- For each letting a friendly cat come to harm, Granny Longtooth curses Marquess Fritz Ferdinand von Bockhoven. While she lives he gets -1 income, -1 recruitment, -1 wood production, -1 stone production, to a minimum of 0 each.
- [F11] The Dusk Dragon doesn't wander.
- [M6] The Dawn Dragon flies south.
- Another Barbarian joins the Marrowfat Throne (A8)
- The Moot: Barbarian-occupied tiles 5 (E12), 8 (G14), 9 (I9), 12 (J15), 17 (O6), 19 (S13), send someone to the moot.
- Reprisals:
--[Wright 9%] The Squelsh launch a reprisal attack! Eight squelsh barbarians attack with the 24 barbarians from the moot. They attack L32, taking the undefended hill.
--[Ayes 6%] The Squelsh are quiet... for now.
--[Bockhoven 4%] The Squelsh are quiet... for now.
--[Vulk 3%] The Squelsh are quiet... for now.
--[Gloronisits 3%] The Squelsh are quiet... for now.
--[FitzHarbort 2%] The Squelsh are quiet... for now.
The Thornish fort at M11 gains another recruit. The four of them march on Fort Ivy [P11]:
Your forces are behind defences (6 wall strength).
The Thornish holdout, Thornish holdout, Thornish holdout and Thornish holdout attack first (4, 5, 5 and 2), damaging the walls (2) with none of your units defeated. A siege begins with four of the enemy forces camped outside the walls!
Your armies attack (7, 6 and 7), defeating two of the enemies (Thornish holdout and Thornish holdout).
The attackers take too many casualties and withdraw.
From the Thornish holdouts you take two gold.
- [K9] Hogs Landing: No new monsters come.
- [L2] Puzzle Dungeon: Joining the lair is a giant.
- [R11] Skull Canyon: No new monsters come.
- [S3] Giant's Toe: Joining the lair is a giant. More than ten monsters are in one place so they march on the nearest player fort or castle. P11 and N11 are equidistant, and they pick N11. On the way they pick up the two reckoners, skeletal archer, one skeletal fighter (P6), and a wolf (N10).
Your forces are behind defences (4 wall strength).
The boar, boar, boar, wolf, giant (part), giant (part), giant (part), skeletal archer, boar, boar, boar, skeletal archer, skeletal archer, skeletal warrior, skeletal warrior, skeletal warrior, skeletal warrior, skeletal warrior, bone reckoner, bone reckoner and bone reckoner attack first (6, 5, 4, 6, 3, 4, 2, 7, 7, 3, 6, 5, 3, 7, 8, 8, 1, 3, 5 and
, damaging the walls (4) and breaking through into the fort, killing three of your armies. (Including one archer.)
Your armies have been defeated.
Your total losses: three.
- [J10] Sundered Spire: From the nearby villages, three new Squelsh Barbarians are recruited to the Sundered Spire.