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Author Topic: Fallacy's Horrible Cults - End - Prisonbreak  (Read 39784 times)

Jim Groovester

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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

webadict

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Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
« Reply #76 on: May 10, 2023, 10:17:11 am »

Jim, you do that one more time and I'm voting you, because you absolutely submitted that as your concept
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TricMagic

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Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
« Reply #77 on: May 10, 2023, 10:33:18 am »

The real question is, who is Jim gonna convert, and will we let them?
Jim is town, so no one.
Suppose Toaster was right, you've been converted already.

To Knightwing's answer, you go for the Cult Leader. Usually if the leader dies, cult can't convert anymore. Or just die.
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ToonyMan

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Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
« Reply #78 on: May 10, 2023, 11:09:34 am »

Pointless niceties.
It's never bad to be good, Toony. I was being friendly.
How much do you think I believe you?

Toony: seriously though, what would you take into consideration before sharing info on what seems to be the AP economy?

Also, if you’re genuinely asking to be converted, that’s probably not playing for the win according to your wincon   >:(



Given the colouring, I suspect the numbers have something to do with alignment. If there are actually masons, pink could be that, with red/green/purple traditionally meaning scum/town/cult. IIRC there should only be cults, but they could have different colours.

Not sure what the relationship would be, but the colours don’t feel like a coincidence.
I don't think the colors are equal, based on the cost my abilities have.

I'll share a little.

My AP costs involving Red are 0/0/0/1.
My AP costs involving Green are 0/0/1.
My AP costs involving Purple are 1/2.
My AP costs involving Pink are 1/2/3.

This tells me that Red and Green are weaker lucky numbers while Purple and Pink are probably stronger, since they cost more.

Jim, you do that one more time and I'm voting you, because you absolutely submitted that as your concept
Jimnosis.
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ToonyMan

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Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
« Reply #79 on: May 10, 2023, 11:15:22 am »

I wouldn't share your Lucky Numbers. I think it's important to keep them high and we don't want scum knowing our numbers, though I don't know which color goes to each Lucky Number I can probably guess based on cost and value.
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Jim Groovester

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Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
« Reply #80 on: May 10, 2023, 11:16:58 am »

- This is a Fallacy game, so there will probably be some actually horrible roles

This is my only expectation.

Also, in true Miller fashion, I inspect as Mafia.  You like the specifics of that?  Now you have no idea if I'm lying!

Is it bastardly to design a role in a game where cults are the primary scum team to include players with Mafia alignment or players who inspect as Mafia alignment?

For the record, as implied before, I have no idea what the numbers do. From what I can gather, we want the numbers high not low.

Obviously what we're supposed to do is use them for the lottery since they are lucky.

Because I'm a Crime Lord.

But, yes, I am the Hot Dog seller.  I can give out even better hot dogs, as well!  Anyone want some pre-mo dogs?  This time there's only like a liiiittle bit of poison in them.

Only if I don't have to pay for them.

Jim, you do that one more time and I'm voting you, because you absolutely submitted that as your concept

Do it, nerd.

I don't think the colors are equal, based on the cost my abilities have.

I'll share a little.

How many people have been entrusted with secret knowledge? I have an Info blurb that tells me what the green numbers do.

Also yeah piecemeal distribution of information about game mechanics, totally not a bastard game btw



Anyways let's pick on Knightwing64 since he's probably one of the more attractive conversion targets since he gets a lot of leeway.

I don't know how I'm actually supposed to play this game so I'm just going to thrash around until stuff happens and post Jimnosis a lot.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

TricMagic

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Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
« Reply #82 on: May 10, 2023, 11:24:43 am »

At a meta guess, Jim is Cult, Toony is Cult. Jim is being quite audacious in their actions, which isn't normal unless he's playing up the meme so we don't look too deeply into his actions once he actually starts playing. Toony is Cult because Hats.
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EuchreJack

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Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
« Reply #83 on: May 10, 2023, 11:25:30 am »

Fun fact: I get TWO votes against anyone that votes me.
So, unlike my normal play style, I'm gonna hammer hard on anyone that votes me (and that I think is Scummy).

So please @Toony, vote me.  ;D

Web...I got "other ways" to deal with you...

EuchreJack

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Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
« Reply #84 on: May 10, 2023, 11:26:29 am »

It's sorta early to say this...but Tric is probably town.
Care to vote me over it, Tric?  :P

TricMagic

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Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
« Reply #85 on: May 10, 2023, 11:31:38 am »

Sure. EuchreJack Can we get a vote counter Fallacy?

Vote me over it, easy confirmation.
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ToonyMan

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Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
« Reply #86 on: May 10, 2023, 11:47:19 am »

At a meta guess, Jim is Cult, Toony is Cult. Jim is being quite audacious in their actions, which isn't normal unless he's playing up the meme so we don't look too deeply into his actions once he actually starts playing. Toony is Cult because Hats.
Wrong.

It's sorta early to say this...but Tric is probably town.
Care to vote me over it, Tric?  :P
Correct.
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FallacyofUrist

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Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
« Reply #87 on: May 10, 2023, 12:02:35 pm »

Votes in bold red, please.

I will reluctantly accept votes in mild red, but bold red is best for all of us.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Maximum Spin

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Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
« Reply #88 on: May 10, 2023, 12:33:57 pm »

I don't eat hot dogs, can I get a nice sub sandwich instead or maybe a bean burrito?

Some strange otherworldly pull is compelling me to vote Knightwing64!
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Egan_BW

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Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
« Reply #89 on: May 10, 2023, 12:41:39 pm »

- This is a Fallacy game, so there will probably be some actually horrible roles
*Raises hand.*
I mean, could be worse. But it is all a bit overwhelming.
There are hats. This I know.
tonw tric??? pog
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I would starve tomorrow if I could eat the world today.
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