Turn 15:
Apologies about the month long wait. This past month has seen some crazy things happen and then I forgot all about it.
A_Curious_CatLevel 3 Hammerlord
15/15 HP
2/20 Exp
Dice: D8
Equipment: basic hammer[+1 bashing] (S)
Skele coins: 9
Roll: 4You hit the wall for 5. A basic skeleton comes forth.
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QuarqueLevel 3 Orcish Weaponsmith
15/15 HP +15 temp HP
8/20 Exp
Dice: D8
Equipment: blacksmith tongs (S), Bone Club[+1 bashing] (C)
Skele coins: 9
Roll: 4You grab the coins and head into the shop. You see: hammers for 6, chisels for 2, coal for 7, gloves for 5, and charcoal for 1.
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Egan_BWLevel 3 Orcish Cleric
15/15 HP
10/20 Exp
Dice: D8
Equipment: Staff of Enhanced Healing[Gives +4 to healing rolls][counter: 2+1] (C)
Summons: Zebra Man skeleton 5/5 HP
Skele coins: 5
Roll: 1While attempting to train the Zebra Man summon you hear a voice come from the staff, “I would be better at healing then that skeleton ever would be. Tell you what you can either let me increase my power at the cost of your next roll being negated regardless of what it is or I can stop interfering with your action, though that will mean my power will be decreased by 1.”
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King ZultanLevel 3 Zebra Man
15/15 HP
0/20 Exp
Dice: D8
Equipment: a bone (F), bone shovel (C), bone pickaxe(C)[+4 mining bone]
Skele coins: 6
Roll: 3You mine the wall for 7, don’t think you will ever find ore in a bone wall… Oh ya a basic skeleton comes from the wall.
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HorizonLevel 2 Iron Golem
10 Armor
10/10 HP
5+4/10 Exp
Dice: D6
Skele coins: 5
Roll: 4You rush at those skeletons and take them all out.
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S1lentWandererLevel 2 Lizardman Wizard
10/10 HP
1/10 Exp
Dice: D6
Skele coins: 5
Roll: 4Your intended targets are killed by the Golem so you redirect to the other skeletons, knocking 1 down to 5 hp.
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DevastatorLevel 2 Eagle
10-1/10 HP
7/10 Exp
Dice: D6
Skele coins: 8
Traits: tough talons and claws(+1 attack damage)
Roll: 1You somehow slash yourself for 1 damage.
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VermilionSkiesLevel 2 Elvish Spearman
10/10 HP
6/10 Exp
Dice: D6
Equipment: spear (S), Mace “Bone Breaker”[+5 to bones][Counter: 3] (P)
Skele coins: 1
Roll: 4You grab the coin and smash the wall for 9 damage. A basic skeleton comes from the wall.
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Elephant Parade
Level 2 Necromancer
10/10 HP
4/10 Exp
Dice: D6
Summons: Elite skeleton(SES) 6/18 HP(8/18 Exp), reanimated pile of 4 skele coins(RPSC) 4/4 HP(1/4 Exp)
Allies: 2 basic skeletons 4/4 HP
Skele Coins: 5
offscreen
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Supernerd
Level 2 Gigantic Wolf
7/10 HP
1/10 Exp
Dice: D6
Equipment: buried hammer skeleton and skeleton coin (F), buried bone[big] (F), hole at the base of the wall to trap skeletons[has 3 skele coins in it](C)
Skele coins: 1
offscreen
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An
Elite Skeleton comes from the wall.
Infinite Wall of Bones-166/∞4 basic skeletons 1/5 HPDEAD
basic skeleton 1/1 HP
basic skeleton 5/5 HP
basic skeleton 7/7HP one with the wall again.
basic skeletons 5/10 HPbasic skeletons 10/10 HPbasic skeletons 9/9 HPElite Skeleton 30/30HPPile of skeleton coins: 11
Pile of bones: ever growing
Pile of bone dust: growing
Vines
Storm overhead dissipates on turn 38, gives +1 to casting lighting.
basic skeletons 7/10 HP rolled a 1. Ran back to the wall, wimp.
basic skeletons 10/10 HP rolled a 1. Hit the wall for 1. A basic skeleton comes out looking confused.