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Author Topic: Fallacy's Horrible Cults - End - Prisonbreak  (Read 37104 times)

NJW2000

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Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
« Reply #615 on: May 15, 2023, 06:52:52 am »

Pfp so will be low quality

Quote from: Toaster
NJW:  Why inspect Jim over me, given how gung ho you were to lynch me yesterday?
Given I was very clearly into a web elimination with Jim as a second choice, this is an odd question, or at least an odd way to phrase it. I’m willing to ascribe that to an inflated idea of your place in the order of things.

I initially scumread you because you didn’t look like you actually wanted to find scum but just to survive. I ended the day thinking you were town that played as if they had no real desire to advance town, because it kinda looked like that and some strong players told me this was just how you play.


I think, once Jim flips cultist, that clears NJW for today, although leaves him vulnerable to recruitment.

@Egan: You mind hitting NJW with your no-convert beam?
Now this I’m not sure about because there is more than one cult, so only someone in the other cult would see my result on Jim as clearing me.

But perhaps EJ forgot that there are multiple cults?




@Jim: yeah to some of what you’ve said, some of it has slightly twisted logic though. Honestly I’m not sure if it’s a good use of time to argue about it, though I can do once I’m back at a computer. You’re unlikely to live today, and even though NJW2000AD knows inspects aren’t certain, he does really think you’re cult already based on reads, so no real wriggle room there.

I would honestly rather get your reads today… on the off chance you’re framed town, I’d use them to inform my play pretty heavily, you’re a formidable hunter. And hey, in reality where you’re cult, there’s still some glory in helping town catch your opponent!
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TricMagic

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Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
« Reply #616 on: May 15, 2023, 07:01:10 am »

Hate me for thunderdoming NQT and Web.
Eh, I would've stuck to it if Knightwing had said anything helpful.  I even warned him I wanted to shift to him!  I also had a Roleblock, so it wasn't particularly dangerous for me.

Egan, if you plan on blocking me or NQT, let me know, because I am going to Roleblock NQT.
I'm not sure you haven't been converted web. Would make Egan the other.

Blocking NQT is a very bad move, their ability is just too good.
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ToonyMan

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Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
« Reply #617 on: May 15, 2023, 07:29:48 am »

Hate me for thunderdoming NQT and Web.
Eh, I would've stuck to it if Knightwing had said anything helpful.  I even warned him I wanted to shift to him!  I also had a Roleblock, so it wasn't particularly dangerous for me.

Egan, if you plan on blocking me or NQT, let me know, because I am going to Roleblock NQT.
You said earlier you wouldn't be able to block NQT tonight?
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webadict

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Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
« Reply #618 on: May 15, 2023, 07:40:53 am »

Hate me for thunderdoming NQT and Web.
Eh, I would've stuck to it if Knightwing had said anything helpful.  I even warned him I wanted to shift to him!  I also had a Roleblock, so it wasn't particularly dangerous for me.

Egan, if you plan on blocking me or NQT, let me know, because I am going to Roleblock NQT.
You said earlier you wouldn't be able to block NQT tonight?
... Egan made all my Abilities target fake people.

Hate me for thunderdoming NQT and Web.
Eh, I would've stuck to it if Knightwing had said anything helpful.  I even warned him I wanted to shift to him!  I also had a Roleblock, so it wasn't particularly dangerous for me.

Egan, if you plan on blocking me or NQT, let me know, because I am going to Roleblock NQT.
I'm not sure you haven't been converted web. Would make Egan the other.

Blocking NQT is a very bad move, their ability is just too good.
Which Ability is that, and why won't Cult use it?

Are you suggesting that Egan_BW is a Cult Leader?
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TricMagic

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Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
« Reply #619 on: May 15, 2023, 08:18:33 am »

... Egan_BW. When did you learn you targeted fake people webadict? I though Egan was a Jailer, not a Faker. And that response is meant to draw out information without outright asking.

For reference, it prevents conversion (through preventing negative effects. Lifetime being it's tag, though Fal doesn't tell me what that tag does. Does that sound like a Cult leader ability?
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webadict

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Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
« Reply #620 on: May 15, 2023, 09:16:53 am »

... Egan_BW. When did you learn you targeted fake people webadict? I though Egan was a Jailer, not a Faker. And that response is meant to draw out information without outright asking.

For reference, it prevents conversion (through preventing negative effects. Lifetime being it's tag, though Fal doesn't tell me what that tag does. Does that sound like a Cult leader ability?
I found out when Egan said that that's how his Ability worked.  All of my Abilities were successful, so I didn't know.

I don't know what Lifetime or a Tag is in this context, because this is a Fallacy game.  Do you think that this Ability exists for all time?  I can't do anything to prove that, but I can tell you that I am not converted nor do I think that Egan is a Cult Leader.
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webadict

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Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
« Reply #621 on: May 15, 2023, 09:18:18 am »

Hey Tric, does Green numbers work on the number of people you acted on?
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TricMagic

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Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
« Reply #622 on: May 15, 2023, 09:25:41 am »

That would be a no. Fairly sure it's AP.

... That sill means Max is odd for having no claimed shift.. sigh
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webadict

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Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
« Reply #623 on: May 15, 2023, 09:42:17 am »

That would be a no. Fairly sure it's AP.

... That sill means Max is odd for having no claimed shift.. sigh
That still doesn't work for me, because I spent 3 (and 2 was my highest cost.)
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TricMagic

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Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
« Reply #624 on: May 15, 2023, 09:59:21 am »

Not sure what to say, unless your pink number moved.
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webadict

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Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
« Reply #625 on: May 15, 2023, 10:15:45 am »

Not sure what to say, unless your pink number moved.
... Yes, I said that.  My Green went up 2 and my Pink went up 4.  What does Pink do?
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TricMagic

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Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
« Reply #626 on: May 15, 2023, 10:45:29 am »

... I'd assume it was related to the cults. It might be non-standard actions though. Like selling hot dogs or gifting them?
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webadict

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Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
« Reply #627 on: May 15, 2023, 11:20:39 am »

Well, I know it's not related to my use of Cult Actions, since I know I'm not Cult (and I am still Recruit Immune), but the Hot Dog Actions were 0 and 1 AP, so I dunno (Egan redirected the 1 AP action, so not entirely sure if that's related).

But the only thing I haven't heard about yet is the Red Lucky Number...

Question, Tric:  Is your Pink number low?  Mine started at 0.
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TricMagic

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Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
« Reply #628 on: May 15, 2023, 11:30:02 am »

same. And the red number is there too.
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webadict

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Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
« Reply #629 on: May 15, 2023, 12:12:52 pm »

Hm...

My red number and purple number are both kinda high...

I think you're right that the Pink number is Cult related.  I bet when that reaches a certain threshold, we get converted.

I wonder if all Townies started at 0 for Pink...
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