Culture
Iseleti WellguardsSpring was a season of upheaval for the Iseleti. For nearly a generation, they had lived in complete peace with the outside world. Their world was quiet, only the sounds of the wind and the rain and their own little noises echoed out across a vast and empty world. Now existence was deafening, their world thrown into disarray as the lands melted into water and the skies rained fire across the earth.
The Iseleti had come to experience the artistry of the gods and were horrified! Beyond the tranquil glade surrounding the Well of Dreams the once dead lands now filled themselves with unimaginable danger. Huge monsters roamed the lands, tearing at leaf and branch and bush, their powerful trunks reaching high into the canopy. They would regularly visit the Well of Dreams to drink from its depths and devour whatever food they could. Unfortunately for the Iseleti, they fell distinctly within that category. Their green flesh and sweet babies were a nourishing meal for the famished wandering hordes of elemelephants drawn in by their sweet smelling flowers.
Even more horrifying, just prior to the End of Peace, a number of Iseleti were visited by a being called “Osella Hrydragyr,” though in time the name became twisted in the common vernacular into Osellahyr, a cursed name spit out with hatred. Claiming to be the creator of the Iseleti, they led but a fraction of the Iselti to salvation and forsook all those who remained to this hell.
Some attempted to flee these lands, but few were very successful. Storms of fire would sweep across the sky, devouring the Iseleti’s flesh and turning them to ash. One group died in their sleep when the ground beneath them became like water, causing them to sink beneath the earth. Another smaller group failed to escape when the air became like the ground, solid and impossible, trapping them like flies in amber hundreds of feet above the ground. And that does not even account for those picked off by elemental spirits, hackoons, spontaneous combustion, wandering dragons, or bears.
Though, some did indeed flee these chaotic lands. Over several scores of Iseleti journeyed west to the montane rainforests upon the slopes of Western Mesortia. Here they found a strange world which was warm and dry near the foothills, but as one ascended the region grew colder and wetter, the grass giving way to a forested paradise, which ultimately gave way to high altitude valleys of moss, lichen, and mountain lakes. There in the lower echelons of the forests they sought refuge from the ever changing world of Eastern Mesortia.
Those that did stay were mainly naturalists, though some stubborn primists would not abandon the lands they saw as rightfully theirs. One such Iseleti, a primist during the age of peace, quickly came into power. Numenflos, as they came to be known, was a charismatic leader. While many cursed the name Osellahyr, Numenflos spoke of a being called Laurel, who had plunged the world into chaos along with several others. Laurel and the other gods had inspired Numenflos, and he would lead the remaining iseleti through this time of strife. While at first the Iseleti hated Numenflos, in time they were persuaded, or fled for safer lands. Under Numenflos They became organized, disciplined, and moved as one with a purpose: defend their home. At first, the defense was hopeless, elemelephants would wander into the area and drink from the Well of Dreams, devouring all edible life in the area (and any iseleti who ventured near the waters). Yet in time, the iseleti stumbled across a powerful relic, a blue crystal which whispered knowledge they could not hear. It spoke of a being called “Ohwon” which knew how to tend the lands and the trees. The naturalists came to revere the stone, and the mysteries it contained. It’s secrets were often hard to understand, delivered slowly though occasional words, numbers and fleeting images. These visions were not restricted to Numenflos, as many naturalists came to worship around the stone. The visions came to become religious in nature, but most importantly, one such vision showed a mesh of branches surrounding glint berry plants, with hungry moatgoats trapped beyond. The Iseleti had finally received their salvation! In the coming months, they moved with a fervor, plunging heavy branches into the ground, uprooting and replanting saplings, and weaving whatever plants they could into a living wall around their homeland. While imperfect, and still only a mild deterrent to elemelephants, they had gained something more important than safety: hope.
Iseleti ExplorersFrom the perspective of the Iseleti, the touch of their god was nirvana. Their shriveled stomachs which had for so long cried out for food which rarely came, grew full and fat with the glorious vines of light that descended from the heavens. Osella Hrydragyr had selected her chosen few, and it was not the naturalists or the primists that were holy in the eyes of god. In that instant, the quarrels of their starving past seemed so insignificant. Unburdened by their petty squabbles over meager nuts and berries, the Iseleti found new solidarity among their fellow chosen ones. They looked at their brothers and sisters, who did not feel the glory of Osella Hrydragyr and pitied their lowly existence. As the shackles of their past fell away, so too did their ties to their unchosen friends and family who were both not worthy enough to receive this blessing, but also could not understand how small their own existence was. In mere days, the one hundred chosen left, few bothering to give terse or even ambivalent goodbyes.
The sweet song of adventure called to them! A heavenly purpose to accompany their newfound vitality and glorious view of a world free of strife over scraps. That siren song pulled them east by northeast, until they found it’s majestic origin, a strange being unlike any they had seen before, Malbazaro! Master of Potent Plants, Herbs, Snuffs And Stuffs, This wingless thing had neither leaves nor flowers, and could go long periods without needing to drink from the skylantern, even moreso than the blessed chosen. He possessed both strength and knowledge like the Isleti had never experienced, and spoke in an odd, but somehow disarming manner. But most importantly, he radiated adventure. He spoke of distant lands beyond the skies, trees and shrubs and plants that inspired wonder and joy in the Iseleti.
They adventured northeast, west from what would now be the the Joyous Savanna, just as the first blades of grass began colonizing the region. Westward, they found a coast. The borders of Eastern Mesortia seemed to expand to encompass this area, the rolling plains seemed to have always existed here, just unknown to gods and the world itself. The elemental expanse flowing into the shallow waters around the yellow sand beach and the smell of salt became heavy on a westernly wind. But this was not their destination, instead, Malbazaro urged them onwards over the open sea, the power of their blessing refreshing them each day, they carried on through the nights. After several days, they reached their destination, a shattered jungle region surrounded by a shallow sea. A single volcano rose up from the center of the region, and the thick tangle of the jungle smelled of danger and discovery.
Malbazaro and the Iseleti spent several months exploring the jungle here in search of interesting plants. It seems the region was once much higher up, and that a vast majority of it had sunk beneath the seas. Stone ruins of an ancient civilization are not uncommon here, though crumbled and ancient, pillars and foundations can be found in what can only be assumed to have been jungle cities, now lost to volcanic eruption, rising seas, encroaching jungles, and the ravages of time.
Still, the jungle itself was dangerous. Strange and territorial disc-like gelatinous creatures lived in colonies among the rocky cliffs. They floated through the air in swarms slowly, but could plummet from the sky with incredible speed towards their target. Eelamander packs also were quite dangerous, roaming the jungle in search of prey. Large reddish web-weaving millipedes spin near invisible traps among the trees. Angry gorillacrabs nearly killed Malbazaro on one occasion. But of all these dangers, the night-black serpents of this land, which are large enough to swallow Iseleti whole, are the most terrifying.
However, it was not the beasts of these lands that proved to be the most hostile, but instead, a minor god! Wruhul, was a wild god who was not at all happy to see intruders in their land. Malbazaro apparently was confronted by them at some point after the expedition’s arrival, and bartered for the safety of the expedition using some of the glory provided. Though he returned to the iseleti, the volcano in the center of the island seemed much more active after this encounter, often shaking the land and spewing smoke into the air.
Expediency became the focus, and in a few short weeks, the expedition returned with several tropical plants. Sweetvines were the first, a thick vine which grows well the jungle. It requires a lot of water, but is quite sweet. The iseleti would cut it into pieces and chew on it until the sweetness faded. Next is the jungle bean which grew large beanpods as long as an iselti arm. The pods contain starchy somewhat sour bitter beans. Next was the volcanic orchid, a rare plant, even in the jungle, which exhibited medicinal properties that might be useful in fighting some fevers. Yet these plants paled in comparison to the remaining two. The first was the biting squash, an animalistic plant that the iseleti had been delighted to discover. These lumpy gourd-like creatures were supported by woody legs, and according to Malbazaro were “hateful little monsters.” Allegedly, he had suffered more than one of their painful bites. The last was something he called the White Jewel. When he first brought it before the Starlight Odyssey, he did so in a reinforced glass case covered with a cloth. When he removed the cloth, it revealed a plant that was clearly magical. It was a single pure white sapling. It had no bark, it’s inner wood revealed, but had no grain whatsoever. It’s small branches seemed to reach towards Malbazaro as he moved about the plant. “Now what we have here is an especially unique specimen, the kind quality and like of which could have only been secured by a master flauralogist such as myself. This here, it’s a one of a kind. Doubt that Wruhul even knew it was still out there in those ruins, else he would have been more delicate with his islands. I can speculate as to the origins of such a creature, and I do mean creature, but its clear this plant is the handiwork of a higher power. And not a nice one at that! Now, I thought about leaving it behind, but as a certified snuffmaster and member of the arborer’s guild, it was my duty to reclaim this beaut. The long and short of it is, that thing’s got a real mean streak. Now, there’s no telling what it wants, but it’s magic enough to want something, and magic enough to kill for it. A lesser herbalist would have been eaten alive, metaphorically, pretty sure it doesn’t actually eat you when it kills you. Anyhow, that’s the long and short of it. I thank you for your patronage, make sure to tell your friends about my services, and I hope to see you all again real real soon.” Malbazaro then bowed dramatically and made his exit, leaving you with a collection of dozens of samples of each plant, and the White Jewel.
This of course left the Starlight Odyssey with nearly one hundred iseleti who were radically different in opinion than their fellows. They did not care for Laurel or Ohwon, and still looked down upon their kin who had not been chosen, despite the blessing of their god beginning to fade. They had seen the world and the bounds of the Well of Dreams and the local politics were pointless to them now. They lived separately from the other iseleti, who they now referred to demeaningly as unleti, and it seems quite likely that they will leave again in the near future in search of a better place to live.
The DragonsA while after the region’s biome stabilized, Vahrani created the first race of greater mortals: the Dragons. These giant creatures were reptilian in nature, having powerful muscular limbs and massive wings. Each one sported shimmering scales which caught and reflected light for some time. This gave them a glittering effect that was pretty on its own, but majestic and awe-inspiring when thousands of them joined together to form a near impenetrable armor across the massive body of these beasts. These original dragons all possessed blue iridescent scales, though some sported rings of golden yellow scales around their necks, like necklaces of fine jewelry. Others possessed accents of reds, greens, blacks, silver, and other colors, but each was ordained with the same blue as their creator.
It took little time for them to take to the sky and the resulting effect was breathtaking. Around two hundred dragons flooded the air over Western Mesortia. Each soared and swirled and flew through the air, tasting the sky for the first time. Soon they began to roar and spew lightning in exhilaration as the flew over their domain. The resulting electricity charged the area and gave rise to a massive thunderstorm which drenched the lands. The dragons reveled in the thunder and lightning, flying in and out of the dark clouds as they roared. This massive event was visible to some mortals, specifically the iseleti refugees and some oppe'un and would later enter myth as the Dragon Storm.
Soon the dragons returned to the land, some hunting for small game such as the giant moths, and bad-winged salamanders. Others hunted horned mountain geckos among the peaks. Some even took to fishing in mountain lakes, patiently sitting along lake beds until an eel drew too close. It was here that some encountered the Salagon. For all the pride the dragons possessed, they dared not contest the beast of the lakes.
Some dragons traveled east into Eastern Mesortia, and found a land that was both treacherous and rewarding. Elemelphants made for a challenging hunt, their larger size, tusks and bony ridges offering protection against both dragon tooth and claw, while their naturally high tolerance for elemental effects and rudimentary earth magic made for a good defense against their breath. This required a large amount of skill on the part of the dragon to make the kill, and elemelephant tusks and plates came to be the first treasures hoarded by the dragons.
Other prey was easier, the goat-like graal who travel in herds across the plains. They fought and struggled against the claws of the dragons as they were carried off to lairs across Western Mesortia, but could do nothing against the might of the dragons. Bears were slightly more dangerous, and best slain and eaten locally.
Ultimately this was a time of relative joy for the dragons, who lived mainly independent lives. Some more social members of the species would occasionally swim in mountain lakes or hunt together, but for the most part, the species had no reason to change much about their glorious existence.
The GraalBorn of by the sweat and frustration of Tharix, the Graal were a hearty stubborn race. They had come into existence in a land that unpredictable and wild, and if not for their tenacity, surely would have perished. Their lowerhalf, somewhat like a goat and somewhat like a horse, was well suited to roaming the plains of Western Mesortia. They often galloped through the prism grass, herding together to better defend against the dangers of this land. Of which, there were many. Many graal were lost simply to the nature of this place, but unlike the Iseleti, they did not know of the time before the gods. To them, this simply was the way the world was, there was no point in complaining about it and no sense in running from it. Nor did they find wonder in the less destructive shifting of the elements, for to them, it was quite normal for lakes to be as hard and solid as stone, or for fire to dance across the sky like lightning, or even for the earth to flow in rivers. This simply was how the world was.
Those that did not die to the shifting elements, had more pressing issues to deal with. They were not alone on these plains, and vigilance was necessary ere the refractlions grow hungry. Their natural stubbornness and strength led them to often stand their ground against these foes, banding together for safety and strength. As such, they became a more communal people, their existence and safety dependant on the horns to either side.
Yet this did little against their ultimate foes, the dragons. The Graal had not existed long before the first dragons descended from the mountains in hunting trips. These massive beasts the size of elemelephants were unperturbed by the powerful headbutts of the Graal, which could often break the bones of bears and refractlions and even gave smaller elemelephants pause, though the latter rarely came into conflict with the Graal.
As a culture, they came to hate the wretched sky beasts which would snatch up their loved ones and carry them beyond the horizon to the west.
Yet despite all their strife, a rudimentary culture began to develop. They were a resilient culture, who saw no point in complaining. They were direct, forceful and clear both in their words, but also their actions. Males and females alike would often spar to determine who would be guards, and who would gather food as they roamed across the plains. They developed a certain amount of organization, despite having no clear leader. Each graal knew their place, for they had earned it in a contest of strength and will. The strong would encircle the many, and the many would work for the betterment of all. It was a simple system, one that fit the stubborn folk well.
They had few interactions with other mortal races. They would occasionally spot iseleti flying through the air, but were not welcome in their sacred forest, which seemed to be of particular interest to the elemelephants. This suited the graal fine, they had no special respect for trees and cared only if they contained fruits or nuts within reach.
On several occasions however, they did come into conflict with elementals. Often in areas around the massive crystals which dotted the land, they would encounter living beings of stone or fire or water. These beings were not like the beasts of flesh, or the skybeasts. They did not hunger, and their presence signaled that the area they were in was particularly unstable. While direct fights were uncommon, they did occur when the elementals were either unnoticed by the Graal or manifested nearby. In time, they came to recognize them as omens and steered the herd far clear, which generally led to less deaths to various kinds of elemental chaos.
Holy RabbitsThese were the first monsters created by the gods. Unlike the pliable souls of mortals, the souls of these bunnies were dark and malicious. And this shown through in their behavior. They were voracious, supernaturally hungry, and surprisingly good at murder for a being of their size. Speed was their advantage, able to move swiftly and make tight turns, the holy rabbits were surprisingly dangerous.
When they first came into existence in the Paradisal Expanse, they were met with a land of plenty. Despite the low biodiversity, the area had had plenty of time to flourish without any animals to devour the plants. And thusly, the holy rabbits quickly ruined that. Their unnatural hunger pushing them to eat, then mate, then eat, then mate in an endless angry cycle. In what seemed like no time at all, they had multiplied in number into thousands. The Paradisal Expanse simply could not take this number of holy rabbits, and was completely devoured.
The Paradisal Expanse has been destroyed. Once all the food was gone, the rabbits turned to the only food remaining in this area: eachother. The entire area was filled with a massive cycle of cannibalism and fornification. The rabbits would breed and eat at a pace that was sickening on many many levels. This took its toll on the species as natural selection happened at high speed, along with high levels of interbreeding. Bigger stronger rabbits could fend off smaller weaker rabbits, and thus bigger stronger rabbits lived longer to produce more big strong rabbits. Which in turn, then bred with big strong rabbits and ate weaker smaller rabbits. They began to suffer maladies as their genetic diversity dwindled and soon they had grown large, twisted, and stupid. Yet their malice and hunger remained, driving them ever forward. By the end of the season, those that had not fled the area had transformed into the twisted Fel Rabbits. Some of Spring’s energy had sunk into these rabbits, or perhaps it had slowly amassed in them via biomagnification. They had developed hunched forms with powerful front legs ending in sharp claws and now move in a loping giant akin to a gorilla. Their front teeth had now transformed into cleaving fangs, which were better at holding prey. They had lost their tails and their ears had shortened dramatically, becoming harder for rivals to damage. Riddled with imperfections, their bodies were often twisted or cancerous, but this did little to stop their unending hunger. Truly, they had become monsters.
Though, some holy rabbits did venture outward, drawn to the elemental plains that were developing in the region. Many many rabbits died in excruciating and interesting ways. Some plunged into the earth as the ground decided it was now like air, others found the air turning to water in their lungs, some burned alive as water began to eat as fire and the morning dew slowly consumed them. Of course other kinds of elemental manifestations occurred, many of which were wondrous and beautiful. The rabbits did not care. Few could survive here, their lives short and their lines only continued due to their rapid breeding.
The MirkirWhile much of Eastern Mesortia was now attempting to survive in an ever shifting land of elemental forces, the Crucible had its own unique flavor of extravagant death. The Mirkir were a race of white grubfolk, and were tossed wholesale into the Crucible as their ancestors had once been thrown into all manner of dangerous tasks. Though this fact was unknown to these particular Mirkir, they managed to impress even their ancestors. Their arrival occurred somewhere around the same time as the waters of Sheawesh, with many Mirkir watching in awe as the sky opened and waters poured from the heavens. A great number were swept into the rising waters, doing their best to swim to shore as the ocean grew higher and higher, and even more as the waters began to boil and evaporate. The vast majority made it to the shore, and hardly any boiled alive. This lead the majority of mirkir to end up on bowled volcanic shores, rather than upon the islands on the bowl’s bottom.
The bottom of the Crucible was a boiling salt lake which often produced a toxic yellow haze. The Mirkir that were unlucky enough to find themselves upon the volcanic islands quickly learned of it’s deadly nature and sought cover in magma tube caves and other cracks in the ground. Those who didn’t perished. Life on the islands was incredibly sparse and populations here quickly dwindled, save for one group who managed to survive due to the early discovery of a downwind facing cave high above the water level that also had a large pool of relatively non-toxic water. Here they subsisted off algal slop which grew in abundance in the salty water. It was not a particularly interesting or pleasant existence, but still, some managed to cling to life on this island.
The mirkir which found themselves upon the shores of the Crucible fared much much better. Here the acid fog was but a rare occurrence, and the number of pools and water reservoirs was much higher. In time, edible pools took on a blackish color as the sea grapes colored the water, clearly marking them as sources of food for the Mirkir to eat from. Fresh water was hard to come by, but occasional rains made their way over from Western Mesortia.
In contrast to the east, the Crucible was incredibly stable and predictable. Sure it was a wasteland of sulfur and obsidian surrounding a boiling lake of brine, but at least it stayed that way. Life quickly became a cycle of slop eating and rain drinking, with the rest of the Mirkir’s time being spent sheltering from the volcanic heat in whatever caves they could find. Dragons only occasionally flew over the area once they realized there were better hunting frounds to the east and that the caves here were naught but small lava tubes. Still, occasionally some did pass through in search of an easy meal. All and all, surprisingly survivable for a decent number of the grubfolk.
This gave the Mirkir a great amount of time to develop as a culture. They quickly took to long periods of rest, conserving as much energy as they could as they waited for the sea grapes to grow and the rains to come. Though when the rains do start to wash over the lands, an astonishing sight occurs across the region. If one were to look from above, as the gods do, they would see a completely barren land without a single mortal in sight. But once the rains appear, hundreds of white maggotmen swarm out of caves all across the land and begin slurping at rivulets and puddles until their bellies swell with size and the rains pass. Then just as quickly as they appeared, the region returns to utter stillness.
The rains ultimately came to hold religious significance for the Mirkir, who had been born among the great flood. They came to honor the sounds of thunder and the flash of lightning as heralds of life. They came to see young dragons as trickers, who would send lighting across the sky and trick the Mirkir out of their caves in search of rain.
The Oppe’unThe Oppe’un arrived in a strange world, though to them, it was the only world they had ever known, and thus entirely normal. But compared to the rest of the world it was a very strange land. They found themselves upon a barren worthless rock in a sea of nothingness that stretched far far down beyond the reaches of the greater sky orb.
The many islands, various in size and shape, drifted loosely across the nothingness. The pattern was chaotic, and from the perspective of the gods, quite interesting to watch. Islands would drift around slowly, occasionally bumping into each other, which would alter the paths of the two islands and change the steps of this incredibly slow dance. The largest islands hardly moved, while the smallest traveled quickly enough to be observable by mortal eyes.
It was the slow movement of the islands that allowed many Oppe’un to travel to Lichen Reefs. The race began scattered across the region, but as the lichen reefs were more common and larger in the south, they drew in more of the Oppe’un. Of course, hardship was common, and the deep pangs of hunger became well known to these many-eyed mortals. However, they persisted, subsisting upon various kinds of edible lichen.
Ultimately, it was a simple existence. Rains were occasional here, and less important than in the Crucible, since water could collect upon the various islands, rather than roll downhill into a dangerous brine. Much of the time of the Oppe’un was spent resting beneath lichen plates, their shade serving as one of the few escapes from the hot beating sun.
Dragons occasionally visited the area, and picked off many Oppe’un, instilling a fear and hatred for the monstrous creatures. This reinforced what the Oppe’un were already doing, which was mainly, waiting on lichen to grow and avoiding heatstroke in any shade they could find.