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Author Topic: Better traps, possibly animated?  (Read 410 times)

eerr

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Better traps, possibly animated?
« on: June 06, 2023, 03:20:19 pm »

It would be really cool if weapon traps were detailed more. Like what if spinning serrated discs were actually drawn?
I feel like this is something the game has been building up to for a while.

Let's make a weapon trap take three tiles.
The discs would pop out of the floor (wall?)

---
o--
-o-
--o

This also opens up the ability to show a jammed trap with gore in it.

A spinning axe trap would look like
......
<+>
......

../\..
..+..
..\/..


To place the weapon traps, click and drag the center of the trap, to the trap's trigger spot.
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eerr

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Re: Better traps, possibly animated?
« Reply #1 on: June 06, 2023, 03:29:26 pm »

Also, there could a greek fire trap that needs to be filled with barrels of oil.

menacing spikes

...
...

...
/.\

giant corkscrew
.....
.....

=-=
-=-

ordinary axe blade
---
---

--p
---

---
-d-

spiked ball
---

--*

-*-

*--
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AIArtificialIdiot

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Re: Better traps, possibly animated?
« Reply #2 on: July 01, 2023, 04:51:27 pm »

This seems really neat. It would make traps a bit harder to use and possibly weaker since they don't just take up one spot. It could be cool if there were new "super traps" added that took up many tiles and were expensive i.e. really hard to spam, but were a lot stronger. It could also be neat if they were animated in a single tile somehow.
Axe could simply be

p

D (This is supposed to look like a smear frame)

d

The spike traps do something kind of like this but it would be cool if more the traps had this sort of vibe instead of just using ^ for all of them
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SixOfSpades

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Re: Better traps, possibly animated?
« Reply #3 on: July 02, 2023, 11:55:32 am »

I've always said that cage traps, especially, need to be multi-tile: A trapdoor above, and a drop of at least 2 z-levels before hitting the cage below.

Most (all?) traps would also be made more realistic (i.e., less overpowered) by requiring a new additional component of at least one  spring in the construction of each one, and requiring a dwarf to manually reset it before it can fire again.
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Dwarf Fortress -- kind of like Minecraft, but for people who hate themselves.