Turn 9:
First boss encounter, yippee?!?! Good luck and don’t die too much y’all.
A_Curious_Cat
Level 2 Hammerlord
10/10 HP
0/10 Exp
Dice: D6
Equipment: basic hammer[+1 bashing] (S)
Skele coins: 3
Roll: 3
You pickup the coin and hit the wall for 4 damage. A basic skeleton comes from the wall.
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Horizon
Level 2 Iron Golem
10/10 HP
0/10 Exp
Dice: D6
Skele coins: 1
Roll: 1
By making bone dust you mean to smash the pile of bones right? Oh you wanted to hit a skele well you technically hit skeleton remains so there’s that.
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Quarque
Level 2 Orcish Weaponsmith
10/10 HP + 4 temp health
0/10 Exp
Dice: D6
Equipment: blacksmith tongs (S), Bone Club[+1 bashing] (C)
Skele coins: 3
Roll: 3
You bash 1 of the basics that just came from the wall, killing it.
Congrats you leveled up! Your new perks include: having a Green name, being higher in the turn process, having 10 max HP, and getting to roll a D6!
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S1lentWanderer
Level 2 Lizardman Wizard
10/10 HP
0/10 Exp
Dice: D6
Skele coins: 2
Roll: 2
With you guiding it, a bolt of lighting strikes down a low health skeleton that just came from the wall.
Congrats you leveled up! Your new perks include: having a Green name, being higher in the turn process, having 10 max HP, and getting to roll a D6!
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Egan_BW
Level 1 Orcish Cleric
5/5 HP
4/5 Exp
Dice: D4
Equipment: Staff of Enhanced Healing[Gives +4 to healing rolls][counter: 2] (C)
Roll: 2
You grab the counter on your, which turns out to be a part of your staff, and throw it at the wall for 2 damage. A basic skeleton comes forth.
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Elephant Parade
Level 1 Necromancer
5/5 HP
2/5 Exp
Dice: D4
Summons: Elite skeleton 18/18 HP(4/18 Exp), reanimated pile of 4 skele coins 1 HP
Skele Coins: 2
Roll: 3
You hit the wall for 3 damage and your Elite skeleton clobbers the basic skele that comes out.
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VermilionSkies
Level 1 Elvish Spearman
5/5 HP
2/5 Exp
Dice: D4
Equipment: spear (S), Mace “Bone Breaker”[+4 to bones][Counter: 1] (P)
Skele coins: 0
Roll: 3
You poke the wall for 1 damage and kill the skeleton that comes forth. A skele coin drops from it.
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Devastator
Level 1 Eagle
5/5 HP
3/5 Exp
Dice: D4
Skele coins: 3
Traits: tough talons and claws(+1 attack damage)
Roll: 3
You hit the wall for 4 damage. A basic skeleton comes forth.
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King Zultan
Level 1 Zebra Man
5/5 HP
1/5 Exp
Dice: D4
Equipment: a bone (F), bone shovel (C), bone pickaxe(C)[+4 mining bone]
Skele coins: 3
Roll: 4
You pick the wall for 12 damage making a nice alcove in the wall. 3 basic skeletons come from the alcove, As well as an elite skeleton and a really big skeleton that seems like a boss…
What horrors have you unleashed!
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Supernerd
Level 1 Gigantic Wolf
5/5 HP
3/5 Exp
Dice: D4
Equipment: buried hammer skeleton and skeleton coin (F), buried bone[big] (F), hole at the base of the wall to trap skeletons(C)
Skele coins: 1
Roll: 4
You dig a hole right where you wanted and it will trap any skeleton that comes upon it. level 1 skeles beware.
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Infinite Wall of Bones-114/∞
basic skeleton 5/5 HP
5 basic skeletons 4/4 HP
basic skeleton 2/2 HPzapped
Elite Skeleton 20/20 HP
Boss Skeleton 120/120 HP
Pile of skeleton coins: 7
Pile of bones: ever growing
Pile of bone dust: growing
Vines
Storm overhead dissipates on turn 38, gives +1 to casting lighting.