Turn 8:
I realized that I have forgotten to update the turn number the last couple turns. This has been corrected. Also we have our first level up this turn, enemies will start to get harder now.
A_Curious_Cat
Level 2 Hammerlord
10/10 HP
0/10 Exp
Dice: D6
Equipment: basic hammer[+1 bashing] (S)
Skele coins: 2
Roll: 4
You bash it to dust wanting to make sure it will never come back! All that is left is a pile of dust and a skele coin.
Congrats you leveled up! Your new perks include: having a Green name, being higher in the turn process, having 10 max HP, and getting to roll a D6!
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Horizon
Level 1 Iron Golem
10/10 HP
0/10 Exp
Dice: D6
Skele coins: 1
Roll: 2
You kill another skeleton and level up in the process!
Congrats you leveled up! Your new perks include: having a Green name, being higher in the turn process, having 10 max HP, and getting to roll a D6!
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Egan_BW
Level 1 Orcish Cleric
5/5 HP
4/5 Exp
Dice: D4
Equipment: Staff of Enhanced Healing[Gives +4 to healing rolls][counter: 2] (C)
Roll: 1
You go to kill a skeleton and instead just heal Elephant’s Elite Skeleton with your staff when you realize that won’t be happening. Then the staff shows a counter on it.
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Elephant Parade
Level 1 Necromancer
5/5 HP
2/5 Exp
Dice: D4
Summons: Elite skeleton 18/18 HP(3/18 Exp), reanimated pile of 4 skele coins 1 HP
Skele Coins: 2
Roll: 3
You reanimate the pile of skele coins, and it joins your cohort. When it dies it might not drop the skel coins.
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Quarque
Level 1 Orcish Weaponsmith
5/5 HP + 4 temp health
4/5 Exp
Dice: D4
Equipment: blacksmith tongs (S), Bone Club[+1 bashing] (C)
Skele coins: 3
Roll: 4
You hit the wall for 9 damage. You see a couple basic skeletons come out of the wall!
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VermilionSkies
Level 1 Elvish Spearman
5/5 HP
1/5 Exp
Dice: D4
Equipment: spear (S), Mace “Bone Breaker”[+4 to bones][Counter: 1] (P)
Skele coins: 0
Roll: 1
If you didn’t have “Bone Breaker'' you wouldn’t have killed the skele that just appeared from the wall. A counter shows up on “Bone Breaker”
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Devastator
Level 1 Eagle
5/5 HP
3/5 Exp
Dice: D4
Skele coins: 3
Traits: tough talons and claws(+1 attack damage)
Roll: 4
You eat some bones, not sure what you were hoping to gain from this but with a crit I’ll say you get some toughness to your talons and claws giving you +1 attack damage.
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King Zultan
Level 1 Zebra Man
5/5 HP
1/5 Exp
Dice: D4
Equipment: a bone (F), bone shovel (C), bone pickaxe(C)[+4 mining bone]
Skele coins: 3
Roll: 4
You make the bestest bone pickaxe ever, it will give you a +4 to mining bone of all things.
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Supernerd
Level 1 Gigantic Wolf
5/5 HP
3/5 Exp
Dice: D4
Equipment: buried hammer skeleton and skeleton coin (F), buried bone[big] (F)
Skele coins: 1
Roll: 3
You ready an attack and hit the wall for 1 damage and then kill the basic skele that comes from it.
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S1lentWanderer
Level 1 Lizardman Wizard
5/5 HP
4/5 Exp
Dice: D4
Skele coins: 2
Roll: 3
Your focus seems to help, there is a storm overhead that will last for 30 turns. It will give you +1 to casting lighting.
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Infinite Wall of Bones-92/∞
basic skeleton 2/3 HP dead
basic skeleton 2/4 HPdusted
basic skeleton 5/5 HP
basic skeleton 4/4 HPdead
Pile of skeleton coins: 4
Pile of bones: ever growing
Pile of bone dust: growing
Vines
Storm overhead dissipates on turn 38, gives +1 to casting lighting.