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Scariest Monster?

Bog Cat/Hag
- 0 (0%)
Dragon
- 0 (0%)
Tanglebat
- 0 (0%)
Bloodsinger
- 0 (0%)
Boar
- 0 (0%)

Total Members Voted: 0

Voting closed: May 27, 2023, 04:40:22 am


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Author Topic: Hedge Lords - Medieval Fantasy 4X game - COMPLETED  (Read 29520 times)

Horizon

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 22 - CROAK
« Reply #720 on: July 11, 2023, 11:19:44 am »

Trades & Purchases:
- (+1) army, gained via Mustering Yard which goes into the Garrison of Castle Freedom (total: 1 guards)
- (+2) wood gained via forest (C2)
- Send a ship, and boat to Bockhoven as a gift.
Orders for Turn 18:
-  Send (1) a Scout to C1.
-  Send (1) a Scout to F2
-  (3) armies march to C3 to absorb more territory.
« Last Edit: July 12, 2023, 09:34:54 am by Horizon »
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Quarque

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 19 - PUNISHMENT
« Reply #721 on: July 12, 2023, 09:45:01 am »

Trade:
Return Ascupart's Bane to prince Fitzharbort
Receive the rented ship from prince Fitzharbort
Receive a loan of 6 gold from prince Fitzharbort
Send 3 stone to Lord Sol as thanks for their gift

Actions:
Buy 10 armies
Repair the Crimson Tower (C8) using 3 stones
March 8 armies with the Wolf Crystal to F5 in support of the attack from Fitzharbort
March 8 armies (one carrying the Hedgeblade and the Rhuddy Cape) on J6 in support of the attack from Fitzharbort
March 12 armies to J10 in support of Fitzharbort
Sail to A15 by boat with 1 army to scout, with the Speculator's Rod and the Golden Net
Garrison the Selkie Court with the 5 toads that used to be armies and the Black Toad, plus the wolf that has the Black Toad attached
Garrison Castle Aubade with 10 former wolf toads
Garrison Castle Crimson Tower with 11 former wolf toads
Garrison Castle Bockelstein with 10 former wolf toads and 2 wolves
Send 1 army to the pond (G7) to sacrifice the Scriptorium Plans to the Toad Pond
Send 1 army to the pond (G7) as a scout, to ask for a boon (to turn toads back into their old form)
March with 3 armies on E6
March with 1 army on E9
Scout D9 with 1 army
Scout E8 with 1 army
Scout D4 with 1 army
Scout E4 with 1 army
Scout C6 with 1 army
March on A4 with 1 army
Garrison 3 armies in E5

Spoiler: Bockelstein (click to show/hide)
« Last Edit: July 12, 2023, 02:02:04 pm by Quarque »
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a1s

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 18 - CAPTURE
« Reply #722 on: July 12, 2023, 11:01:24 am »

new orders
March 3 units to J9 and garrison there.
March 7 armies to J6
March 3 armies on L10
March 3 armies on L13
Scout K3
Scout L3
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notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 22 - IRRIDENTISM
« Reply #723 on: July 13, 2023, 01:17:37 am »

TURN 22 REPORT
Spoiler: Marquess Vulk (click to show/hide)
Spoiler: Count Sol (click to show/hide)
Spoiler: Enemy Phase (click to show/hide)

The Golden Toad is in G7, and will offer one boon to each player who visits him (see unique sites).

TURN 23

Research

Prince FitzHarbort writes a History of the Hedge (Special! Can only appear with the library, and only if no other site can appear. Gain +1 victory point. Can happen multiple times.)

Marquess Vulk learns in M1 is the Tanglecomb (Only appears on Bloodsingers. Only appears after 30 artefacts have appeared. Summons a third-party hostile tanglebat at the start of combat. The wearer of the tanglecomb won't be targeted by tanglebats.)





Spoiler: Known Artefact List (click to show/hide)
Spoiler: Known Unique Sites (click to show/hide)
Spoiler: Known Unit Types (click to show/hide)
« Last Edit: July 13, 2023, 10:05:15 am by notquitethere »
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Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 23 - IRRIDENTISM
« Reply #724 on: July 14, 2023, 05:29:47 am »

Sometimes I feel like including discord can lead a lessening of the experience in the thread itself. It's so convenient for talking that, of course, I'll still be using it. But as a historical note to anyone who might ever read this thread.

That turn was a cluster fuck.

Anyway, here are my stats, I've not finished my turn, so I'll put that up later.

Spoiler: Turn 22 gains/losses (click to show/hide)

Spoiler: Marquess Ambrosio Vulk (click to show/hide)

Spoiler: Turn 23 (click to show/hide)
« Last Edit: July 18, 2023, 03:59:56 am by Criptfeind »
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Kashyyk

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 15 SCREAM
« Reply #725 on: July 16, 2023, 05:04:36 pm »

Produce three units of bows, and send them to Fort L14 (now named Tinker) alongside a garrison
Buy 4 Stone for 8 Gold, and spend 6 Gold to repair Castle Wright to 6 Defence

1 army garrisons Castle Wright

3 armies march on Swamp F14
1 army marches on Forest J12
1 army marches on Fort K11
14 armies and 1 wolf march on Sundered Spire

I'm willing to talk about our border a1s, let's figure something out.

« Last Edit: July 17, 2023, 12:59:52 pm by Kashyyk »
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a1s

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 23 - IRRIDENTISM
« Reply #726 on: July 17, 2023, 02:36:44 am »


orders:

Send 16 gold to  Marquess Ambrosio Vulk
Receive wolf crystal from Bockhoven
Sell 10 wood
send 5 gold to FitzHarbort in exchange for access.

March 1 army on K14
March 1 army on L14
March 1 army on L15
March 1 army on L2
March 1 on K1
March 3 armies and Perfidy's Horn on K3
March 3 on K11 and immediately garrison
March 1 army and wolf crystal on L10
March 1 army, 1 wolf, 1 cat and black claw on O10
Scout visits the golden toad to request the resource boon (5 gold, etc.)
Scout K3-K2-J2
Scout K3-J3-I3
« Last Edit: July 17, 2023, 04:24:43 pm by a1s »
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Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 23 - IRRIDENTISM
« Reply #727 on: July 17, 2023, 11:04:59 am »

I'm going to post this here as well just in case that would mean Kashyyk sees it faster. In order to cut down the conversation time between you two: As far as I'm concerned A1s more or less last minute stuck to their end of the deal last turn by pulling back their attack on the spire, I told Kashyyk that a1s deserved the stuff in J6, I understand why Kashyyk went for it but since Kashyyk failed to get those artifacts I think we should just call it water under the bridge. Let A1s have L14 and L15 and castle Wright back, Kashyyk can take the spire back now that they have a reasonable army cap. A1 obviously keeps J6 and then I stick to my end of the deal and A1s gets to pick up the puzzle dungeon and K1. A1s agreed to this deal, are you okay with that Kashyyk?

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Quarque

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 23 - IRRIDENTISM
« Reply #728 on: July 17, 2023, 11:25:00 am »

Confirming a deal with Marchioness Aywen Ayes, where they will borrow the Wolf Crystal in return for 2 wolves and 2 gold.

Will be able to post a turn in about 4 hours.
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a1s

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 23 - IRRIDENTISM
« Reply #729 on: July 17, 2023, 04:25:21 pm »

New orders:
Send 16 gold to  Marquess Ambrosio Vulk
Receive wolf crystal from Bockhoven
Sell 10 wood
send 5 gold to FitzHarbort in exchange for access.

March 1 army on K14
March 1 army on L14
March 1 army on L15
March 1 army on L2
March 1 on K1
March 3 armies and Perfidy's Horn on K3
March 3 on K11 and immediately garrison
March 1 army and wolf crystal on L10
March 1 army, 1 wolf, 1 cat and black claw on O10
Scout visits the golden toad to request the resource boon (5 gold, etc.)
Scout K3-K2-J2
Scout K3-J3-I3
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Horizon

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 23 - IRRIDENTISM
« Reply #730 on: July 17, 2023, 05:48:15 pm »

Trades & Purchases:
- (+1) army, gained via Mustering Yard which goes into the Garrison of Castle Freedom (total: 2 guards)
- (+2) wood gained via forest (C2)
- Lend the Bloodforge plans to Vulk in trade for 6 gold for a turn.
Orders for Turn 18:
-  Send (1) a Scout to D4.
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Quarque

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 19 - PUNISHMENT
« Reply #731 on: July 18, 2023, 03:56:24 am »

Trade:
Send the Wolf Crystal to Marchioness Aywen Ayes

Actions:
Build 8 siege engines
Garrison A5 with the 5 toads that used to be armies and the Black Toad, plus the wolf that has the Black Toad attached
Sail to B3 by boat with 1 army to scout, with the Golden Net
March 1 army to C3 by boat
March 1 army and 10 wolves on D9
March 1 army and 11 wolves and 3 siege engines on C6
March 1 army and 11 wolves on D4
Scout 1 army E9 => D9 with Speculator's Rod
March 1 army on C4
March 2 army and 1 wolf on E4
March 3 army on E8
March 3 army and Rhuddy Cape on B10
March 7 army and 1 wolf and 5 siege engine on B2 by ship
March 1 army on B1 by ship
March 1 army on C3 by boat
March 1 army on C1 by ship
Scout with 1 army B6
Scout with 1 army C7
Scout with 1 army B7
Garrison C8 with 1 army
Garrison C13 with 1 army
Scout E1 with 1 army, the whiptide sail and a ship
March on D7 with 10 army and 1 wolf

Spoiler: Bockelstein (click to show/hide)
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notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 24 - DECAY
« Reply #732 on: July 18, 2023, 07:25:38 am »

TURN 23 REPORT
Spoiler: Marquess Vulk (click to show/hide)
Spoiler: Count Sol (click to show/hide)
Spoiler: Enemy Phase (click to show/hide)

TURN 24

Black Orb

Hedgeblade is destroyed by the Black Orb.

Research

Prince FitzHarbort writes a History of the Hedge (Special! Can only appear with the library, and only if no other site can appear. Gain +1 victory point. Can happen multiple times.)

Marquess Vulk learns in In Q2 is Bloodstone Mirror (Only appears on Bloodsingers. Only appears after 30 artefacts have appeared. At the start of combat, the Mirror creates shadow units equal to the armies attacking it. Shadow units don't attack, but can absorb hits. They disappear at the end of combat.)



Spoiler: Known Artefact List (click to show/hide)
Spoiler: Known Unique Sites (click to show/hide)
Spoiler: Known Unit Types (click to show/hide)
Spoiler: Black Orbed Artefacts (click to show/hide)
« Last Edit: July 25, 2023, 06:43:03 am by notquitethere »
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Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 24 - DECAY
« Reply #733 on: July 18, 2023, 07:59:11 am »

Small error on map, I took Q7.

Also P2 should be a empty forest.

Also, did I end up getting my last femur roll in P3? It's very plausible that I rolled 0 skeletons but it didn't include the "last femur raises no one" line that it normally does.

Also not an error but a question: Will the bonemeal shield kill a whole ass dragon/giant, or just part of one?

Also, just to check, if two people collaborate on attacking a tile and one of them brings the black lance, do both players forces benefit/suffer the effect?
« Last Edit: July 18, 2023, 08:58:01 am by Criptfeind »
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a1s

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 24 - DECAY
« Reply #734 on: July 18, 2023, 08:06:11 am »

And I took O10
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