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Author Topic: Fallacy's Horrible Cults - End - Prisonbreak  (Read 36583 times)

FallacyofUrist

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Re: Fallacy's Horrible Cults (11 / 11) - Sending Roles
« Reply #45 on: May 10, 2023, 02:02:03 am »

The Town primary win condition is "You win once all anti-Town players have been eliminated from the game."

Other primary win conditions, such as those belonging to a Cult faction, will remain hidden for now.

Just a bit more, then we can start the Day.
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A Thousand Treasures (And You).

Would you like to play a game of Mafia? The subforum is always open to new players.

FallacyofUrist

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Re: Fallacy's Horrible Cults (11 / 11) - Percolating Lucky Numbers
« Reply #46 on: May 10, 2023, 02:58:40 am »

Okay, it's been long enough.

There are Cults among you. Horrible ones. Find them before they dunk on you.

Have a votebox.

Quote from: Votebox
Egan_BW (0):
EuchreJack (0):
Jim Groovester (0):
Knightwing64 (0):
Maximum Spin (0):
notquitethere (0):
NJW2000 (0):
Toaster (0):
ToonyMan (0):
TricMagic (0):
webadict (0):

No Execution (0):

Not Voting (11): Egan_BW, EuchreJack, Jim Groovester, Knightwing64, Maximum Spin, notquitethere, NJW2000, Toaster, ToonyMan, TricMagic, webadict

Day 1 ends on 2 AM Central time Saturday, May 13th, or on a hammer.



I would end the post here, but someone set up a hot dog stand, and there's not much I can do about it now.

Any living player, up to once per Day, may privately (which is to say, PM me) spend 2 from one of their Lucky Numbers and receive a Hot Dog at the end of the Day for doing so.

Here's what a Hot Dog is.

Quote
(Reference) {AP0} (Single, 1-Shot, Night) Hot Dog [self]: You eat a big hot dog, and gain 1 AP this Night phase. This action is destroyed after use.

Yum? Yum.

Okay, you can start hunting down those horrible cults now.
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A Thousand Treasures (And You).

Would you like to play a game of Mafia? The subforum is always open to new players.

Jim Groovester

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Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
« Reply #47 on: May 10, 2023, 03:28:06 am »

Jimnosis.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

notquitethere

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Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
« Reply #48 on: May 10, 2023, 03:35:29 am »

Jim confirmed town.
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NJW2000

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Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
« Reply #49 on: May 10, 2023, 03:42:35 am »

Toaster: I don’t think I’ve played with you. How would you describe your playstyle?

EganBW: how are you going to decide who you vote today?

Toonyman: if you had privileged information about the hot dog stand, under what circumstances would you share it?



General note - this is my first game since starting full time work. I still have time, more in some ways, but my posting patterns will probably change.



Jimnosis.
Doesn’t work on everyone.
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Knightwing64

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Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
« Reply #50 on: May 10, 2023, 05:57:20 am »

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Knightwing64

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Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
« Reply #51 on: May 10, 2023, 05:57:55 am »

Jim confirmed town.

It’s already spreading 0.0
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notquitethere

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Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
« Reply #52 on: May 10, 2023, 06:25:31 am »

This should be fun. There are 11 players, so here are my starting assumptions (which will change as we get more info):

- Lucky numbers might play into resisting or enabling conversion or chance of gaining some benefit or avoiding some detriment
- There are probably 2-3 non-killing cult leaders, with the game about town whack-a-moling the cults while the cults try to expand vs one another
- Everyone is bound to have loads of actions.
- This is a Fallacy game, so there will probably be some actually horrible roles
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webadict

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Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
« Reply #53 on: May 10, 2023, 06:45:05 am »

I can't tell if my Role is strong or not, but it at least has some uses.

Also, in true Miller fashion, I inspect as Mafia.  You like the specifics of that?  Now you have no idea if I'm lying!

Jimnosis.

I can’t do this again

Jim
Nah it's not Jim.  We're Masons.
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notquitethere

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Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
« Reply #54 on: May 10, 2023, 07:35:16 am »

TricMagic who are you going to convert tonight?
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Egan_BW

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Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
« Reply #55 on: May 10, 2023, 07:53:19 am »

Howdy folks, good morning.
Gonna go to work now so bye. I'm town.

Role does give me an idea though... Any cultists want to try something?
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TricMagic

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Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
« Reply #56 on: May 10, 2023, 07:56:18 am »

TricMagic who are you going to convert tonight?
Oh... Let me check..

ruffles pages of a spellbook. around 200 to 400.

On that note, Jimnosis has been applied, prepare to be swarmed.
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Egan_BW

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Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
« Reply #57 on: May 10, 2023, 07:58:32 am »

EganBW: how are you going to decide who you vote today?
Depends on how seriously I decide to take this. For The moment I'm leaning towards just paying loose attention to the thread and figuring out who is scummy. I could make a high effort list again, but that's work and I'll just get converted anyway. If I want to win as town, which I do, then it's meta to look like an unappealing ally.
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Egan_BW

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Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
« Reply #58 on: May 10, 2023, 08:00:31 am »

- This is a Fallacy game, so there will probably be some actually horrible roles
*Raises hand.*
I mean, could be worse. But it is all a bit overwhelming.
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TricMagic

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Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
« Reply #59 on: May 10, 2023, 08:10:08 am »

- This is a Fallacy game, so there will probably be some actually horrible roles
*Raises hand.*
I mean, could be worse. But it is all a bit overwhelming.
There are hats. This I know.
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