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Author Topic: Fallacy's Horrible Cults - End - Prisonbreak  (Read 37117 times)

ToonyMan

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Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
« Reply #495 on: May 14, 2023, 07:27:01 am »

Egan seems very town here.

I did give Jim an item of questionable utility, because I wanted him to recruit me. >:[

I also gave NJW an item.

...And tried to give Web an item, but it failed.

Do I believe NJW would get a scum result on Jim? Yes.

Do I believe the result is true? Yes.

Do I find it humorous that an event similar to my own like last game has occurred here?

Yes.

Ppe: Egan, Knightwing would have murdered us all if he'd lived. I'm not shedding tears for a serial killer.
Oh please. Stop justifying town murder.

I'm happy my read of him was correct. I'm the real parental figure here, not Max.
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webadict

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Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
« Reply #496 on: May 14, 2023, 07:27:56 am »

Oh, and question:

Did anyone else's numbers go up?

It's possible that mine did through purchases, but I thought those were delayed until Day 4, but if not, 3 people bought Hot Dogs.
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webadict

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Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
« Reply #497 on: May 14, 2023, 07:29:50 am »

You know the upside of claiming Miller is that it makes scum also not want to wanna claim Miller.
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ToonyMan

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Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
« Reply #498 on: May 14, 2023, 07:34:19 am »

Someone offered me to give up an ability I have, but there's not really any ability I can give up without my role breaking and the ability I would give would be useless because it all relies heavily on myself.

Also someone gooed me so I can't use my most expensive ability for awhile, but I didn't use it last night and probably won't even use it this whole game hehehe. It was like a grey mucus Disable effect. Probably someone's cautionary measure.

Oh, and question:

Did anyone else's numbers go up?

It's possible that mine did through purchases, but I thought those were delayed until Day 4, but if not, 3 people bought Hot Dogs.
I went up 2 numbers on a certain color.

I don't think we should be giving awaying how high or low colors are.
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ToonyMan

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Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
« Reply #499 on: May 14, 2023, 07:39:54 am »

I'm starting to believe that Green means you're town though. But that implies...there's three Cults or something? I think NJW was theorizing something like this.

So I kind of fucked up the item I gave to Jim since it doesn't involve Green, but then it's weird if he works with Green isn't it?
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webadict

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Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
« Reply #500 on: May 14, 2023, 07:43:20 am »

Did you use only 1 Action?
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ToonyMan

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Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
« Reply #501 on: May 14, 2023, 07:48:00 am »

Did you use only 1 Action?
Last night? Technically, yes.

I have an auto Innate I set last night, but I could have set that during the day and I don't think it counts.

I have an Innate night ability which is what I used to target you, Jim, and NJW.

I have a bunch of one-shots that involve my main Innate ability that I did not use. My most expensive one was Disabled.
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Egan_BW

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Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
« Reply #502 on: May 14, 2023, 07:53:37 am »

Egan, why did you protect Web? I mean, what about Web on D1 convinced you that 1. He's town, and 2. Other players might mess with him?
Did someone claim they were gonna stab him? If so I didn't see. My main motivation was to prevent him from converting anybody, and ideally get some evidence if he does try.
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Egan_BW

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Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
« Reply #503 on: May 14, 2023, 07:54:46 am »

I guess I should call it an overcomplicated bus? Not sure what the proper terminology is, but I'll go with that.
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webadict

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Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
« Reply #504 on: May 14, 2023, 07:57:14 am »

Okay, I used 3 Actions and my numbers went up 6, so if everyone has the same thing, then numbers go up through Action usage.

My lowest 2 numbers seem to be the ones that went up.

Egan, why did you protect Web? I mean, what about Web on D1 convinced you that 1. He's town, and 2. Other players might mess with him?
Did someone claim they were gonna stab him? If so I didn't see. My main motivation was to prevent him from converting anybody, and ideally get some evidence if he does try.
I'm not scum!  I am a Crime Lord, not Cult!
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Egan_BW

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Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
« Reply #505 on: May 14, 2023, 08:02:11 am »

Well yeah, you're cultfia.
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TricMagic

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Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
« Reply #506 on: May 14, 2023, 08:05:12 am »

Oh, and question:

Did anyone else's numbers go up?

It's possible that mine did through purchases, but I thought those were delayed until Day 4, but if not, 3 people bought Hot Dogs.
Two of mine went don, one went up. Given the colors, I suspect each differs in what it does. Give me a bit while I bug Fal about something.
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TricMagic

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Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
« Reply #507 on: May 14, 2023, 08:07:48 am »

Okay, I used 3 Actions and my numbers went up 6, so if everyone has the same thing, then numbers go up through Action usage.

My lowest 2 numbers seem to be the ones that went up.

Egan, why did you protect Web? I mean, what about Web on D1 convinced you that 1. He's town, and 2. Other players might mess with him?
Did someone claim they were gonna stab him? If so I didn't see. My main motivation was to prevent him from converting anybody, and ideally get some evidence if he does try.
I'm not scum!  I am a Crime Lord, not Cult!
Hmm... I might have an idea about them then. I'll have to wait for Fal to answer my question though.
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Egan_BW

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Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
« Reply #508 on: May 14, 2023, 08:10:17 am »

Perhaps rather than our enemies having a straightforward "convert" action which can snowball, they have things which can impact our numbers. Higher purple number than green, and bam you're cult.
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ToonyMan

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Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
« Reply #509 on: May 14, 2023, 08:14:34 am »

Also, one of my numbers went up but the rest stayed the same. It was the green one which is... probably good?
If Green is town then I actually find this really odd.

Since it was my lowest number that went up which would definitely not be Green.

I know I said we should be a bit hush hush but if Green was already your lowest number...is this true? It's probably important to identify this.
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