Goddammit webadict I have family visiting soon and probably shouldn’t play mafia whole they’re here so stop making games so interesting looking.
Edit: When you signup, you may choose up to 2 Action types to be added to your role from the following list: [Super, Copy, Hide, Bus, Block, Redirect, Protect, Kill, Recruit, Inspect, Learn, Watch, Track, Delay, Motivate, Randomize, Gift, Auto, Evolve, Vote]
D’ya mind giving us a rundown of what to expect from each thing? They’re mostly self-explanatory, but I have learned not to make assumptions in your games, usually after the fact…
Sure thing, however, these will only be brief descriptions, and subject to interpretation by me and how I'd envision a role to be:
Super are abilities that cannot be interacted with by other non-Super abilities.
Copy are abilities that copy effects or actions from other players.
Hide are abilities that protect you from other abilities.
Bus/Redirect are abilities that swap the targets of other players.
Block are abilities that stop other players' abilities.
Protect are abilities that stop other players from Kill abilities.
Kill are abilities that kill other players.
Recruit are abilities that interact through alignment related abilities.
Inspect are abilities that allow you to see the role or alignment of players.
Learn are abilities that allow you to learn something about the game.
Watch are abilities that observe other players.
Track are abilities that follow other players.
Delay are abilities that change the timing of other players' abilities.
Motivate are abilities that power up other players.
Randomize are abilities that cause other players to randomly target.
Gift are abilities that grant other abilities to other players.
Auto are automatically used abilities.
Evolve are abilities that change with the game.
Vote are abilities that are related to voting.
These are very generic rundowns, and will be...
close enough to what you'd normally expect. Some exceptions apply, naturally.