Turn 12:
Sorry for the wait, It’s been a crazy week.
A_Curious_Cat
Level 3 Hammerlord
15/15 HP
2/20 Exp
Dice: D8
Equipment: basic hammer[+1 bashing] (S)
Skele coins: 9
Roll: 2
You grab a total of 5 coins and literally run into the shop door.
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Quarque
Level 3 Orcish Weaponsmith
10/15 HP
0/20 Exp
Dice: D8
Equipment: blacksmith tongs (S), Bone Club[+1 bashing] (C)
Skele coins: 6
Roll: 8
You bash the Elite skeleton for 17 damage! The crits are damaging at this level.
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Egan_BW
Level 3 Orcish Cleric
15/15 HP
9/20 Exp
Dice: D8
Equipment: Staff of Enhanced Healing[Gives +4 to healing rolls][counter: 2] (C)
Summons: Zebra Man skeleton 5/5 HP
Skele coins: 5
Roll: 1
You take 5 coins and wait for the door to be available.
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King Zultan
Level 3 Zebra Man
15/15 HP
0/20 Exp
Dice: D8
Equipment: a bone (F), bone shovel (C), bone pickaxe(C)[+4 mining bone]
Skele coins: 6
Roll: 4
You get 3 of those shiny boss skele coins.
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Horizon
Level 2 Iron Golem
10/10 HP
5/10 Exp
Dice: D6
Skele coins: 7
Roll: 6
You grab a coin and push the line at the shop door out of the way and go in. “Make body more durable, you say. Make your iron harder, you say. I might have just the thing.” The goblin behind the counter goes into the door behind him. He comes back a moment later with a box with 15 First-rate Metal Runes. “These runes will amplify the durability of metal, doubling the strength of said metal. I would imagine that they will either give you double HP or give you an armor value equal to your current HP. Each one of these runes cost 6 coins.”
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S1lentWanderer
Level 2 Lizardman Wizard
10/10 HP
0/10 Exp
Dice: D6
Skele coins: 5
Roll: 3
“I have just the thing.” The goblin grabs a tome from under the counter. “This beauty is a Thundersoul Tome. It has many spells and incantations that have to do with thunder and the like. Now it is the only one I have, or that I know of, so I will sell it to you for 15 coins.”
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Devastator
Level 2 Eagle
10/10 HP
6/10 Exp
Dice: D6
Skele coins: 8
Traits: tough talons and claws(+1 attack damage)
Roll: 5
You grab 5 coins.
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Supernerd
Level 2 Gigantic Wolf
7/10 HP
1/10 Exp
Dice: D6
Equipment: buried hammer skeleton and skeleton coin (F), buried bone[big] (F), hole at the base of the wall to trap skeletons[has 3 skele coins in it](C)
Skele coins: 1
offscreen
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VermilionSkies
Level 2 Elvish Spearman
10/10 HP
3/10 Exp
Dice: D6
Equipment: spear (S), Mace “Bone Breaker”[+5 to bones][Counter: 3] (P)
Skele coins: 0
Roll: 3negated
You increase “Bone Breakers” power and with it hit the wall for 5 damage. A basic skeleton comes out. You do pick up a coin first.
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Elephant Parade
Level 2 Necromancer
10/10 HP
2/10 Exp
Dice: D6
Summons: Elite skeleton(SES) 6/18 HP(7/18 Exp), reanimated pile of 4 skele coins(RPSC) 4/4 HP(0/4 Exp)
Allies: 2 basic skeletons 4/4 HP
Skele Coins: 5
Roll: 4
You grab the coins and seize control of the 2 that have been watching this whole time.
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Infinite Wall of Bones-124/∞
basic skeleton 3/4 HP
basic skeleton 2/2 HP
5 basic skeletons 5/5 HP
Elite Skeleton 31/48 HP(damaged by: Quarque(17))
Pile of skeleton coins: 7
Pile of bones: ever growing
Pile of bone dust: growing
Vines
Storm overhead dissipates on turn 38, gives +1 to casting lighting.
Basic skeleton 3/4 HP rolled a 4. It is able to climb out of the hole.
Basic skeletons 2/2 HP rolled a 1. It runs back into the wall.
5 basic skeletons 5/5 HP rolled a 4. They attack Quarque in defense of the Elite for 8 damage.
Elite Skeleton 31/48 HP rolled a 6. It hits Quarque in retaliation for 6 damage.