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Scariest Monster?

Bog Cat/Hag
- 0 (0%)
Dragon
- 0 (0%)
Tanglebat
- 0 (0%)
Bloodsinger
- 0 (0%)
Boar
- 0 (0%)

Total Members Voted: 0

Voting closed: May 27, 2023, 04:40:22 am


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Author Topic: Hedge Lords - Medieval Fantasy 4X game - COMPLETED  (Read 29509 times)

Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 17 - ANATHEMA
« Reply #660 on: June 20, 2023, 07:25:21 pm »

Thanks for offering the cat, Criptfiend, but I'm going to pass—I don't want to wreck my only forest.

Yeah, actually, that makes sense, in that case, I guess I won't send it if you don't have need of it?
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Elephant Parade

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 17 - ANATHEMA
« Reply #661 on: June 20, 2023, 07:29:34 pm »

Sure, sounds good.
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Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 17 - ANATHEMA
« Reply #662 on: June 20, 2023, 10:04:55 pm »

Spoiler: Turn 16 gains/losses (click to show/hide)

Spoiler: Marquess Ambrosio Vulk (click to show/hide)

Spoiler: Turn 17 (click to show/hide)
« Last Edit: June 25, 2023, 05:50:43 pm by Criptfeind »
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notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 17 - ANATHEMA
« Reply #663 on: June 21, 2023, 12:56:55 am »

Thanks for turns so far. I won't be around until Monday as I am on holiday again (on an island!) and only have my phone. Obviously please do submit a turn before Monday if you haven't already.
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Kashyyk

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 15 SCREAM
« Reply #664 on: June 21, 2023, 01:53:39 am »

For some reason the combat results at the Spire says I only lost three units total, which we know is silly. Also, the Black Horn is missing from my section of the Artifacts list.

There's no cost to breaking membership AFAIK, and I could really do with the Gold...

I join the Order of Obeisance (no recruits sent this turn)
Permission is given to Vulk to attack the Lair at G11 and visit the Outpost at Shandston's Folly Grove of Tusks
1 Stone received from Bockhoven
3 armies and the Black Horn Garrison Shandston's Folly
1 Army marches on Fort Juniper (J9)
2 Armies march on Fort Tailor (J14)
1 Army marches on Village I9
1 Army scouts F9->F10
1 Army scouts G8->G7->H7
1 Army scouts J13->K12->L13
1 Army spends 5 wood to build and then occupy Fort Capricorn at Marsh I10
2 armies march of Forest J8

« Last Edit: June 26, 2023, 03:12:37 am by Kashyyk »
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notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 15 SCREAM
« Reply #665 on: June 21, 2023, 02:03:12 am »

For some reason the combat results at the Spire says I only lost three units total, which we know is silly.

 Also, the Black Horn is missing from my section of the Artifacts list.
I'll update the artefact list when I get a moment. The combat result correctly records the 8 previous deaths which, added to the 3, makes all 11, it just diplayed the total wrong. I can fix that.

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Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 17 - ANATHEMA
« Reply #666 on: June 21, 2023, 04:40:37 am »

There's no cost to breaking membership AFAIK, and I could really do with the Gold...

Yeah, I understand the gold is really nice, but I am not going to help you if you join the order. It is basically explicitly sending dudes to attack me and Quarque.

Especially since it's on the other side of the map and no one near there is willing to work with me in taking them out, I have no remedy for this. If it was just like "hah hah I need to kill a few more dudes in two turns" that'd be more understandable. But it's "hah hah I have a constant stream of extra strong dudes coming at me and their base is becoming more and more difficult to attack to make it stop"
« Last Edit: June 21, 2023, 04:44:24 am by Criptfeind »
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Quarque

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 17 - ANATHEMA
« Reply #667 on: June 21, 2023, 11:35:46 am »

Yeah, I understand the gold is really nice, but I am not going to help you if you join the order. It is basically explicitly sending dudes to attack me and Quarque.
Well I understand that the eradication of the order is something that mostly benefits the two of us, while you're just missing income. As such, I am willing to pay you for it Kashyyk. A stone per turn.

Mind, this is on the condition that you can convince the other players to cooperate and refrain from joining the order, Crypt. This is pretty expensive and I can't afford to pay everyone else for it as well.
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a1s

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 14 - REVENGE
« Reply #668 on: June 22, 2023, 10:09:57 am »


Question: how much defense does the fort at L15 have?
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Kashyyk

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 17 - ANATHEMA
« Reply #669 on: June 22, 2023, 10:11:04 am »

Yeah, I understand the gold is really nice, but I am not going to help you if you join the order. It is basically explicitly sending dudes to attack me and Quarque.
Well I understand that the eradication of the order is something that mostly benefits the two of us, while you're just missing income. As such, I am willing to pay you for it Kashyyk. A stone per turn.
I'll mainly be spending that Gold on Stone anyway, so that works for me. I'll update my orders
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notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 14 - REVENGE
« Reply #670 on: June 22, 2023, 11:12:29 am »


Question: how much defense does the fort at L15 have?
It has nine defence. You can tell the health of a fort by the stones on top.
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Quarque

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 17 - ANATHEMA
« Reply #671 on: June 22, 2023, 02:11:44 pm »

Still puzzling over actions, but trade wise:

Receive 1 stone from Vulk
Sending 1 stone to Fitzharbort
Sending 3 wolves to Vulk
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Elephant Parade

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 17 - ANATHEMA
« Reply #672 on: June 22, 2023, 02:43:27 pm »

So I hear people are being paid not to join the Order...
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notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 17 - ANATHEMA
« Reply #673 on: June 25, 2023, 09:02:44 am »

I come back from my holiday tomorrow, when I will most likely process the next round. I think the two players who haven't submitted their full turn will be kicking themselves if they time out after been given a week to do so.
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a1s

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 17 - ANATHEMA
« Reply #674 on: June 25, 2023, 11:39:04 am »

Orders:
Permit Ambrosio Vulk access through my territories.
March 1 army on K6
March 3 armies on L10, and immediately garrison.
March 1 army on M8
create 3 siege weapons
March 5 armies, with 3 siege weapons on J6
Garrison L15 with 3 armies
Scout L9
Scout L13
Scout K5-K4-J5
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.
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