Welcome forum gamers to a special limited edition of ZL, a game I have hosted from time since I did the first one in 2016.
The rules are simple.
Each turn you can cast 1 spell. Either '
LIFT', '
SOW', or '
SINK'. How these will work in this game are up to you to figure out.
I have drawn this handy dandy grid for you, you'll also need to tell me where you want to cast the spell.
For example, the center is at (c3), and the bottom is at (g1). Once there are landmarks you can reference those. Also if you do not care or forget to include a coordinate I will choose somewhere at random. You can also reference specific points on or between hexes, they are just there to help you.I will answer your questions that I am able to.
When I say
the round is locked no new spells can be cast by players for the current round.
Players can take their first turn by choosing a spell and a coordinate to cast it. You must use Change Color to make your text match the spell. That is Red for LIFT, Lime Green for SOW, and Blue for SINK. Spells that do not do this will not be counted.
Players are welcome to join mid game too.
Begin by casting your first spell Mages! The game has started!
You may describe your mage.
In addition to your spell, you may describe what terrain or habitat you would prefer to create.
Rules
1. Color your spell,
red for Lift,
blue for Sink, and
limegreen for Sow.
2. Do not cast a spell after I post "
the round is locked", until I post the map.