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Author Topic: Fallacy's Horrible Cults - End - Prisonbreak  (Read 39537 times)

NJW2000

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Re: Fallacy's Horrible Cults (6 / 11+)
« Reply #15 on: May 03, 2023, 06:04:24 pm »

A bit busy at the moment but might be up for mafia in a week or two, and specifically would play this game if it was on offer.
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FallacyofUrist

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Re: Fallacy's Horrible Cults (6 / 11+)
« Reply #16 on: May 03, 2023, 06:26:14 pm »

I guess I could move the start date a bit later? That'd make it easier for web, too, and give me a bit of extra time to polish the monstrosity I've been putting together.

I want it to be monstrous, not unworkable.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

EuchreJack

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Re: Fallacy's Horrible Cults (6 / 11+)
« Reply #17 on: May 03, 2023, 09:40:20 pm »

I guess I should officially state here IN.

Egan_BW

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Re: Fallacy's Horrible Cults (6 / 11+)
« Reply #18 on: May 03, 2023, 09:43:00 pm »

welp, consider this a low effort in
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EuchreJack

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Re: Fallacy's Horrible Cults (6 / 11+)
« Reply #19 on: May 03, 2023, 09:50:44 pm »

welp, consider this a low effort in
It's ok, I only plan to try hard to get recruited by the cult...

Egan_BW

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Re: Fallacy's Horrible Cults (6 / 11+)
« Reply #20 on: May 03, 2023, 10:07:01 pm »

Hey cults, no point in recruiting me because I'm not going to put in much of an effort on your behalf.

Which makes me practically confirmed town, muah ha ha.
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FallacyofUrist

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Re: Fallacy's Horrible Cults (9 / 11+)
« Reply #21 on: May 04, 2023, 06:33:11 pm »

A bit busy at the moment but might be up for mafia in a week or two, and specifically would play this game if it was on offer.
How do you feel about Monday?

Just need two more players to fill my current setup, but four more to reach thirteen would be ideal.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

TricMagic

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Re: Fallacy's Horrible Cults (9 / 11+)
« Reply #22 on: May 04, 2023, 09:36:42 pm »

Poke IcyTea maybe? Sorry IcyTea. But I did see you.
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NJW2000

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Re: Fallacy's Horrible Cults (9 / 11+)
« Reply #23 on: May 05, 2023, 02:42:53 am »

Monday would be fine!
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FallacyofUrist

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Re: Fallacy's Horrible Cults (9 / 11+)
« Reply #24 on: May 05, 2023, 09:35:38 pm »

Monday would be fine!
Official notice I'm starting Monday, then. Want to submit a concept over PM?
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

NJW2000

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Re: Fallacy's Horrible Cults (9 / 11+)
« Reply #25 on: May 06, 2023, 05:01:00 am »

Have done. Question: are we asked to play to win, or to our primary win condition?
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notquitethere

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Re: Fallacy's Horrible Cults (9 / 11+)
« Reply #26 on: May 06, 2023, 05:48:24 am »

Good question, we risk getting a repeat of this schism:

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Knightwing64

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Re: Fallacy's Horrible Cults (9 / 11+)
« Reply #27 on: May 06, 2023, 10:13:47 am »

I think I won that game, so I’m down for another replay lol
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FallacyofUrist

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Re: Fallacy's Horrible Cults (9 / 11+)
« Reply #28 on: May 06, 2023, 03:57:23 pm »

Have done. Question: are we asked to play to win, or to our primary win condition?
Play to win, according to your win condition. If your win condition appears inviable, you don't have to give up on the game. I'm making sure there's at least a fighting chance against the cults, though.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

EuchreJack

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Re: Fallacy's Horrible Cults (9 / 11+)
« Reply #29 on: May 06, 2023, 04:11:02 pm »

Have done. Question: are we asked to play to win, or to our primary win condition?
Play to win, according to your win condition. If your win condition appears inviable, you don't have to give up on the game. I'm making sure there's at least a fighting chance against the cults, though.
Sounds like we're getting a Town Arsonist!
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