The Fort at G8 pledges allegiance to the Order of Obeisance.
- [F9] The Murkdragon doesn't wander.
- [H8] The dragon doesn't wander
- [K14] The dragon flies north.
The dragon (part), dragon (part), dragon (part), dragon (part) and dragon (part) attack first (4, 4, 0, 6 and 6), killing two of your armies.
Your armies attack (with three bog cats) (with thirteen skeletons) ([numbers], 6, 8, 6, 4, 4, 2, 7, 8, 1, 5, 3, 7, 5, 4, 8, 1, 2, 6 and 6), inflicting five hits (dragon (part), dragon (part), dragon (part), dragon (part) and dragon (part)).
All enemies are defeated.
From the dragon horde, you gain six gold.
Your total losses: two.
- [O6] The Dawn Dragon flies south.
Barbarians from L12 and T11 fight in the Knuckle Yard. T11 wins and returns a Champion.
Barbarian-occupied tiles 3 (C4) send someone to the moot.
- Reprisals:
--[Dolton 4%] The Squelsh are quiet... for now.
--[FitzHarbort 3%] The Squelsh are quiet... for now.
--[Ayes 2%] The Squelsh are quiet... for now.
--[Bockhoven 1%] The Squelsh are quiet... for now.
--[Vulk 0%] The Squelsh are quiet... for now.
--[Sol 0%] The Squelsh are quiet... for now.
There are Thornish forts so the Lodestone doesn't trigger.
Fort G8 gains one unit. The Order garrison one guard. The Order of Obeisance go on the march. They decide to attack the nearest Anathema castle.
With the Crimson drum, Vulk's thirteen armies attack first (with three bog cats) (with thirteen skeletons) (with two bog cats) (with thirteen skeletons) (7, 1, 5, 6, 2, 6, 5, 4, 3, 5, 5, 1, 2, 3, 6, 3, 2, 2, 5, 1, 6, 6, 4, 6, 7, 7, 8 and 4), defeating four of the enemies (Knight, Knight, Knight and Knight).
The last femur raises two skeleton warriors!
The enemy attacks back (7, 3, 1, 2, 2, 5, 5 and 7), killing one of your skeletons. A bog cat is killed. The Last Femur fails to raise anyone.
Your armies attack (with two bog cats) (with fourteen skeletons) (1, 3, 5, 2, 4, 8, 7, 7, 6, 7, 8, 3, 5, 3, 5, 6, 4, 1, 5, 3, 6, 4, 6, 3, 3, 1, 8 and 3), defeating six of the enemies (Knight, Knight, Knight, Knight, Knight and Knight).
The last femur raises one skeleton warrior!
The Knights take too many losses and withdraw.
Total losses: One bog cat. Net gain: two skeleton warriors.
The fort at G8 takes the village [P13] for the Order, then they return to their fort.
The Thornish Forts [K11], [K13], [L13] grow in size. K11 march on the village [J11] taking it. They leave one troop and return to the fort. K13 march on K14. Your armies attack (with three bog cats) (with fifteen skeletons) (1, 6, 4, 2, 6, 7, 3, 7, 5, 4, 6, 7, 1, 4, 3, 1, 3, 1, 3, 6, 4, 8, 6, 1, 1, 1, 4, 6, 7, 7 and 7), defeating four of the enemies (Thornish holdout, Thornish holdout, Thornish holdout and Thornish holdout).
The last femur raises one skeleton warrior!
All enemies are defeated and the castle is absorbed into your county.
From the Thornish holdouts you take two gold.
- [E5] No new monsters come.
- [E10] No new monsters come.
- [G11] No new monsters come.
- [I11] No new monsters come.
- [J10] Sundered Spire: No new monsters come.
- [L2] Puzzle Dungeon: No new monsters come.
- [N11] No new monsters come.
- [S3] Giant's Toe: No new monsters come.
The monsters in the fort at E5 would march but they're under siege. I'm going to be nice and rule they can't march (and break the siege) if they're under-siege, but they can still gain units.
The huge horde at I11 march on the newly built fort Capricorn. The boar, boar, wisp, wisp, wisp, bog cat, bog cat, tanglebat, tanglebat, tanglebat, tanglebat, tanglebat, tanglebat, tanglebat, tanglebat, tanglebat, tanglebat, wolf, wolf, wolf, wolf, wolf, wolf, wolf, wolf, wolf, wolf, boar and boar attack first (3, 4, 3, 3, 1, 7, 1, 2, 8, 1, 5, 2, 3, 2, 5, 3, 1, 2, 5, 8, 8, 7, 1, 2, 4, 7 and 7), damaging the walls (1) killing one of your armies. Your armies have been defeated.
Your total losses: one.
The other huge hoard at the Sundered Spire march on the fort at J9. They easily kill the lone army and take the fort.
The eight wolves, four boar and one bog cat in fort N11 march. Of the three possible targets, they decide to march on The Oak and Ash at N13.
Marchioness Ayes had left the castle defended by two cats and a wolf.
Your forces are behind defences (18 wall strength). The bog cat, wolf, wolf, wolf, wolf, wolf, wolf, wolf, wolf, boar, boar, boar and boar attack first (1, 2, 7, 4, 5, 2, 1, 4, 0, 1, 3, 1, 2, 3, 6, 2 and 7), damaging the walls (4) with none of your units defeated. A siege begins with thirteen of the enemy forces camped outside the walls!
Your armies attack (with two bog cats) (with one wolf) (3, 6, 4 and 6), with no enemy units defeated.
The Black Horn calls forth the nearby Squelsh to attack Shandston's Folly. Your forces are behind defences (14 wall strength). The Horn calls one more defender.
The Squelsh barbarian attack first (7), damaging the walls (1) with none of your units defeated. A siege begins with one of the enemy forces camped outside the walls!
Your armies attack (8, 3, 2 and
, defeating the enemies (Squelsh barbarian).