imho a giant along your side would inspire courage, but maybe it should depend on wound status. ie, perhaps a giant at 1/3 health could count as 1 unit and a healthy giant as 3, for the purpose of the retreat count?
I'll have a think. It probably makes sense for them and dragons to count in this way. That way attacking dragons will flee properly when injured.
Did you decide yet?
Yes I think I will amend the engine to take into account giant and dragon health when weighing up whether to flee. It's more consistent that way too.
A few questions about player-aligned wolves.
Are they allowed to perform actions on their own, such as marching or scouting?
No, monster units cannot perform actions unaccompanied. (This helps keep the action economy pegged to your max army count even though there's no limit on monster units.)
What happens if they flee during a fight, do they remain under your ownership?
I had in mind that they would revert back to being wild wolves, but the artefact description doesn't say that, and units, once joined to your army, usually remain. So they will remain under ownership. I could have had weilding the artefact necessary for continued monster unit control, but I didn't go down that route, so I guess it's fine.
I think they only flee when a fellow wolf dies (or half army strength), not when a regular army dies. Correct?
Correct, they only care about wolf deaths.
Does the bitter brew prevent them from fleeing, if you have it?
Sure, that makes sense to me.
Send a scout to F12 to sacrifice 10 gold, then continue scouting* - E13 - E14
[/b]*: if that is allowed, otherwise just sac the gold
Yes, units who scout to a special site can continue scouting if they have tiles remaining to play with.