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Author Topic: Fallacy's Horrible Cults - End - Prisonbreak  (Read 39542 times)

Toaster

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Re: Fallacy's Horrible Cults (10 / 11+)
« Reply #30 on: May 07, 2023, 05:36:39 pm »

I don’t want to see this fail. In.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

FallacyofUrist

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Re: Fallacy's Horrible Cults (11 / 11+)
« Reply #31 on: May 07, 2023, 05:40:12 pm »

Alright. Game will start Monday (evening). Knowing me, maybe 2 AM Tuesday or whatever, but somewhere in that general range.

I'll be finalizing everything now.

If anyone else wants to join you can technically do so until Sunday's over but it's not needed now.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Toaster

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Re: Fallacy's Horrible Cults (11 / 11+)
« Reply #33 on: May 07, 2023, 09:40:11 pm »

🤣

They're SLIGHTLY more tolerable when I know they're coming.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

FallacyofUrist

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Re: Fallacy's Horrible Cults (11 / 11)
« Reply #34 on: May 08, 2023, 07:14:48 pm »

I am going to need multiple spreadsheets for this abomination of a game.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Egan_BW

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Re: Fallacy's Horrible Cults (11 / 11) - Final Development, Stage 1
« Reply #35 on: May 08, 2023, 07:36:27 pm »

Enjoy.
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I would starve tomorrow if I could eat the world today.

Knightwing64

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Re: Fallacy's Horrible Cults (11 / 11)
« Reply #36 on: May 08, 2023, 08:15:35 pm »

I am going to need multiple spreadsheets for this abomination of a game.

omg, you’re like a quadrillion years old 0.0
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TricMagic

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Re: Fallacy's Horrible Cults (11 / 11)
« Reply #37 on: May 08, 2023, 08:16:47 pm »

I am going to need multiple spreadsheets for this abomination of a game.

omg, you’re like a quadrillion years old 0.0
Sad to tell you this Knightwing, but even college kids these days are expected to learn how to use spreadsheets. Best study up early for an easy computer sciences class. Yes it makes no sense, no you can't get out of it, and yes college is still an expensive waste of money, go to trade school.
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webadict

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Re: Fallacy's Horrible Cults (11 / 11)
« Reply #38 on: May 08, 2023, 10:23:27 pm »

I am going to need multiple spreadsheets for this abomination of a game.

omg, you’re like a quadrillion years old 0.0
How do you process Nights?
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FallacyofUrist

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Re: Fallacy's Horrible Cults (11 / 11) - Final Development, Stage 1
« Reply #39 on: May 08, 2023, 10:34:32 pm »

Can you believe I didn't use spreadsheets until my most recent game

Like, at all

It's just so much easier, now that I see it, to put players into neat rows and columns.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

webadict

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Re: Fallacy's Horrible Cults (11 / 11) - Final Development, Stage 1
« Reply #40 on: May 08, 2023, 10:40:55 pm »

Can you believe I didn't use spreadsheets until my most recent game

Like, at all

It's just so much easier, now that I see it, to put players into neat rows and columns.
I didn't until I killed the wrong Player while processing.  Now I do, plus, I can filter Actions and easily process things.
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Toaster

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Re: Fallacy's Horrible Cults (11 / 11) - Final Development, Stage 1
« Reply #41 on: May 08, 2023, 11:01:20 pm »

I am going to need multiple spreadsheets for this abomination of a game.

omg, you’re like a quadrillion years old 0.0

Good luck finding anything approaching an office job and not using them.

I mean there's plenty of perfectly good jobs out there otherwise but if you're in a remotely office environment, you'll use them.  Pro tip ChatGPT can write the weird queries for you
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

FallacyofUrist

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Re: Fallacy's Horrible Cults (11 / 11) - Final Development, Stage 2
« Reply #42 on: May 09, 2023, 12:11:46 am »

I have completed the first final stage, where I made your roles fit your requests, if any. Now for the second final stage, where I will try to make the game not crash and burn horribly within the first two cycles. I make no guarantee of success, only of the attempt.

Edit:

Okay. Game starts Tuesday night. I could stay up later pushing myself to finish this, but sleep deprived Fallacy does not balance games well, and as much as we're really close to being able to start, I want this to be a good Horrible experience, not a bad horrible experience. Y'all can wait an extra 20 hours or whatever.
« Last Edit: May 09, 2023, 03:03:43 am by FallacyofUrist »
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

FallacyofUrist

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Re: Fallacy's Horrible Cults (11 / 11) - Final Development, Stage 2.7
« Reply #43 on: May 09, 2023, 06:26:54 pm »

Triangulating thronglers...

Memeticizing figments...

Generating lucky numbers...

WARNING: ALL ASSIGNMENTS ARE RANDOM. PROCEED AT YOUR OWN RISK.

Summoning legendary heroes...

1... 2.... 5... 8............. 11

Completed

Launching horrible_cults.exe



Please standby for final tuning and information transfer.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

FallacyofUrist

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Re: Fallacy's Horrible Cults (11 / 11) - Final Development, Stage 3
« Reply #44 on: May 09, 2023, 11:16:24 pm »

Transmitting data packets.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.
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