the vessel (eg repairs), failure to pay resulting in shares being seized and auctioned, with proceeds first used to cover the repairs and, should any money remain, returned to the former shareholder.
Crazy Aywen will automatically be sent to the highest paying route (measured in sovereigns/turn) available to it's shareholders.
Any changes to the Crazy Aywen operations require a majority of shares to agree. Any changes to this contract require all shares to agree.

Signed,
-Aywen Ayes for 5s
-Monkey Corp for 1s

I'll pitch in for 1.
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Kashyyk

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Re: Risky Ventures: Traditional [Open! Turn 0]
« Reply #28 on: June 17, 2023, 04:47:48 pm »

KashKow Enterprises is interested in loaning money. Up to 2s is available, at a 10% non-compounding interest rate/turn.
this is acceptable.
Please sign:
Quote from: Loan Contract
KashKow Enterprises loans Aywen Ayes 2 sovereigns, to be repaid with 0.2 sovereign/turn interest upon return of Crazy Aywen into port, or on turn 4, whichever comes first.
Signed
Aywen Ayes, acting on her own behalf
KashKow Enterprises                             
Thanks for your business!

Spoiler: KashKow Enterprises (click to show/hide)
« Last Edit: June 18, 2023, 10:38:00 am by Kashyyk »
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SCREE

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Re: Risky Ventures: Traditional [Open! Turn 0]
« Reply #29 on: June 18, 2023, 07:49:52 am »

Turn 1
╚═━┈┈━═╝

Early Spring Year 1
TURNTURNTURN
Hear Ye Hear Ye! Today is the day the age of exploration truly begins! The excitement in the Capitol is palpable as citizens congregate in the docks, marvelling at the two proud ships sitting in the harbour. Everyone wants to say they were there when the first ships set sail on their maiden voyages.

The queen dubs them the Glowing Manta and Audacious Crustaceous respectively. She solemnly breaks a fantastic piece of pork crackling against the hulls as per ancient tradition.

With that, the Glowing Manta and the Audacious Crustaceous chart a course towards the sun. Merchants await her return eagerly - the traditional naming and releasing of the ships made the whole spectacle quite real, and Sand prices rise in anticipation of this exotic good reaching our windswept shores.



Prices
Sand - 0.51 Sovereigns per Unit [+0.01]

Ship - 10 Sovereigns per Ship [carries 10 units]

Ships & Voyages
Glowing Manta set sail to NearEastland and will return end of Mid Spring Year 1.
Audacious Crustaceous set sail to NearEastland and will return end of Mid Spring Year 1.

Destinations
NearEastland - It takes 2 Turns to travel here. Ships return with Sand.

Ports
The Great and Regal Capitol!! Hear Hear!!

NEW MECHANIC: Waiting for ships to return.
« Last Edit: June 20, 2023, 04:51:28 am by SCREE »
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