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Poll

Scariest Monster?

Bog Cat/Hag
- 0 (0%)
Dragon
- 0 (0%)
Tanglebat
- 0 (0%)
Bloodsinger
- 0 (0%)
Boar
- 0 (0%)

Total Members Voted: 0

Voting closed: May 27, 2023, 04:40:22 am


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Author Topic: Hedge Lords - Medieval Fantasy 4X game - COMPLETED  (Read 27877 times)

Quarque

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 2
« Reply #165 on: May 21, 2023, 08:04:43 am »

Some barbarian numbers on the map seem to mismatch the reports, or maybe I'm missing something?

TURN ONE REPORTS
[.. Marquess Ambrosio Vulk ..]
Scout Q13-Q12-Q11: You scout through the first land, discovering a village. The hamlet is defended by two Squelsh barbarians.
Your scout withdraws to safety.
on the map I see 3 (the status of this village did not change since the above report)

[snip]
[.. Enemy phase ..]
- Squelshman Reprisals:
--[Vulk 5%] The Squelsh launch a reprisal attack! Six Squelsh barbarians attack the undefended village of O14!
on the map I see 3?
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notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 4 - SWIFT REPRISAL
« Reply #166 on: May 21, 2023, 08:12:38 am »

That's a careless error on my part. Will have to double-check the numbers in future updates. As Criptfiend has made a move based on what is seen on the map, we can split the difference and leave it as that and in future I'll try and update it more accurately...
« Last Edit: May 21, 2023, 08:15:16 am by notquitethere »
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notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 4 - SWIFT REPRISAL
« Reply #167 on: May 21, 2023, 09:32:30 am »

TURN 4 REPORTS
Spoiler: Marquess Ambrosio Vulk (click to show/hide)
Spoiler: Gerald Wright (click to show/hide)
Spoiler: Enemy Phase (click to show/hide)

TURN 5

Research

Countess Andice Gloronisits learns that in R15 is the Speculator's Rod (a scout scouting an empty hill that they own, has 25% chance to discover a quarry. They instead find a mine if the hill is adjacent to a mountain. The same tile cannot be scouted in this way more than once per turn.)

Prince Mackial FitzHarbort learns that in G10 is Bitter Brew  (The set of armies this is equipped to never retreats from losses.)



- As ever, check things against the map and let me know if any mistake is spotted.
- Note we have our first seige!
- It's not a bug, just weird fluke + double rolling for closeness, but the RNG loves to put stuff on the R row.
« Last Edit: May 21, 2023, 06:37:13 pm by notquitethere »
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Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 5 - SEIGE
« Reply #168 on: May 21, 2023, 09:37:40 am »

Suspiciously perfect outcomes for me this turn.

I have noticed a small issue with the map. It's fixed :P

You're welcome for the dead Thorns Egan_BW, plz save me.

Also if anyone wants to buy armies, I'm interested in selling a few this turn. Was thinking probably 3 for 4 gold?
« Last Edit: May 21, 2023, 09:43:21 am by Criptfeind »
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Quarque

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 5 - SEIGE
« Reply #169 on: May 21, 2023, 10:24:38 am »

updoot, hype!

B11 still needs to be marked as mine.
D11: Scouting revealed the bog cat had a treasure of 1 stone. Perhaps it was forgotten because it is invisible on the hill background?
E13 shows two barbarians on the map, but the report says three.

[Marquess Fritz Ferdinand von Bockhoven]
Two armies sail to B11 by boat, with the Rhuddy Cape
 => the first army marches on B11, with the Rhuddy Cape equipped: Your armies attack (one wearing the Rhuddy Cape) (8, 9 and 5), defeating two of the enemies (Squelsh barbarian and Squelsh barbarian).
All enemies are defeated and the forest is absorbed into your county. x1 wood is discovered.

 => the second army scouts B11-B10-B9
[ no result ]
My intention with this order was to transport two armies on the same boat, with the first army marching and the second army scouting. Is this allowed? Or do all armies on a boat / ship need to perform the same action? The roll indicates that only the one army wearing the cape was attacking, so "your armies attack" also seems like a minor inconsistency.
« Last Edit: May 21, 2023, 10:26:19 am by Quarque »
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notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 5 - SEIGE
« Reply #170 on: May 21, 2023, 11:11:55 am »

That second scout action should have gone through. I'll process it when I get home in an hour or so, and fix the other little bits. Thanks!

Edit: I've now updated the map and the scout report. The only thing I didn't change was E13: there were 3 as reported, but 1 of them went to the moot, and then subsequently took part in the invasion (it was #4 barbarian tile).
« Last Edit: May 21, 2023, 12:25:20 pm by notquitethere »
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Quarque

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 5 - SEIGE
« Reply #171 on: May 21, 2023, 12:46:26 pm »

thank you

B11 and B10 still need to be a little bit updated on the map though, technically :P
(or maybe you accidentally reposted the wrong image)

Just to be sure: is it possible for the sort-of-half-revealed-lair on E10 to spawn additional monsters yet?
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notquitethere

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 5 - SEIGE
« Reply #172 on: May 21, 2023, 12:51:09 pm »

B11 and B10 still need to be a little bit updated on the map though, technically :P
(or maybe you accidentally reposted the wrong image)
It would help if I actually uploaded the image I'd just amended, yes. Now done.

Just to be sure: is it possible for the sort-of-half-revealed-lair on E10 to spawn additional monsters yet?
It won't do anything until anyone knows a bit more about it by properly scouting it or marching on it.
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Quarque

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 5 - SEIGE
« Reply #173 on: May 21, 2023, 01:11:02 pm »

Spoiler: orders (click to show/hide)

edit: after 3 comes 4, not 2
« Last Edit: May 21, 2023, 03:00:50 pm by Quarque »
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a1s

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 4 - SWIFT REPRISAL
« Reply #174 on: May 21, 2023, 02:46:06 pm »

Also if anyone wants to buy armies, I'm interested in selling a few this turn. Was thinking probably 3 for 4 gold?
May I instead (of gold) interest you in some wood?
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 5 - SEIGE
« Reply #175 on: May 21, 2023, 03:03:28 pm »

Maybe? I'm not sure what I'd do with wood right at this moment, but it's probably more valuable then armies to me right now as well.

Although also maybe we can do some sorta swap here? I think Egan_BW was gagging for some wood to make a ship right? And I know that Countess Andice Gloronisits has a bunch of gold. If I want gold, you want armies, and Egan wants wood, maybe we can do a little trade merry go round?
« Last Edit: May 21, 2023, 03:05:17 pm by Criptfeind »
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a1s

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 5 - SEIGE
« Reply #176 on: May 21, 2023, 03:38:24 pm »

Triangular trade, you say?
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Criptfeind

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 5 - SEIGE
« Reply #177 on: May 21, 2023, 03:43:47 pm »

Yes :P

Although if Egans not up for it then yeah I'll still trade them for wood if no ones offering gold.
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Kashyyk

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 5 - SEIGE
« Reply #178 on: May 21, 2023, 04:05:09 pm »

A few very minor nitpicks:
1) Fort Heather's icon hasn't been updated to reflect repairs
2) My "scout I15->I14->J14" report says "you scout through the second land" when referring to the third tile scouted
3) You said Fort Ivy is at P11 in the enemy turn report, instead of I11

If y'all are trading I'll happily receive Stone for most anything.

Actions:
2x Infantry garrisons Shandston's Folly
1x Infantry marches on Village I14
1x Infantry marches on Marsh I12
3x Infantry marches on Hill G12
2x Infantry marches on Marsh H12
1x Infantry scouts F15->E15->D15
1x Infantry scouts F13->F14->E14

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Egan_BW

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Re: Hedge Lords - Medieval Fantasy 4X game - TURN 5 - SEIGE
« Reply #179 on: May 21, 2023, 05:01:02 pm »

You're welcome for the dead Thorns Egan_BW, plz save me.

What do you need saving from? I think you can clear one holdout. :p
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