B
If you exclude the times when he gave up, Magmacube never gives up! He tries breaking free. If he can't melt the chains, he can break them!
Saving Rolls (x5, 15<): 4, 11, 15!
Magma unleashes a tremendous force and breaks free of the chains that held him down. He attacks piecewise without skipping a beat.
MC: 11+2= 13
PW: 5+2= 7
Magma unleashes a waterfall of pyroclastic flow. piecewise stands his ground against the rushing movement of scalding gas but is overcome by the heat. His bones are cracked in multiple places as result.
MC: 15+2= 17
PW: 20+2= nat20
piecewise now understands that if he keeps playing fair, he will inevitably lose. So he pulls out his banhammer. His one is a miniature, limited version, but it powers grant him the ability to cast Magma away from his domain forever.
Magma knows what a banhammer is. And for for some time, manages the dodge the annihilating shockwaves created by the hammer hits, perhaps because piecewise only has one hand intact. He even manages to score a few hits on the skeleton.
But such a weapon is designed to do its job perfectly, and eventually, Magma is struck. His being is disintegrated and scattered to the wind. piecewise sighs in relief.
Magmacube Underscore Tee Ar has been struck down!
Magma simply reappears on the entrance to the Einsteinian Roulette. He looks around, puzzled. He was never been banned before. And he still haven't. He was just muted for some time. Which meant that he wasn't barred from entering the child board, just that he couldn't interact with anything in it for a while.
No matter. He had many things to do, after all. Magma returns to the dice covered Roll To Dodge, and wonders on what to do.
A: Wander around Roll To Dodge.
B: Ascend to Forum Games and Roleplaying.