Sacrifice 3 cats from cat sack to Taghairn cave: The cats are cruelly transmuted into Alchymical Flux (You may permanently transform the flux into another artefact you own or encounter in a tile through battle or scouting.)
Create Tower in Point Swearing for 10 stone: tower raised.
Send scout to Frog pond and throw in Marrowfat Cape: You lose the Marrowfat Cape, gain +60 reprisal. You gain the Toad Crown (Toads won't attack a unit wearing the Toad Crown. Toads in the same tile will follow a scout wearing the Crown into new locations. Only appears through sacrifice.)
Send scout to Frog pond and throw in Juniper Cape: You lose the Juniper Cape and gain the Toad Staff (Deployed to an army or scout, the Toad Staff permanently transforms one random undefended enemy unit they encounter into a toad. Toads have no special abilities and cannot march. Only appears through sacrifice.)
Send scout to Frog pond and throw in Saints Knuckles: you lose the Saints Knuckles and gain: Toad Standard (Toads may march under the Toad Standard. If the owner of the Toad Standard is attacked 1d2 Toads will come to their side.)
Send scout to Frog pond (hopefully after the other players have made their sacrifices >.>) To ask for frog boon of toadification to toad the Anathalord in L3: The Anathalord becomes the Anathatoad, sapping his power.
Send scout to sacred grove and sacrifice 10 gold: Reprisal set to 0.
March 2 armies and 8 skeletons and 1 cat to K1: Your armies attack (with one bog cat) (with eight skeletons) (6, 6, 5, 5, 3, 5, 3, 6, 7, 5 and 1), defeating eight of the enemies (giant (part), giant (part), giant (part), giant (part), giant (part), giant (part), giant (part) and giant (part)).
The enemy attacks back (7), killing zero of your armies. (Killing one skeleton.)
Your armies attack (with one bog cat) (with seven skeletons) (6, 2, 6, 8, 7, 5, 4, 8, 1 and 4), defeating one of the enemies (giant (part)).
All enemies are defeated and the castle is absorbed into your county.
From giant clubs, you gain three wood. From tolls, you take 12 gold.
Your total losses: one skeleton.
March 1 army to M3: Empty fort taken.
March 1 army to R4: Empty fort taken.
March 16 armies and 11 cats to N5: The dragon (part), dragon (part), dragon (part), dragon (part), dragon (part), dragon (part), dragon (part), dragon (part), dragon (part), dragon (part), dragon (part), dragon (part), dragon (part), dragon (part) and dragon (part) attack first (3, 3, 3, 1, 4, 2, 7, 4, 5, 0, 7, 0, 5, 0 and 6), killing two of your armies. A bog cat is killed.
Your armies attack (with ten bog cats) (1, 6, 3, 1, 3, 5, 2, 7, 8, 6, 7, 2, 6, 6, 5, 4, 4, 7, 3, 7, 4, 4, 5 and 6), defeating thirteen of the enemies (dragon (part), dragon (part), dragon (part), dragon (part), dragon (part), dragon (part), dragon (part), dragon (part), dragon (part), dragon (part), dragon (part), dragon (part) and wisp).
The enemy attacks back (5, 6, 4 and 6), killing one of your armies and one bog cat.
Your armies attack (with nine bog cats) (1, 1, 1, 2, 3, 5, 1, 1, 6, 3, 1, 2, 7, 4, 4, 3, 2, 3, 4, 4, 3 and 2), defeating all of the enemies.
All enemies are defeated and the marshland is absorbed into your county.
From the dragon horde, you gain fourteen gold.
Your total losses: three armies, two cats.
March 2 armies and 13 skeletons to T10 holding
Crimson Drum, last femur, and Marrowfat Scepter: Your armies attack (with thirteen skeletons) (6, 8, 8, 5, 7, 7, 2, 3, 7, 8, 6, 2, 3, 2 and 1), defeating four of the enemies (wolf, wolf, wolf and wolf).
The Last Femur fails to raise anyone.
All enemies are defeated and the hill is absorbed into your county.
March 1 army to O4: Empty hill conquered. Hill report:
NW: you see a forest glade
N: you see hill
NE: you see marshland
E: you see village
SE: you see a mountain
S: you see village
SW: you see village
W: you see marshland
March 1 army to T6: Empty marsh conquered.
March 4 armies to T7:
Your armies attack (8, 8, 1 and 4), defeating one of the enemies (wisp).
The enemy attacks back (6 and 5), killing one of your armies.
Your armies attack (5, 8 and
, defeating one of the enemies (wisp).
The enemy attacks back (7), killing one of your armies. You take too many casualties and your force retreats.
Your total losses: two.
Scout P4: You scout through the first land, discovering a village. The townlet is defended by three Squelsh barbarians.
Your scout withdraws to safety.
Scout S15: You scout through the first land, discovering a marshland. In the stinking mire they find a bog cat.
Your scout withdraws to safety.
Send scout with rock ring to make wall between P13 and O13: Mountain raised.