Quick question: Are you able to see the images in my last couple of update posts? Just want to make sure they're visible to everyone and not just me.
I can see the images just fine.
Awesome, thank you for confirming.
Got to the second caravan! (Time is flying, wow) The year is 101.
Springtime brought no visitors (as expected. Pop cap is reached so no migrants, and elves live far away with no contact currently. There don't seem to be any wars going on, and I've got little wealth, so no sieges. Just those dang Kea-people stealing honey out of my beehives!)
Summertime however, brought the humans! I don't know why I was surprised, they are literally our direct neighbors (our embark is almost touching one of their settlements). I guess it was because they showed up as just 'Peace' and not 'Allies' on the civilizations screen. At any rate, I was able to scramble up a few clay trinkets and extra prepared meals to trade, and managed to snag an iron anvil (though I don't have a spot ready for my forge yet). One of my dwarves loves rainbow trout so I bought some of that from them too. Too bad human clothes are the wrong size. Ah well, clothes are not a problem here... yet.
I was also happily surprised when Mafol (from the married couple that came in our first migrants) had a baby girl! With children capped at 10% as per challenge rules, we are now
truly full up until I can earn us some more population. Which I could really really use. Note to self: buy a couple toys from the dwarven caravan to keep the kiddo happy.
And at last, autumn came and with it the King's caravan. I recalled from last year they would pay extra for tools (and windows but heck with that). Noting for next year, that they want cloth... well unless we can expand our farming space and get a loom, that's not gonna happen, but we'll see. At least for this year, I had a good handful of stoneware jugs to trade (in addition to a few more prepared meals).
But first, the tribute! Delivering 16 barrels (no bonus) and 17 wooden pipe sections (yay bonus) was no problem. 56 raw plants was also no problem (so far no bonus, but I'm trying to get another 56 together before they leave so we'll see on that one). The 55 microcline however... well, I had it, but there was no way the caravan could carry it. They couldn't even carry 10 stones before I completely overloaded them (even after I bought out their heavy stuff). So I will dispose of the stones another way (prob drop them in magma, unless I can get a mechanic from the rewards here so I can atom-smash them).
So let's roll the rewards so far. First, the bonus rewards:
-
bonus workshop for all wood pipe sections:
Awesome, finally a Stoneworker!! I can at last make a slab for poor Tosid.
-
+5 popcap for all microcline stones, excellent.
- I may yet manage to deliver another 56 plants for
+5 more popcap, but we'll see.
Now the basic rewards, I get to pick 4 for fulfilling the base of all goals. First I need to decide which I want, hm.... I really could use a mechanic for a whole bunch of things (including the atom-smasher, traction beds, and traps), and a loom would definitely be nice if I want to try and make some extra money next year (or if I get a cloth goal). But I really need to get working on reputation, and would like more farming space too, so... all right.
2 workshop rolls, +1 reputation, and +6 squares of farming (I'm experimenting with that idea of earning more farming space this way -- 6 squares for free on embark, every 6 squares after that must be earned).
workshop roll 1 -
- crud, already have smelter, and hopefully won't need wood furnace if I can find some coal (which I haven't yet, but still...) yet... Ashery needs Wood Furnace so I guess Wood Furnace it is.
workshop roll 2 -
- Dangit!!!! So much for hopes, lol. Well, already have Farmer (and why-tf is Siege Workshop showing up so often, I should check that out), so I guess I get Soap-Maker for the (very distant, if I survive that long) future, lol.
All right, so my base rewards are Wood Furnace, Soap-Maker, reputation +1, and +6 farming squares. Bonus rewards are Stoneworker and +5 (possibly +10) popcap. I will wait to adjust the popcap until after the caravan leaves.
The caravan hasn't left yet (and I'm still hoping to give them those plants), but so far I have bought: a puzzlebox and a toy axe for the kiddo, another iron anvil, a few cheaper bits of clothing (mostly shoes) just in case ours starts wearing out, and a few bags and some cheap wooden chests for future bedrooms, and probably some other bits and bobs I'm forgetting. They did not have any animals to sell this year. I've requested they bring a dog next year to replace our idiot that killed itself.
So now... the moment of agony and truth: what demands are placed upon us for the coming year?
Yeeowch. Our Most Just and Benevolent Ruler isn't making it easy on us! And we need to pick five, now, so...
- 71 scepters -- I won't be able to do ivory/tooth, so no bonus there.
- 68 prepared meals -- bonus workshop for all easy/biscuits.
- 19 rough semi-precious gems -- 2x for bonus workshop.
- 31 altars -- 2x for bonus workshop.
- 17 crossbows -- 2x for bonus workshop.
Biscuits are annoying since I go straight for roasts, but not a problem. Thank goodness they want 'rough' gems. Altars should be okay one way or another. I'll have to make the crossbows out of metal given my workshops though, ugh. Hopefully I can find enough ore...
All the other options were flat-out impossible right now, so I feel lucky to get five do-able ones I suppose xD Even if they will be tough. And it's only Year Two! Thank goodness for additional pop cap! And I better buy another pick so I can have more than one miner...
Final Status for Year 2:- Impatience = 1 (death of Tosid in year 1)
- Reputation = 1
- Population = 11 (cap 15 maybe 20 if I'm lucky)
- Available workshops = trade depot, still, farmer, magma kiln, magma forge, craftsdwarf, kitchen, carpenter, smelter, stoneworker, wood furnace, soap-maker
I am very uneasy being completely defenseless, with no military (not enough dwarves), no traps, and no drawbridges. At least now I can build some doors I can lock, and hopefully (after making the demanded crossbows) I can get a couple dwarves started on military training this year. I am starting to enclose my pasture too, to keep my grazing animals contained. Fortunately this seems to be a peaceful world for now. Pray Armok it stays that way.