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Poll

Scariest Monster?

Bog Cat/Hag
- 0 (0%)
Dragon
- 0 (0%)
Tanglebat
- 0 (0%)
Bloodsinger
- 0 (0%)
Boar
- 0 (0%)

Total Members Voted: 0

Voting closed: May 27, 2023, 04:40:22 am


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Author Topic: Hedge Lords - Medieval Fantasy 4X game - COMPLETED  (Read 29519 times)

Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 19 - PUNISHMENT
« Reply #690 on: June 29, 2023, 06:00:35 pm »

Well, this is a rough one, in particular the part that that mega dragon has come up and that I can't kill it because of the keep, so everyone is going to suffer more attacks for a while. That said, if we work together and start stomping monsters, we should be able to hold out.

At least until the puzzle dungeon frees the Anathalord and takes half my army. Then I am probably fucked.
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Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 19 - PUNISHMENT
« Reply #691 on: June 29, 2023, 07:16:10 pm »

Here are my current stats as I think about my upcoming turn.

Spoiler: Turn 18 gains/losses (click to show/hide)

Spoiler: Marquess Ambrosio Vulk (click to show/hide)

Spoiler: Turn 18 (click to show/hide)

Edit: I checked out the math some, I might be able to kill the dragon in a single turn if I had some help. Issue is everyone is probably too busy too do so this turn. given how many monster stacks are starting to pop up. I'm not sure really what a good answer is.

Edit 2: If I could borrow the wolf crystal, the earth shield, and maybe 10 more guys (technically, I don't need that many more guys, but it would be very nice to clear the thorns from my land at least so it'd be nice to free up the dudes) I think I could be fairly comfortable in taking down the dragon.

Is anyone willing/able to mercenary up? And to Quarque and Horizon, is anyone else using those artifacts this turn? Although I don't have a lot of gold now (although some) the dragon should drop a lot, so maybe I can rent some assistance here?
« Last Edit: July 03, 2023, 05:21:33 am by Criptfeind »
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Quarque

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 19 - PUNISHMENT
« Reply #692 on: July 01, 2023, 03:30:48 am »

Orders:
send 4 wolves to Bockelstein
And the wolf crystal, I assume? It is still unclear what is happening with the crystal this turn, but I can post the actions now.

Trade:
Receive 4 wolves from Ayes
Repay the dept of 8 gold to lord Sol
Pay 1 stone to Fitzharbort to refrain from joining the order

Actions:
disband the two forts at A15 and B15
Build two siege engines
Build a ship
March with a ship, 7 armies and 2 siege engines on B2 to support the attack of Lord Sol
Send a scout to D8
March on the Selkie court with
* 1 ship with 1 army and 9 wolves
* 1 ship with 7 armies, 3 wolves and the Rhuddy Cape
Scout with 1 army and the Speculators Rod C12 => D13
Defend castle Bockelstein with 1 army

Spoiler: Bockelstein (click to show/hide)
« Last Edit: July 01, 2023, 09:14:56 am by Quarque »
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Horizon

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 19 - PUNISHMENT
« Reply #693 on: July 01, 2023, 12:22:03 pm »

Trades & Purchases:
Build 7 siege weapons (14 wood).
Receive payment of 8 gold from Blockhoven.
Orders for Turn 18:
- 1 army with the Shield of Earth and 20 wolves march on D2 again, sending 3 siege weapons to aid in the fight as well.
- With the support of Bockhoven and Vulk, 9 armies march to B2 with the Verbian Tusk and 4 siege weapons.
« Last Edit: July 01, 2023, 12:25:17 pm by Horizon »
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Kashyyk

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 15 SCREAM
« Reply #694 on: July 01, 2023, 12:48:31 pm »

Updating my numbers whilst I think.

Receive 1 Stone from Bockhoven

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notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 19 - PUNISHMENT
« Reply #695 on: July 02, 2023, 01:43:06 pm »

I would like to update Tuesday evening (GMT) latest, but I will update on Monday if everyone gets their actions in.
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a1s

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 18 - CAPTURE
« Reply #696 on: July 02, 2023, 04:47:57 pm »

New orders
send 4 wolves and wolf crystal to Bockelstein
Allow Vulk access through my lands
Build 7 siege engines
March 15 armies on J6 with 7 siege engines
March 1 army and 1 wolf on M13
March 2 armies and 1 wolf on L13
March 1 army, a wolf and a cat on K6
manufacture 1 bow
Build a fort on L6 and garrison it with 1 archer
questions: Do I understand correctly that bats won't spawn reinforcements when besieged? Can I reach K5? (from L6)
« Last Edit: July 02, 2023, 05:37:06 pm by a1s »
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notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 19 - PUNISHMENT
« Reply #697 on: July 02, 2023, 05:16:19 pm »

Yes, if a wall is in the way, no new bats come.

No, if you look carefully, the lake spills over the corner (as do all lakes).
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Quarque

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 18 - CAPTURE
« Reply #698 on: July 02, 2023, 10:36:10 pm »

questions: Do I understand correctly that bats won't spawn reinforcements when besieged?
As nqt said, yes, but be careful. Only works if the fort has at least 1 point of wall / defense left.
« Last Edit: July 02, 2023, 10:50:16 pm by Quarque »
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notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 20 - SCALES
« Reply #699 on: July 03, 2023, 10:13:21 am »

TURN 19 REPORT
Spoiler: Marquess Vulk (click to show/hide)
Spoiler: Roving Count Sol (click to show/hide)
Spoiler: Current Anathema (click to show/hide)
Spoiler: Enemy Phase (click to show/hide)

TURN 20

Research

Prince Mackial learns that in G7 is is Toad Pond - Marshland - (5 toads live here (toads don't march and don't have special abilities).)
Spoiler: Toad Pond (click to show/hide)

Marquess Vulk learns that in N3 is Serene Glade - Forest. Units in the Glade won't march, fly, or be lured by artefacts, and no monsters will spawn here. A fort may be built in the Glade.




Spoiler: Known Artefact List (click to show/hide)
Spoiler: Known Unique Sites (click to show/hide)




Notes
- Through a lot of teamwork, the Order has been defeated. Now you just have to deal with the rampaging monsters and the Hedge will be almost safe to live in...
« Last Edit: July 03, 2023, 02:35:51 pm by notquitethere »
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a1s

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 20 - SCALES
« Reply #700 on: July 03, 2023, 11:26:40 am »

Why did my 15 armies inflict only 13 hits, when they all rolled 9 and above?
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Horizon

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 20 - SCALES
« Reply #701 on: July 03, 2023, 11:34:23 am »

Trades & Purchases:
- Spend 26 gold to gain 13 stone.
- Spend 4 gold to buy 2 armies
- Use 6 wood, to build 3 Siege Weapons.
- Send 12 wolves back to Bockhoven, and at the Marquess' behest keep 7 wolves as sign of our formal alliance.
- (+1) army, gained via Mustering Yard
- (+1) wood gained via forest (C2)
Orders for Turn 18:
- Repair the Castle of Obeisance, with 19 stone and rename the Order to that of the Coalition of Freedom of which Bockhoven and Sol shall form. From this point forward the Castle of Obeisance will be known as the Castle of Freedom.
- Have 5 armies carrying the Verbian Tusk march to B1, to claim the Black Trotter with 4 wolves and 3 siege weapons to back them.
- 5 armies march to E2, to where the Boarskin Coat is located, with 3 wolves to back them.
- The Shield of Earth is left in the Castle of Freedom with one army with bows (1)
- Two armies patrol the Fort at B2 with bows (2)
« Last Edit: July 03, 2023, 12:48:24 pm by Horizon »
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a1s

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 18 - CAPTURE
« Reply #702 on: July 04, 2023, 06:52:58 am »


Orders:
March 1 on K5
March 1 on L11
March 1 on L12
March 2 on J6
March 2 armies and a wolf on L13
Garrison 2 armies in L6
March 12 armies and a cat on J9
« Last Edit: July 04, 2023, 10:57:33 am by a1s »
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Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 20 - SCALES
« Reply #703 on: July 04, 2023, 08:44:50 am »

Spoiler: Turn 19 gains/losses (click to show/hide)

Spoiler: Marquess Ambrosio Vulk (click to show/hide)


Spoiler: Turn 20 (click to show/hide)
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notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 18 - CAPTURE
« Reply #704 on: July 04, 2023, 09:56:46 am »

I seem to have the wrong defense for Oak and Ash. What is it really?
When it was under siege, the enemy did 4 damage to the walls. I don't think its been damaged at other times.
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